Oh ! Sure to be disappointed ? Very circus-tic indeed
Can you please confirm if the following things will be available or not -
Are these features available -
1. Real-time SSAO - screen space ambient occlusion
2. GI - Real time global illumination and dynamic lighting
3. HDR rendering
4. Real time God rays.
5. Soft particles.
6. APEX destruction
7. Clipmap water mesh
8. Tearable cloth real time
9 . Squash-able soft bodies and ropes.
10. Fluid dynamics - realtime buoyancy with ripples and splashes.
11. Vehicle physics.
12. Character Physics.
13. Works on onboard intel GPU chip
14. An AI module with features as dynamic obstacle avoidance, unit behaviours - flock, follow, peruse, avoidance, flee etc. , dynamic navigation mesh generation etc.
15. Dynamic Soft shadows
16. Real-time radiosity lightmapping
17. Different mapping techniques with inbuilt shader library (so that I do not have to learn shader coding myself)
18. Post-processing effects like night vision, old tv, frosted glass etc.
19. Creating real-time mirrors
20. Dynamic cube mapping and environmental mapping
21. Dynamically configurable ocean or water surface (FFT)
22. Underwater rendering effects , light scattering.
23. Multi player support ?
24. Per vertex collision detection ?
What is the recommended hardware requirement to run the engine ?
When will the version 3 be released ?
Many of the existing users have complained in their review - http://devmaster.net...-2#user-reviews
that the engine is very slow and is not good enough for commercial use, collision system with forest trees not working properly etc.
I want to know the true picture before buying.
Thanks,