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karmacomposer

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Everything posted by karmacomposer

  1. And how did you solve this? Enlighten us. Mike
  2. Cool. I'll try that. I have both VS2010 Pro and VS2012 Pro paid. Mike
  3. I will tell you that I copied a folder with FBX models and their associated textures in jpg format and all were converted automatically. What was NOT converted or created were materials, so I have to create each one by hand which is a TOTAL pain in the tush! Is there not a batch material converter/creator? Mike
  4. I have a bunch of jpg textures for floors and walls. They include normal and specular maps in jpg format. I can easily load in these textures, but a sphere is the only way to view the results. In the material editor, is there a way to change the sphere to other shapes like a plane, cylinder, torus, etc? How do I align images (textures) if they come in wrong or not as intended? Is there any tutorials on how to use the material editor? Lastly, is there any way to auto-batch create these materials? I have a TON of jpgs to deal with and I'd love to just have them automatically converted to .mtl files. The .tex files were automatic, as were the conversion of FBX models into LE3-specific models. It was AWESOME to see this happen as advertised. I just copied and pasted the folder with all FBX and textures into my Projects Models folder and they were dealt with automatically. NICE! Thanks. Mike
  5. Good point. LE2 had really nice water and a 3rd party solution that kicked butt. Will LE3 get the same treatment? Mike
  6. Great. So that would include ANY kind of shader, from post effects to water/ocean and anything else? Mike
  7. Are shaders available for LE3 now? If I import an object or level (in a 3D animation or modelling program), or even create one entirely in LE3's editor, and I want to make the floors, ceilings, etc. shiny or reflective, or add bloom, DOF or other elements to a scene utilizing shaders, can that be done and if so, how? Mike
  8. Funny enough - I had that on one of my computers and it failed. I installed the full version of Visual Studio Pro 2010 and it worked perfectly. I wonder if my Visual Studio Express 2010 was flawed? Mike
  9. I know that's there and I have zero problems with any of this since I have access to VS 2010, but for others buying the engine, shouldn't they know this VERY important fact? Just helping. Mike
  10. Excellent. I was very excited about Modo and was ecstatic when I was able to purchase it (and take advantage of their affordable promo for 701). Now I know I can ask questions and have at least a few people be able to answer. I look forward to discussing Modo topics with all of you. Mike
  11. Perhaps that should be VERY CLEARLY specified on the front of the site (although you did put the logo to VS on the front page). Just a suggestion. Mike
  12. Great, because I would like to use Leadwerks3 for one of my game ideas - I think it will work as long as SOME of it can be set in a space format (zero gravity, flight sim characteristics - but in space, etc). The rest of the game takes place on planets, so large-scale terrain is necessary and the rest LE3 can already handle. I assume displaying cut scenes and menus are all programmed in Lua? Mike
  13. So if I drag and drop a FBX file, Leadwerks3 will automatically convert it to a .MDL with textures converted and animations intact? Mike
  14. Those instructions CLEARLY state that graphic and model conversion is handled AUTOMATICALLY by Leadwerks. If this is so, what is the necessary procedure to allow Leadwerks to AUTOMATICALLY convert the model and texture(s) to Leadwerk's file types? Mike
  15. Well, I downloaded and installed 2010 (I have a MSDN subscription). I compiled the project straight from creating a NEW project. Compiled perfectly. I guess I need to use 2010 to compile the project before I can start my Lua scripting. Mike
  16. I have Visual Studio 2012 Professional installed and I get tons of errors trying to compile the base solution after creating a new project in LE3 Project Manager. I noticed the tutorials all use VS 2010. Is that totally necessary to compile the new projects? Also, can one use another compiler, like Code : Blocks? Thanks for the speedy reply. Mike
  17. I, too, bought ACS. Looks VERY cool! Thanks for the info. I will share anything I discover. Mike
  18. Thank you. I will certainly take you up on your offer - if and when I have questions or get stuck. TBH, I would love to know the best (and easiest) pipeline using Modo with LE3 for characters (with animations), props and levels. Mike
  19. THANK YOU! THANK YOU! THANK YOU! I JUST purchased Modo 601/701 and was going to have to figure this out at some point. I have so much to learn!!! Mike
  20. If anyone needs SFX, that's what I do - that and custom music scoring. Josh, what kind of shoes? Hard, soft, etc? Room ambience (reverb)? How much, how little or as little as possible? Mike
  21. Since I have 3DWS and conversion software, I will take a stab at converting these. Mike
  22. Ohhhh, FANTASTIC! Water and terrain are my two biggies I am waiting for! Mike
  23. Yep. I can program in other languages, so Lua really does not seem very hard at all. Just learning all the commands LE3 offers and how to program them is truly the challenge. I love to create outdoor games, so when large terrains and water, among other things, is available, LE3 will be a ton of fun. I hope that when terrain is available in-game, it is deformable (as in, destructable). Same goes for objects. I love games where you can blow things apart (like buildings, walls, caves, etc). Other than that, LE3 seems perfect for 2D games, side scrollers, indoor FPS games and more. Are space games possible in Leadwerks 3? Mike
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