I'm working on a game in LE and Unity in parallel (Unity for lower end hardware and web deployment, LE for downloadable version). The major thing I'm missing in LE right now is prefab support. For instance, I make an ambulance with flashing lights. In Unity, I drop in the ambulance model, then position some lights visually, tweak the settings, then make a prefab out of it. Quick, easy. In LE, I drop in the ambulance model, edit the Lua file, create the lights in code, position them in code, save, tweak position, save, etc. Takes a LOT more time. In retrospect I could have saved some time by adding bones or empties or something to the FBX to help position the lights, but it's one more step that could be avoided.
Do you think adding prefab support to the editor would be in your short term roadmap? I know it's been mentioned in the forums before but I'm not sure if it was in the Feature Request forum or not and I don't think Josh ever responded to that thread.