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Juggernaut

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Everything posted by Juggernaut

  1. Regarding buying the engine license or Mr. getting angry ?
  2. Now this is outrageous! He is the creator after all. He deserves some dignity man. You do not want him to get angry do you ? If you make him angry like that he will make the price for LE3 so high that I won't be able to buy the license.
  3. Thank you Pixel and BES for the serious words. Yes I was hoping for something that I can use now but I might wait for you and also Mr.'s LE 3
  4. O sorry, thank you for pointing out my mistake. It was unintentional though, proper naming convention should be used to avoid conflict.
  5. Pardon me Sir. If that is not his name then what is his real name ?
  6. I am not rich enough to try such expensive deals. WOW ! You have got GTX 590 ! You sure can give him life time supply of blood pudding and a couple litres of tea .....
  7. Allright Mr. Kint, I will wait for the public launch. But still would like to see what is so great about the new version - a peep-in perhaps at some point during private launch - of course if you permit.
  8. Does that mean support for LE2 will also cease officially when LE3 is released ?
  9. Hello Pixel, What is the license cost for your Neutrino Game engine that you are advertising ? Can you please give us the link for the home page of your project where I can find all the details ? Thanks,
  10. Mr Kint, When can we expect the price for the upcoming LE 3 to be announced ? Secondly, when LE 3 is released do we still have the option to buy LE 2 for the poor ones who can not afford the upgrade or the higher price of LE 3 ? Thanks,
  11. Is destructible environment really available in LE 2 ?
  12. Inbuilt support for animated textures on entity surface gives a quick alternative for particle effect without doing lots of coding.
  13. ok Thank you for the links. Can I use animated textures (animated gifs and pngs as textures) covering the surface of entity or mesh ?
  14. Any tutorials on how to create such effects ?
  15. I see no mention of particle system in the feature list. Is it absent ? Secondly Wikipedia states that the engine is written in BlitzMAX ( a BASIC language ). Does that mean it will be slower than C++ engines ?
  16. Do you know of any runnable demo game made using leadweks I mean any demo show reel that I can run and see ?
  17. Can Mr. Kint give a hint about if I buy LE2 for $200 now, how much do I have to pay for LE3 upgrade ? Without knowing the cost for further upgrade I cannot make any decision. And after upgrading to LE 3 how long will I get upgrades for LE 3 ? Until LE 4 ?
  18. How can you say that when it is not yet available ? Are you in the official team or a licensed user ?
  19. Yes it is indeed. You can laugh if you want. No hard feelings.
  20. Oh ! Sure to be disappointed ? Very circus-tic indeed Can you please confirm if the following things will be available or not - Are these features available - 1. Real-time SSAO - screen space ambient occlusion 2. GI - Real time global illumination and dynamic lighting 3. HDR rendering 4. Real time God rays. 5. Soft particles. 6. APEX destruction 7. Clipmap water mesh 8. Tearable cloth real time 9 . Squash-able soft bodies and ropes. 10. Fluid dynamics - realtime buoyancy with ripples and splashes. 11. Vehicle physics. 12. Character Physics. 13. Works on onboard intel GPU chip 14. An AI module with features as dynamic obstacle avoidance, unit behaviours - flock, follow, peruse, avoidance, flee etc. , dynamic navigation mesh generation etc. 15. Dynamic Soft shadows 16. Real-time radiosity lightmapping 17. Different mapping techniques with inbuilt shader library (so that I do not have to learn shader coding myself) 18. Post-processing effects like night vision, old tv, frosted glass etc. 19. Creating real-time mirrors 20. Dynamic cube mapping and environmental mapping 21. Dynamically configurable ocean or water surface (FFT) 22. Underwater rendering effects , light scattering. 23. Multi player support ? 24. Per vertex collision detection ? What is the recommended hardware requirement to run the engine ? When will the version 3 be released ? Many of the existing users have complained in their review - http://devmaster.net...-2#user-reviews that the engine is very slow and is not good enough for commercial use, collision system with forest trees not working properly etc. I want to know the true picture before buying. Thanks,
  21. What features will be added in Leadwerks 3 ? And how much will it cost ? And when is it due to be released ? Is the source code included ?
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