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Lethal Raptor Games

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About Lethal Raptor Games

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  • Gender
  • Location
    Tas, Australia
  • Interests
    Computer graphics; games programming; flying; metal and wood working; story writing; submarine building (see blog); and AI.

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  1. Exciting stuff, can't wait to see it in action.
  2. Lethal Raptor Games

    Editor WIP

    Looks great, can't wait to test it!
  3. If you want you could just add some invisible walls to the platform to stop you falling off. Make some code that enables or disables them depending on what you want to do.
  4. I can't see anything obvious either, but would parenting the player to the platform help? I'm not sure how that effects the physics simulation though.
  5. I've never used Linux before, but there seems to be a lot of people there who won't even give it a chance.
  6. Has pEntity got a collision shape? It looks like the player collides with something invisible sometimes. Turn on DebugPhysics so you can see all the collision shapes.
  7. Just a few thoughts that may or may not help; Shouldn't it be; roadModel:UpdateAABB(Entity.LocalAABB | Entity.GlobalAABB) Unless LUA is different to C++ in this aspect... I see it's commented out here though.. Does surface:Update() update the vertex normals? I'm not sure if that's needed to create a polymesh though... Only other thing I can think if is too make sure the vertices aren't too close together? I recall something ages ago where this caused a null polymesh for me.
  8. This should probably outside your loop as well. It won't effect render performance but it will generate the mesh faster as updateAABB() I think loops through all vertices in the model and finds the extents of the mesh for the AABB.
  9. I don't even know what the f*** is going on Whats all that about ?
  10. I wonder why it hasn't done well here, not as much traffic as Kickstarter?
  11. You need to add the force to the entity in the update world loop.
  12. You can turn off world gravity and use addforce() per physics object. But it wont work with the character controller, which is sad.
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