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karmacomposer

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Everything posted by karmacomposer

  1. I tried all this - did not work. I went back to the original rigged model in Mixamo (the website) and added animation to it and then qued it for download. I chose FBX (the other is Unity FBX - not sure which one?). The other parameters are T-Pose (or original FBX pose) and FPS which is set to 30. That's about it. I download it as a zipped file, unzip and then copy and paste those into the animation folder inside of Leadwerks (I created a animations folder to organize it). Leadwerks converts the files to .mdl and when I attempt to load them into the character they were made for - same rigging exactly - they fail with a error. I'm stuck and I really need this to work. Other models I bought from vendors with included animations work perfectly, so I do not know what I am doing wrong. Mike
  2. I did that and when I try to load the .mdl files into the model one-by-one, they all fail giving an error. These are fbx files straight from Mixamo. All I did was copy and paste them into a animation folder inside my model's folder. They obviously were converted, but none will load. Now what? Mike
  3. Nope. That did not work for me. I wish there was a step by step tutorial on how to create a 3rd person game. Mike
  4. I have no idea how to use the 3rd person camera from the store. I added a character and a camera. It seems I need to load the 3rd person lua script to the camera. Fine. Did that. I have no way to point to the turtle character. If I try to load a render target, it wants a .tex file (a texture). WTF??? Then, when I test it with just a terrain and a turtle character, the camera and a few lights, I fall through the terrain as does everything else. How do I set up the terrain so it has physics and I can stand on it - and other models don't fall through to oblivion. How do I set up the models so they don't fall through the terrain? Most importantly, how do I choose the turtle as the 3rd person character? If I attach the 3rd person script to the turtle, I get only blackness when running. Nothing shows up. I assume that's not the way to do it. Help please. Thanks. Mike
  5. How do I add animations to my model with the ones I use from Mixamo? They do not conform to Leadwerks format. They can either be in FBX or Collada, as far as I know. I have a bunch of them, but all in FBX format. Any suggestions? Mike
  6. Forget it - I read the manual and found it in the model editor. So far, so good. Mike
  7. I'm back! I am bringing in my characters into Leadwerks and I am trying to scale down one of them - it's ginormous! I can't seem to find a way to scale all (all three axis) nor can I find a numerical way to do so. How can I do this? Mike
  8. I created it as a Lua project, so something is obviously wrong. Mike
  9. Yes - too much like exploding the faces (polygons). I need volumetric chunkiness. Mike
  10. Yes. 3.0 with IOS and Android, Lua and C++, but I am no C++ coder. Mike
  11. Every time I try to run a simple level with a terrain, a model and a lua player script attached to it, I get this: Failed to create debug process "C:/Users/MFelker/Documents/Leadwerks/Projects/Billy1/Billy1.exe". It will not write the .exe no matter what I do. I changed the folder permissions to admin and I am running as admin. What should I do to make this work? I also got this for the included demo level. What now? Mike
  12. Great - now to find a really good cracking plugin for my modelling software. Mike
  13. So point releases do cost more money. Sigh. So it costs $99 to upgrade to the latest version. I have stand alone - what do I lose by going with STEAM, which, as you know, is also $99 for everyone? Considering I started with 1.0 (actually, I have been with Leadwerks since day one), is there an upgrade price that is a bit better than the STEAM price, since it's the same? Lastly, do I need to also upgrade the Android and IOS exporters each and every time? It could get costly if that's the case and i'd have to stay with Unity. Mike
  14. As the title asks, I upgraded to 3.0 for Mac/PC and IOS/Android in April. Is 3.2 a paid upgrade and if so, what is the cost from 3.0 to 3.2? Mike
  15. Very interesting. That means I would need to have some kind of ability in my 3D modeling software to 'crack' the model ahead of time. You are suggesting that I then use physics to complete the explosion of the 'cracks'? Is that what you mean? Mike
  16. How would I create some sprite gauges that stay on screen throughout the game? How can we implement a mini-map of the level? Mike
  17. I am creating a game where the main character uses a variety of weapons to destroy things and when he hits something, it explodes into fragments. I don't want to explode just the polygons, I actually want chunky explosions. Now, I have this working in Unity, but Unity is a pain in the butt overall and I am having to work around so many things that I am looking at Leadwerks more seriously for our project. Critical to the game is these explosions - so the questions is, can it be done and if so, how hard is it to do so? Any input is welcome. Mike
  18. Can we get access to STEAM workshop if we own Leadwerks 3.x but not the STEAM edition? Is there an upgrade price for the STEAM edition so we can get access to the STEAM workshop? I feel i'm missing out. Mike
  19. I hate to ask this again, but if I own version 3.0 of Leadwerks (not STEAM edition), do I need to pay to upgrade to 3.2? I looked at my purchases and in April I upgraded to 3.0 for both Mac/PC and IOS/Android. Mike
  20. Before I consider upgrading, what features were added to 3.1? Weird that we have to pay for a .1 update. I don't see a comparison list anywhere on the site. Mike
  21. I noticed that there is now a terrain tab and the terrain editor is back (awesome)! I JUST updated to the latest version. So, I loaded up Leadwerks 3 (Darkness Awaits) and added a terrain (1024x1024). I did a bit of sculpting and then loaded a dirt texture (in the dirt folder) for the terrain diffuse setting (layer 1). I run the game and get the following error: Map file version 17 not supported. What does that mean? Obviously, the game never comes up after that error. How do I fix it? Is terrain not ready for use? Mike
  22. When you say 3D maze game we instinctually think of very old games because we don't really call them maze games any more. However, all underground dungeon games, indoor FPS games and anything made by FPS Maker (thegamecreators) is considered a 'maze game' Mike
  23. Wolfenstein (old one) was a classic 3D maze game. Mike
  24. So, in your opinion, almost all games' inspiration comes from previous games, movies or books? If so, where did the ORIGINAL inspiration come from to create those first games, movies or books? I remember playing some interesting games when I was a kid, like Dig Dug, Donkey Kong, Centipede, Defender, Missile Command, Galaga and the list goes on and on. I have NO DESIRE to recreate those games - EXCEPT for Dig Dug. I have wanted to create a FPS Dig Dug for a long time. I think it would be so cool to play that. I also have a bit of inspiration coming to me from the ghost shows I watch on TV. Kinda like Mario's hunting for ghosts, but not nearly as cute. Mike
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