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Posts posted by gordonramp
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Lipsync animation,
Camera controls,
Pathfinding.
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Hi degac,
Generally you make a .phy to go with your object. There is a .phy generator in the SDK /Tools folder called phygen. There are other tools around too including one for 3dsMax.
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It looks like it has building block syndrome. But it's ok. I like dreamhead's logo suggestion, very amorphous, nice.
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Bravo Aggror, More please.
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How many Ls can you see in the new one , I count 6. I guess that's plenty for LLLLLLeadwerks.
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If you want I'll make a video instruction of what I do. but if you wan to leave it alone for now then that s okay too.
Sure Aggror, such a video must be very useful. I'm sure people would benefit from it
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Thanks for the suggestions Soamp, Although there is a lot of useful information here, I've currently abandoned this idea in favour of 'proximity triggers'. If I can get my head around 'pick object' some time in the future, I'll give it another go.
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Am applying this, will let you know the results...
Update. When I add the function in step 4 (to an object's class script), I get an error message..'Attempt to index Global object a Nil value'.
Aggror,
If you have the time, a zipped working example would solve a lot of headache..
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That would be appreciated
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Hi Aggror,
I read through your threads. The 'True,False' approach looks appealing. Did you manage to get it working?
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Just a fast question.. Did you place the whole scene into a mesh?
Not one mesh but basic indoor scenes are modelled in 3dws and are divided into two or three and imported into the Leadwerks Editor. Then objects are added.
Setting a different collision type sounds like an interesting way to do it. I will look at that too.
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Thanks Joh, I'm writing my whole game in Lua.. and trying to learn the language as I go. This line from my example code seems to be the issue..
if pick.entity:GetClass()==ENTITY_MODEL then
I am able to pick any object as I said but not just one. If use the code as it is then the Player can pick the whole scene which is not good.
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Joh,
Any chance of a tincy-wincy example of what you mean by that.
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Tried a few things but no improvement yet. I just get 'Invalid Method or Field' Mack, I'm running this in the Main loop.
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Hi, I'm finally getting back into coding after a break making scenes. I've reached a block here and maybe someone can help out...
I want to pick a specific object. The following code I've adapted works but works on any object. Any ideas on how I can make it specific to a particular object (model). Note: at the moment the code will hide and show the mouse.
--pick an object if MouseHit(1)==1 then if picked==0 then pick=CameraPick(camera,Vec3(GraphicsWidth()/2,GraphicsHeight()/2,2.0),0,0) if pick~=nil then repeat if pick.entity:GetClass()==ENTITY_MODEL then break end pick.entity=pick.entity.parent until pick.entity==nil if pick.entity~=nil then ShowMouse() picked=1 end end elseif picked==1 then picked = 0 end end-- --Update controller controller:Update(camerayaw,move,strafe,jump,40,10) fw:Update() if picked == 1 then HideMouse() end
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I looked online and a single 400watt generator is $1800.
So that means it couldn't even power my computer which demands about 500watts on low consumption mode and 800watts at full throttle
Pancakes,
That doesn't mean you couldn't run your computer from power supplied by the generator. The power is stored and then extracted when required. For example, power is often saved as 12volt in a bank of deep cycle batteries, then an inverter is used to change it to another voltage (where I live it's 240) which can run a computer, fridge and whatever. All from the wind and sun. It is expensive to set up though, but I know of houses that are producing so much electricity that they are being payed for it as it is channelled into the main grid.
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Rich,
I tried to make a wind generator once. I used a car generator and made the vanes from ply wood. First big wind, it flew apart because I hadn't put a 'governor' on it. Also the car generator required that it spin very fast. So what is required is a generator that will put out a charge at a slow rotation and some form of governing device that will prevent it from spinning too fast.
Aggror,
I grow and eat strawberries.
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Yeah, intuitive is the thing. No coding just placement, tick boxes and sliders. That's what I like about the Leadwerks Editor, it just doesn't go far enough yet. Having such an editor means that the Artist can focus on atmospherics and effects.
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Paint Shop Pro 12 works.
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Object scaling and proximity triggers
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Haha. You should have hung in there for the story by the Greek Historian. I guess a delivery like that is not for everybody.
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I found this so interesting, I watched it right through.. (and just had to share it).
Your game top 5!
in Tech Talk
Posted
Oblivion
Morrowind
The Void
Harry potter and the Chamber of secrets
The DaVinci Code.