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gordonramp

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Posts posted by gordonramp

  1. Hi Shard,

    As I understand.. Daz has a new Eula which allows purchasing of a licence for Poser Characters for game use. They have developed a kit which reduces poly count and changes the quad polys to tris and makes multiple maps into a single one. It also includes an .FBX exporter. Havn't tried it but have seen videos of Poser Characters animated in Unity. Look ok too at around 5000 to 10000 ks. The only issue I can see is that Leadwerks doesn't support Morphs (Please change this Josh).

  2. Yep, I spoke too soon. Roads are all over the place in the desert demo, In my maps although objects look ok in the Editor, when run with the Engine and Lua Framework, some objects don't have shadows. No sounds for the oil drum etc. Also I notice a slight stuttering when moving across a terrain. Is smooth in 2.31 :)

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