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ChrisMAN

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Everything posted by ChrisMAN

  1. Where I come from we call it 'Principle of Least Surprise'
  2. Did you change the material/mat file to use alphablending?
  3. Leadwerks gives you easy access to more advanced capability and is simple in design. The design seems to be a thin abstraction arround glsl and opengl. Learning opengl and glsl seem like better choices. I think much of the pain we feel is result of how pissy a forums is for source of knowledge. The search is also rubbish. I am mildly offended at the utter despare of knowledge transfer. The wiki was a good place for me to ramp up but it is not updated. If Leadwerks 3 is good and works well for me I will seriously consider making a new wiki like site that is immune to spammers/hacking and not reliant on a database that can operate on free commodity infrastructure.
  4. Yup For leadwerks 3 I think we should come up with a module/plugin pattern. The asset store is no where near plugin and play as result.
  5. I would expect someone in the community will figure a cross platform makefile for android and other platforms. I will be investigating this for certain.
  6. There are some proceedures for cross compiling to mac. It probably involves getting llvm to work on windows.
  7. self is the implicit first argument of a function when that function is declared using the : function App:Continue() == function App.Continue(self) It is syntax sugar + convention
  8. I prefer prototypical inheritance and duck typing over classical inheritance generally which lua is quite strong with. Both lua and javascript are direct decedents of Self descends from Smalltalk. When I first started on leadwerks I hated the aesthetic of lua. I even use multiple return values now *facepalm. Yea how the might hath fallen. It still grossly lacks a standard library.
  9. Does the material set the blend mode to transparency?
  10. Is there a reason why no one else hasn't put up something to replace the wiki that the community can edit?
  11. At that scale a thread based concurrency would choke. Getting an evented io lib is really important https://github.com/joyent/libuv
  12. The black walls in diablo ii took about a minute
  13. A minute is a long time but the concept still holds.
  14. Certainly the majority of actions can be treated this way.
  15. Not having done it... I would write an adapter around the transport and do most of the operations in plain ol classes that can run in memory for development/testing/single player.
  16. I always thought tcp was slower because it has to handshake?
  17. 1) For hacking the height... total bs answer. Check the terrain shader, you might be able to throw a multiplier in there. I don't know how that will affect physics or things like GetTerrainHeight. 2) Check the shader. There has to be a way to give it what it wants.
  18. Convention over configuration. If you store the animations in a hash its no longer an if then. Store a key on the item but it is best to store the animation on the player in the event that there needs to be some hacking. Just opinions.
  19. I have only used valgrind but this tool looks like it works form mscv http://code.google.com/p/drmemory/. I am looking forward to le3 on a mac/linux so i can get the full unix chainsaw.
  20. I am pretty sure masses are just following memetic desire. I am not trying to make a billion dollars, just enough to sustain a decent lifestyle. I am prescribing to what Seth Godin refers to as tribes.
  21. What is a hole? Is it something you see through. Something you can fall through?
  22. Those are similar numbers I have been trying to adhere to. I have no experience in this however. If my laptop stops running the game I think I am in trouble.
  23. The mind only need to thinkith there is an ocean. The imagination is a far more powerful ally. The trough of disillusionment is a hard enemy to overcome. Check out Jonathon Blow's vids on the human condition.
  24. I came because of the API and that it doesn't force weird abstractions on my code. The crappy abstractions are very disruptive between the layers of code. I can do c# in my sleep but I leadwerks is still more of a joy. Marie (my wife), the 3d artist I am working with is very realistically 4x more productive with Unity3d then with leadwerks, and it is scary how real the productive gain is. It pains me to trade my joy for hers. It's not fair.
  25. I would listen to this over most of what i have recieved from the humble bundles. A nice touch.
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