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Juggernaut

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Everything posted by Juggernaut

  1. Mr., Please find the screenshots and the related scene files (within a zip) attached along with this message. There is one more thing that I am facing problem with while using the vegetation tool. I cannot place trees over flat terrain surface even though Min. Slope and Min. Height settings are set to 0 ( by default ) ! Thanks, VEGETATION_BUGS.zip
  2. Mr., I did not save the scene file. I will try re-create what I did and then post the scene file as attachment here.
  3. Hello, After placing trees using vegetation tool and activating shadows for the trees, the trees begin to disappear leaving the shadows visible over the terrain. Also the shadows start to disappear sometimes when the camera moves towards the trees! Does anybody know how to overcome all those ?
  4. @cassius : Can please post the offline LE 2 docs ? Is it in CHM format ?
  5. Hello, In the first LE 2.5 C++ tutorial where it is taught how to set up a project ( either using LE Builder or manually ) and draw a cube on the screen, how come I can see the cube when there is no code present in that example that creates a light ? ! How is this possible ? Thanks,
  6. @wh1sp3r and @Pixel Perfect ...... your steps and tips got me working the syntax hi lighting in Visual C++ 2008 Express ...... Just to note that msdev.exe was for Visual Studio 6, it is replaced by VCExpress.exe for the Visual C++ 2008 Express edition. So just by placing the usertype.dat file within the folder where VCExpress.exe resides and restarting the IDE did the job for me !
  7. O ok. Thanks Pixel for that inside tip. Now this should make the job easier
  8. @wh1sp3r : Thank you for the steps. Looks like Mr. did real hard work to get syntax hi lighting working in his Visual C++ 2008 Express. I will not be doing it right now. First I learn the functions and how the engine works.
  9. Hello, Since LE 2.X and LE 3.X posts share the same forum, we need two new tags named "LE 2.X" and "LE 3.X" in the set of pre-defined tags. This way the ones concerning LE 3.X can be searched up and differentiated easily. Also if the previous LE 2.X posts get tagged too would be beneficial too to those who are using LE 2.X Thanks,
  10. By the way ..... is it possible to get syntax highlighting for the LE 2.5 functions and defined constants in Visual C++ 2008 Express like in the C++ video tutorials hosted at wiki ? All the LE 2.5 functions and constants are plain black in my editor. So it is not possible for me if I have mistype a function name or a constant. Anybody knows how to get this working ?
  11. Thanks for sharing the personal preferences folks. I do feel the warmth to be part of this community.
  12. Ah .... ok. Still wonder why the menu option label is " CPP 2008" and not "CPP 2010" Despite of the error, the project generated is compiling in Visual C++ 2008 Express Edition ! I will stick with VS 2008 for the time being. Thank you wh1sp3r for dropping by.
  13. Hello, I am using Leadwerks 2.5 Each time I try to create a new project using LE Builder for Visual C++ 2008, I get the following error message as shown in the attached screen shot. Ironically the message refers to Visual Studio 2010 which I do not have installed. I only have Visual C++ 2008 Express installed. How can I rectify it ? Thanks,
  14. The shaders for OpenGL 2.1 already exists as they have already been written by Mr. for Leadwerks 2.5. Then why not include them in Leadwerks 3 engine ? The engine can automatically switch to those shaders if it founds that the host machine's video card does not support OpenGL 4.x ? Secondly, there is no way we can create our level in perspective mode in the editor and nor can we place lights. Doing everything in perspective mode gives the user more lucid way designing our levels since our brain is accustomed to such a view in real life.
  15. Thank you Macklebee for the correct link . I am currently an LE 2.5 beginner . So I think those tutorials will be helpful to get me going with LE 2.5
  16. NIce. Any chance of an android emulator or simulator being included so that the developer can be sure of how the game will look when running on an actual android device ? Or is Google's Android emulator included in Android Development Kit good enough to get an accurate feel of the game ?
  17. Why is the high end rendering effects getting shifted to OpenGL 4 only ? Older cards whose driver only support up to OpenGL 2.x to 3.x will not be able to take advantage of the dynamic lighting and other shader based effects that are present in LE 2.5 Secondly completely level editing from within perspective mode would be a very helpful feature.
  18. Total level creation from within perspective mode would be very much helpful.
  19. Hello, Is it possible to create an android application or game using LE 3 without using a real android device physically ? I mean if it is just possible to create the game on Windows PC and then upload it to an application store for download on android devices ? Or having a physical android device is mandatory ? Is there a android simulator available ? Thanks,
  20. Hello, The user guide in the Leadwerks 2.5 documentation states in this URL - http://www.leadwerks.../c-programming/ http://www.leadwerks...c-tutorials-r25 But unfortunately the above link does not work ! So from where can I download the entire Tutorials package and install it my computer ? Thanks,
  21. What about questions asked regarding the API functions or clarification regarding what functions to use under certain scenario to get the desired effect rendered ( stuffs that get normally answered by you and other developers in the forum ) - will they get answered for next 2-3 years ?
  22. What is the future of Leadwerks 2.5 official support ( apart from the promised bug fixes ) for those who will not upgrade to LE 3 ?
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