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Blog Comments posted by tjheldna
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What Makes a Good Brand Name?
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
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What Makes a Good Brand Name?
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
TGE = Torque Game Engine =(.
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Shader Enhancements in Leadwerks 4.4
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Those scenes are looking fantastic. Great to see these shaders are pushed with the engine.
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I really like the new design, looks more professional, documentation is looking great. I wouldn't be surprised if you get a boost in sales from this.
The only issue I can see is your profile picture border in the top RHS next to your user name is stretched. Also the header and menu in the docs appear on a different alignment to the rest. -
Leadwerks Winter Games Tournament 2016
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
If you added leaderboard support, it would be a game.
TJHeldna has also promised a picture of a Koala bear modeling the hoodie.
Tranquilizer first anybody?
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Looks like it's working again now thanks!
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Since the update my C++ projects no longer work creating a window....
Window *window = Window::Create(windowName, 0, 0, windowWidth, windowHeight, windowFlags);
//Create a context
context = Context::Create(window);
Context *con = Context::GetCurrent(); // Run Debuging... context->window unable to read memory
Window *win = con->GetWindow() // <- Returns NULL
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Seem to be having issues with the volume light and having water mode on. screen goes all bright and weird. Apart from that looks real nice!
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Good luck and hope it works out for you. I agree with the others i'd just work out a business name and a logo to brand what your working on (That's what we did anyway). I'd be more inclined to use social media, greenlight and indieDB for advertising, even then don't expect much.
I use Gamemaker for 2D and you will be surprised how much more quickly you can get results in 2D. There is searchable examples for practically anything and 2D is super fun to create. The exports all work well but it does cost you some $$$, but I suppose if your starting a business you gotta spend money to make money. I think GM is on sale atm too.
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Great work here, looking forward to see how it progresses.
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You haven't seen the last of the soda can.......mark my words........
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That's a good point. My Steam account is quite valuable with all my purchases these days, I don't want to put that at risk.
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No, I still believe my can was super popular! =)
Although I wasn't planing on putting anything in the workshop, that is unbelievably unfair that I'm banned for a day for this, I did nothing wrong. What about the accounts that spam... nothing?
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Here's the email I received..
Dear tjheldna,
Your Steam Workshop item Old Can has been banned because it violates the Steam Terms of Service. The item is now only visible to you.
You will be unable to publish any user generated content for 1 day(s).
If you believe your item has been banned mistakenly, please contact Steam Support.
The Steam Support Team
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k, I'd think 2048x2048 is almost a minimum for a realistic style character these days.
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How many polys/texture sizes is he out of interest?
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A lot of the functionality I was wanting was done this year which I'm grateful for.
I'm hoping for an OSX build, Substance Support, and hope we see the return of the Terrain Tessellation. Networking will be a real nice addition and looking forward to that.
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Well written and learned a lot from it, thanks. If you ever feel like expanding further it would always be appreciated.
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Having a play with this new feature I'm blown away of how cool it is. Question. Will it be possible to set a min/max size for the layers to get even more variation in the future?
A possible improvement would be a min/max depth into the terrain. It would be cool for rocks and trees. I have tree models that would need to be moved lower in the modeling program, but having control in LE for that would be better.
Nice work Josh.
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Only had a quick look before work and my first impressions of the decals are really good. Would have had more time but had a few shaders to update like Shadmars vegetation one, but that was quick enough to do.
Looking forward to looking at the particles with collision.
Thanks!
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The Tessellation is fantastic Josh, it's made terrain editing fun again!
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Hmm the character controller does not conform to the tessellation of the terrain.
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Same here, all script fields are blank.
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Yes with the latest update I downloaded an hour or two ago, the map loads in code now. Thanks
Multiple Shadows
in Development Blog
A blog by Josh in General
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I'm not doing much 3D work at the moment, but all of this development is getting me really excited for when I return.