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Lethal Raptor Games

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About Lethal Raptor Games

  • Birthday 06/23/1989

Profile Information

  • Gender
    Male
  • Location
    Tas, Australia
  • Interests
    Computer graphics; games programming; flying; metal and wood working; story writing; submarine building (see blog); and AI.

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  1. If you want you could just add some invisible walls to the platform to stop you falling off. Make some code that enables or disables them depending on what you want to do.
  2. I can't see anything obvious either, but would parenting the player to the platform help? I'm not sure how that effects the physics simulation though.
  3. I've never used Linux before, but there seems to be a lot of people there who won't even give it a chance.
  4. Has pEntity got a collision shape? It looks like the player collides with something invisible sometimes. Turn on DebugPhysics so you can see all the collision shapes.
  5. I just downloaded Brave browser and I like it!
  6. Just a few thoughts that may or may not help; Shouldn't it be; roadModel:UpdateAABB(Entity.LocalAABB | Entity.GlobalAABB) Unless LUA is different to C++ in this aspect... I see it's commented out here though.. Does surface:Update() update the vertex normals? I'm not sure if that's needed to create a polymesh though... Only other thing I can think if is too make sure the vertices aren't too close together? I recall something ages ago where this caused a null polymesh for me.
  7. This should probably outside your loop as well. It won't effect render performance but it will generate the mesh faster as updateAABB() I think loops through all vertices in the model and finds the extents of the mesh for the AABB.
  8. I don't even know what the f*** is going on Whats all that about ?
  9. I wonder why it hasn't done well here, not as much traffic as Kickstarter?
  10. You need to add the force to the entity in the update world loop.
  11. You can turn off world gravity and use addforce() per physics object. But it wont work with the character controller, which is sad.
  12. What's the size needed for the blog banner image?  I want to render one at the exact size.

    BannerSize.thumb.png.0cc0642e0fd0aebd69d8b804db3dc32a.png

    1. Show previous comments  1 more
    2. Lethal Raptor Games
    3. Josh

      Josh

      I mean that I have no idea, but if you really want to find out that is where the information will be.

    4. Lethal Raptor Games
  13. The Seventh World Lately I have been hard at work implementing all the basic classes in Leadwerks 5. My aim is to get the game playable by the end of the year. Once I've achieved that I'll slowly hack away at bugs and visual quality before release. These are what are planned for the first release; Menus Main Pause Gravity Multiple Sources Edge of the World Foliage Pine Tree Fern Berry Bush Animals Deer Wolf Rabbit
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