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Jardar

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Everything posted by Jardar

  1. Jardar

    Debunking Hype

    Whoop! Well said Josh! I find that most things you write or speak about is quite understandable, which is a big reason I like your products. It is excelent indeed that you give us your viewpoint on the technological corners of the industry, and for this I applaud you!
  2. Jardar

    Continuum

    Agreed with the above! That was really nicely done. It seems very smooth too which is a big plus. Well done!
  3. I ran this at 1920x1080, everything turned on - wireframe at 29FPS, turning things off didnt increase framerate much. Very beautiful, and excellent showcase. However if I turned around quickly everything was dark and then popped into light.
  4. I used to have this problem as well, this was first at 2.30 then at 2.31 the problem went away. However, then the shadows started doing the same thing. Now I havent used leadwerks in a while so I do not how it is now.
  5. with Win7 you can use snipping tool, just open the start menu, type in "snipp" and it should appear. Another way is to use print screen, open paint or any other image editor software and paste. Almost forgot about the print screen hahaha, I got a mac keyboard on my windows PC so I dont have that button, caused me headaches for a long while
  6. I cannot drag a waterplane into the view, nor can I find any other way to get water in the editor. Well after restarting the editor, it now works
  7. when I try to download 2.32 I get a message saying my installtion is up to date, I try installing to a different directory I still get the same message. nor does it help to force update or do a clean install.
  8. nice looking craters that
  9. I have this exact same problem myself.
  10. If you want something like a wiki but cleaner I would reccomend using joomla. By adding the JCE text editor it is easy and quick to add images to articles. By adding code citation it is easy to add highlighted code in virtually any language, I think over 150 languages are supported. For additional file uploading I would recommend using JFU Flash Uploader, incredibly easy to use, lightweight and intuitive uploader. I am setting up an html/css/php learning site for work using this setup myself. I went through a few alternatives before falling back on joomla. Wordpress didnt have any good code highlighting capabileties, Drupal is way too time consuming to set up and maintain, Wikis were too messy. Joomla is very simple to use and set up. It also have print friendly print and PDF versions of all articles So the procedure would be to get joomla installed, install JCE and Code Citation, both are free. A file uploader, my reccomendation (JFU) cost money, I think 50 euro for unlimited domains and 10 euro for one domain. 80 euro for source I believe. Trial is available and supports uploads of 2mb files. There are alternative file uploaders. Redmine might be another system to look at, but it is more of a project management system much like trac. If you want more information on the joomla solution you can contact me on MSN.
  11. you need to have a seperate texture file with the normal man usually named same-as-texture(+dot3).file-extension. Your model needs a .mat file, this .mat file loads the texture information. Good luck Ill try to explain further at a later time, already late for work!
  12. Jardar

    Scaling

    well you could always open the models up in a free modeling software such as blender and re-save the meshes, right? I am not accustomed to using blender myself, but I dont see why that shouldnt be a viable option. Another alternative is perhaps wings3d or another free modeling application. As long as you can keep the meshes separate picking them out again and exporting them to their own model files should be a breeze. I use modo myself because it is really easy to use, however, I wouldnt reccomend forking out a thousand dollars just to scale models PS: import each model into their own mesh/layer/object (whatever the application calls it). Some modeling applications may require you to copy your mesh, open a new scene, pasting the mesh, then exporting, to get only the desired mesh in the exported model file. Having them in seperate meshes/layers/objects will also allow you to scale the entire model without scaling the other models (in most applications).
  13. absoltuely amazing, i was so happy when I head the company im workign for will upgrade their entire machine park to cs5!
  14. I aggree with the above, smaller packs are easier to buy because you know all the better what you get. Then you can pick and choose from the assets which is so easy to do when you know you only pay for what you want to have. So I say, smaller more specific packs
  15. Jardar

    Vegetation nation

    I am stunned! In so many ways this looks a lot better then crysis, just to use the regular benchmark for awesome graphics. The angular shapes to the rocks does nothing to diminish the look of quality, infact in some cases it adds to it instead. These pictures is proof of the awesomeness of Leadwerks engine's potential. The ramshackle storage facility looks very realistic, if not a bit too run down with repair work done by juniour graders or so it looks, but the quality of mesh and textures are superb and I love the vegetation! Truly a testament to pure3D and Leadwerks!
  16. Well, according to ITAvisen.no a few years back, game piracy skyrocketed just around the time when demos became something of a forgotten art. I for one really like to try out something before I purchase it, luckily I got rich mates that buy any and all games so I always get to try them out at their place, if I didnt, I might consider piracy in order to see if a game is worth more then 20 minutes of my frustration. What my meaning is, more and more games that is made out to look superawesome turns out to be rather bland and worse yet, something you would rather want to forget. Empire: Total War is one game I wish I never purchased! (I loved all Total War titles up to that one) Is piracy justified though? hardly.
  17. very interesting It would be nice to know exactly what you are doing and how it is done! Tutorials, man, tutorials!
  18. aww well that stings. Actually, if you mean the application part of it, that you cant install it at work, I dont think you really need the application part to upload things to your account, not entirely sure though, but seems odd otherwise. Anyways, hope you find a solution you are comfortable with.
  19. A nice litle site is www.dropbox.com Its a place where you can keep upload (and share if you want to) any document as far as I know. 2 gigabyts of space with the free account. It also allows you to keep track of several versions of a file, so you can go back and fetch an older version if you happen to screw up. Just a suggestion
  20. link to showcase vid not working.
  21. I aggree somewhat. It is true that the project needs to be boxed in, Josh gives the list of features and manages assets, we (the community) should provide the assets and scripts or script snippets. However we do need enthusiasm, this could be shown in the form of improving upon the design instead of adding to it. I really like the idea of a game thats playable and where I can use parts of it to learn how to code my own things if I ever need to. And that is why I would very much like to see this project succeed. Enthusiasm is also very important for that to happen. Might I suggest a completely seperate forum section for this project? It would do it good to get things organized with time.
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