VicToMeyeZR
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Posts posted by VicToMeyeZR
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I thought I had 2.0 because I remember a post about the serial not including the 3.0, but maybe I was thinking about something else.
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I'm confused..
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V3?? When was that released?
Hmm guess I am way behind on the curve
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You could create those helpers in your own class or function, and then just call them again, as soon as the free world is called.
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http://www.leadwerks.com/wiki/index.php?title=Entities
Get EntityCulled * C: int EntityCulled( TEntity entity, TEntity camera ) * C++: bool Entity::IsCulled( const Camera& cam ) const * BlitzMax: EntityCulled%( entity:TEntity, camera:TCamera ) * Lua: entity:Culled( camera ) * Pascal: function EntityCulled ( entity:THandle; camera:THandle ): Integer; Returns 0 if the entity is visible from the specified camera, else 1 is returned.
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whats the error?
For one
if menustatus => 4 then
Thats backwards.
Should be
>=
2. Color isn't a valid class from this code, so it will never set.
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cool.. Good job.
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ok, my question only being that BMX supports function overloading..
Why not ask josh to put in an overload function for the LoadScene() where you can pass a blank variable, and it will return what is being loaded to that variable, and then just run check on what that variable is at any given time, then update your load bar accordingly?
Maybe its stupid, I don't know, but just a thought.
Could even ask how many objects are in the SBX, and then do a count down?
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I tried to run this. I will mention, I love what you have done. But in Win 7 32 bit.. The zombies for me, never wake up... I ran around moving stuff for 30 min and never once did a zombie wake up, nor could I shoot the gun at all..
I haven't tried it again, since I rebooted.
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Can you please change the links on the forums, and such, so that when someone posts a link, it opens in a new tab/window, not the same window?
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Has anyone look into an implementation of the bullet physics library?
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I would recommend a NetBook.. Normally less than $300USD, and still have internet access, but would do what you want, unless your looking for that tablet feel.
Or there is the iPod touch.
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@OP... For $200USD, you won't find a better one. Its that simple. You can try to compare to others it you want, but you have to weight the cost also, not just the eye candy.
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oooo... only 3-4 post in this thread
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I am playing with the balls B)
TMFI bro, TMFI
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sprintf is just a weird C++ thing you need to make a string, because C++ can't just say "DrawText(result,0,0)".
oops...
http://www.leadwerks.com/wiki/index.php?title=CameraUnproject
TVec3 pos = CameraUnproject(Camera,EntityPosition(cube)) ; DrawText (pos.X,pos.Y,"Cube center position"); if (pos.Z < 0) DrawText (pos.X,pos.Y+15,"Cube behind camera"); DrawText (0,0,"Use the arrow keys to move the cube"); SetBlend (0); Flip (1);
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Don't forget serialized instanced entities.. Or whatever the "technical" term is for it. This is a HUGE needed, as currently trying to make any customizable RPG with different characters isn't possible without having a different mesh for each and every character. Yes this will drop the bone limit to 64, but the trade off is well worth it.
Also source owners, could help a lot in these areas if Josh lets them. They already have the source...( I currently do not know if they do already or not)..
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Is this an IP board specific editor? I know of a VERY nice Open source free editor, that has a ton of feature sets, otherwise, if it is IP.board specific, then I guess either would have to globally load a different one, or just stick with this.
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We have our soldier model. Here's my concept for a troop transport. The idea is you would get everyone loaded in this thing, then head out, because it protects the players and gets a lot of people to the objective all at once.
If we get to where all we have is the soldier, one vehicle, two identical factories and a run down house between them, all on a bleak landscape, in a playable game, then that's fantastic.
Damn Josh, You should post that in the art section. That's some good stuff bro.
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It's a free world!
That's not entirely true....
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That's why your making this one, so it can be made.
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I have to say, after play Battlefield, having vehicles in a MP FPS, takes ALL the tatical out of it, and they just become a vehicle battle... Which really isn't any fun, if you can't get one.
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http://www.pure3d.de/english-version/architectural-vizualisations-pure3d.html
CG Renderings - Pictures are worth more than a thousand words
In todays time media is growing fast and new phenomenons are arising everywhere. With CG driven visualizations we keep up the pace and help to evoke emotions. No matter is it's a simple indoor or outdoor visualization rendering or complex project.
There are many sectors of usage. First planing stages, light and shadow simulation or doing catalogues to sell real estates.
Even private people are using architectural visualizations today. Show your new home to your friends even if it's not build yet.
Just thought I wold help you with a few typos..
CG Renderings - Pictures are worth more than a thousand words
In today's time, media is growing fast and new phenomenons are arising everywhere. With CG driven visualizations we keep up the pace and help to (evoke or invoke)If you are trying to suggest emotions, use evoke. If you want to pull out emotions from someone, use invoke. emotions. No matter if it's a simple indoor or outdoor visualization rendering or a complex project.
There are many sectors of usage. First planing stages, light and shadow simulation or doing catalogs to sell real estates.
Even private people are using architectural visualizations today. Show your new home to your friends even if it's not built yet.
Nothing big, just giving you a hand.
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good work, and good luck. Hope everything works out for you.
Aerora
in Showcase
Posted
cool man...