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Posts posted by gordonramp
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Indie just means independant, and it can be indepandant of anything: money, culture, society, rules, ideas, people, or even it's own definition
My understanding of 'Indie' is.. "any form of popular culture (such as pop music from a group not signed to a major label) from outside the mainstream". So in a Gaming sense it is a Game Producer who is independent of the major Game producing companies and not of the mainstream.
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I'm perfectly happy to let Shiva and Unity have the script kiddies. We'll take the programmers who appreciate an object-oriented C++ API, please.
It's this type of elitism that caused a backlash during the LE2 saga. Not a positive approach.
If this is truly what you think Josh then why have scripting at all? LE3 could have been the ultimate Game Engine for the serious C++ programmer.
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I'm wondering if the Editor can export maps. ie. can it be used like 3DWS to export to .fbx and the like?
Also if owners of LE2 are to get a cost reduction, will owners of 3DWS also?
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Nice work Pixel.
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Pre Orders for the Oculus Rift are now being accepted...
http://www.oculusvr.com/preorder/
Delivery April.
Latest info...http://www.3dfocus.co.uk/3d-news-2/3d-gaming/oculus-rift-sells-over-7500-kits-and-gets-improved-spec/11290
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Looking forward to trying The Oculus Rift.
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Without Terrains....?
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Small highly detailed terrains would be a great feature
Hi Roland, Yes but any inspiring World Builder could achieve this in most Engines with quality Assets and careful placement. The ultimate would be to achieve 'highly detailed Infinite Terrains'. This may be possible. Procedural Generation, Occlusion Culling, Terrain stitching, Lods and streaming and deletion of objects could all add up to Infinite Game Worlds if it was organised well. I think that the Quality or usability of a Terrain tool in a 3D Engine is the determining factor of the success of the Engine, Games these days are becoming more and more expansive and the comments I see about Game environments usually refer to 'detail' and 'size'.
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I want to do something special with the terrain.
Infinite Terrains would be a great feature.
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Will there be Terrains in the early release?
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Thanks Guys.
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A look at a Forest Scene I've been working on for the next Chapter of Astralum.
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Hi smashthewindow,
Yes it's a genre that is yet to be truly explored. I have looked at Dear Esther. Nice graphics and quite good yarn.
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Good on you Roland, Thanks.
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Hi Pixel,
found a major bug in Chapter2 this morning (the Lifebar was not working and negative Thoughtforms were
congregating at the feet of the Player). Repaired and a new version(1.1) uploaded. Hope it didn't spoil your evening.
Also made some minor improvements to Chapter1.
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UPDATE:
Chapter2 is now available for free download.
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Thanks Red Ocktober.
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Red Ocktober,
Interesting you should say that. The Quiet Earth is actually a 1985 New Zealand film, (see Here) where I was born and still live. It's one of those movies that has an impact on you and stays with you so it may well have influenced me in some way, ( Although the central premise of The Quiet Earth is quite different to that of Astralum). Bruno Lawrence, the main actor is well known here for his powerful acting in locally made, cutting edge, Indie type films.
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Rick,
Get used to receiving such warnings in the future from the Web. .exe and .msi files being offered for download by 'low profile sites' are being flagged red by AVG, AVast, Chrome and others. (Part of a new policing policy) If I post the same files in a zip rather than an .exe installer there is no flagging.
Puki,
Thanks, Such a good laugh. Your comments show me that even the most avid of First Person Shooter gamers will be able to finally navigate their way through a Chapter. Those 'orange balls' you encountered are Thoughtforms and they are pink or red on my screen but I'm glad you found a way to avoid them. There are at least two ways to get through that part of the Chapter unscathed. I'm slightly amazed that you used two computers to figure things out, Well done. and watch out for the next Chapter.
Red Ocktober,
is this one of those games for people who would qualify for mensa membershipNo, but it is a 'First Person Thinker'.
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Well, the solution is on the last two pages of the chapter. Once negotiated then it's into the 'good stuff'.
For some in this world it's a case of 'No pain, no gain'.
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Great, check occasionally at astralum.com for the next exciting Chapter. Working on it now.
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Thanks Pixel, that's very supportive coming from a senior member of this forum.
What are you going to make with LE3?
in General Discussion
Posted
$1000 basic, $1000 for each of the addons.
Half price for LE2 owners.
Basic is currently missing features like Terrains, Real time Shadows, Water etc.