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gordonramp

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Posts posted by gordonramp

  1. v 3 is going to have weather and sky and much better water. that alone is worth an upgrade as far as I'm concerned.

    Same here, at the moment my terrain scenes are a little static. Some moving sky with day/night and the occasional squall coming through would make things very realistic.

  2. No, It's a clean install. Just what arrives from Josh. None of my stuff at all. I've tried the SDK in C:\ and in C:\Program Files. The default download is to

    C:\Leadwerks Engine SDK so that's where I've been mainly testing it. The examples work fine but I'm unable to use the Editor to paint a new terrain.

  3. Hi Aggror,

    Here is the Editor Log... something amiss with the shader perhaps.

     

    I have a clean install of the LESDK 2.4.

    Latest Nvidia drivers

    No other versions of the LESDK on the drive.

     

    Leadwerks Engine 2.40
    Initializing Renderer...
    OpenGL Version: 3.2.0
    GLSL Version: 1.50 NVIDIA via Cg compiler
    Render device: GeForce 9800 GT/PCI/SSE2/3DNOW!
    Vendor: NVIDIA Corporation
    DrawBuffers2 supported: 1
    32 texture units supported.
    GPU instancing supported: 1
    Max batch size: 64
    Shader model 4.0 supported: 1
    Conditional render supported: 0
    Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//query.vert", ""...
    Invoking script "C:/Leadwerks Engine SDK/Scripts/start/collisions.lua"...
    Invoking script "C:/Leadwerks Engine SDK/Scripts/start/fliphook.lua"...
    Invoking script "C:/Leadwerks Engine SDK/Scripts/start/globals.lua"...
    Loading shader "", "incbin::../../TerrainColorAndLight.frag"...
    Loading shader "", "incbin::../../TerrainColorAndLight.frag"...
    Loading texture "c:/leadwerks engine sdk/models/entities/light/directional/light_directional_icon.dds"...
    Loading model "c:/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf"...
    Loading mesh "c:/leadwerks engine sdk/models/entities/light/directional/light_directional.gmf"...
    Loading material "c:/leadwerks engine sdk/materials/effects/invisible.mat"...
    Loading script "c:/leadwerks engine sdk/models/entities/light/directional/light_directional.lua"...
    Creating class light_directional
    Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/clearcolor.frag"...
    Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//guide.vert", "zip::c:/leadwerks engine sdk/shaders.pak//editor/guide.frag"...
    Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//pointentity.vert", "zip::c:/leadwerks engine sdk/shaders.pak//pointentity.frag"...
    Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//guide.vert", "zip::c:/leadwerks engine sdk/shaders.pak//editor/grid.frag"...
    Loading shader "incbin::../../selection.vert", "incbin::../../selection.frag"...
    Loading texture "incbin::noise.dds"...
    Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//lighting/directionallight.frag"...
    Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/presets/postfilter_bloom_hdr.frag"...
    Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/bloomblurx.frag"...
    Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/bloomblury.frag"...
    Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/depthblit.frag"...
    Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/postfilter.vert", "zip::c:/leadwerks engine sdk/shaders.pak//postfilters/irisadjustmentblend.frag"...
    Loading texture "incbin::Arial9.dds"...
    Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//editor/generic.vert", "zip::c:/leadwerks engine sdk/shaders.pak//editor/sobel.frag"...
    Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//terrain/terrain_flat.vert", "zip::c:/leadwerks engine sdk/shaders.pak//terrain/terrain.frag"...
    Warning: Uniform "layerblend" does not exist in shader.
    Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//terrain/terrain.vert", "zip::c:/leadwerks engine sdk/shaders.pak//terrain/terrain.frag"...
    Warning: Uniform "layerblend" does not exist in shader.
    Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//editor/terraintool.vert", "zip::c:/leadwerks engine sdk/shaders.pak//editor/terrainguide.frag"...
    Loading texture "incbin::../../terraintool.dds"...
    Loading texture "c:/leadwerks engine sdk/materials/terrain/desert/terrain_desert_rocksand.dds"...
    Loading texture "c:/leadwerks engine sdk/materials/terrain/desert/terrain_desert_rocksanddot3.dds"...
    Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//terrain/terrain_flat.vert", "zip::c:/leadwerks engine sdk/shaders.pak//terrain/terrain.frag"...
    Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//terrain/terrain.vert", "zip::c:/leadwerks engine sdk/shaders.pak//terrain/terrain.frag"...
    Loading texture "c:/leadwerks engine sdk/materials/terrain/desert/terrain_desert_sandrippled.dds"...
    Loading texture "c:/leadwerks engine sdk/materials/terrain/desert/terrain_desert_sandrippleddot3.dds"...
    Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//terrain/terrain_flat.vert", "zip::c:/leadwerks engine sdk/shaders.pak//terrain/terrain.frag"...
    Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//terrain/terrain.vert", "zip::c:/leadwerks engine sdk/shaders.pak//terrain/terrain.frag"...
    Loading shader "zip::c:/leadwerks engine sdk/shaders.pak//editor/generic.vert", "zip::c:/leadwerks engine sdk/shaders.pak//editor/terraintool.frag"...
    Warning: Uniform "flattenheight" does not exist in shader.
    Warning: Uniform "heightmapsize" does not exist in shader.
    Warning: Uniform "imagesize" does not exist in shader.

  4. I guess no-one else has noticed this. It's definitely an error. Other versions don't have the same issue. My system is very standard so that means version 2.4 is unusable for me. I must say, this does not inspire much confidence for the upcoming version 3.0. I expect it will be buggy also. :o

  5. Hi, Is anyone else getting an error like this.. When I create a terrain and select a base texture it applies fine but when I select a second texture and attempt to spot apply it, I get a 'Windows exception access violation' error on Mouse Up and the Editor crashes.?

  6. Fixed it.. I rotated the light by 90 degrees in the 'General' area of the Properties. It now displays on the terrain in a full rotation. Not sure what I would use this for but it's nice to have it anyway. Thanks for writing it.

  7. I'll put a little in here. The reason there are so few completed projects made with the LE is glaringly obvious to me. NO FRONT END. Over the last two months I've been looking around and apart from UDK which has the most amazingly indepth editor, Unity3d stands out as being so successful because with every compile it comes with an editable front end. The basis of every game is the ability of the player to set things the way they want to. Screen resolution, keyboard and mouse choices etc. Sound adjustment is also essential in the front end. In my opinion, if Josh were to include an editable Front End (In Lua) with the LE. then users would flock to it's use and games would be completed regularly.

  8. Why yes Pixel, I calculated the Maths and then quickly made up a script for photoshop to generate them.. :) Just kidding, I use a neat program called 'Apophysis'. Glad you like them.

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