VicToMeyeZR
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Posts posted by VicToMeyeZR
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wait. that was your idea, not mine. I was trying to be agreeable..
Sounds like your just posting for the sake of argument. I was saying it would be better to NOT have trees in the vegetation layer system. Of course you don't have to put them in there.
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+1 for me.
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thanks Josh... Will remember that.
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various items....
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lol.. yeah, I am sure.
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I say, make your own wrapper for chromium.
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I say INNO.. Its a very good program
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o well the download points to this thread
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yeah it would
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[bUG]
When creating a project, I listed my SDK folder as C:\tools\Leadwerks SDK and the project folder as C:\tools\testproject
The tool created the project in c:\tols folder, and also tried to find the SDK in that same c:\tols folder.
Notice the one O not two...
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Open up the directory where you installed the files. Then open up the Tools Directory.
He can't give you a link, because no one knows where you installed it at
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I use Win 7, and don't have any problems. I also did NOT install it in the Program Files Directory.
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Nothing is hack proof or fool proof. Just trying to make it so Admin's and account owners are aware of things..
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thats why Trees and rocks should have their own layer, no with the bush, and grass layers.
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the plan is the MAC address of the Network interface to convert into a GUID..
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I am sure it has to do with the product. Its probably a pay to upgrade feature for the IP.Board.
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yeah, yeah.. well I have never played with shaders before(none of the engines I have used had them).. So it new to me.
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gotcha. That makes sense
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your welcome. I don't even know why I thought of it, but I will definitely use it
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Just playing around to see if this worked. -
well yeah, if you load it as a veg layer, I guess that makes sense. I was thinking on entity basis.
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lol. I got the idea MG, I just don't understand why you would break it, just to put it back in. Seems backwords
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I am assuming you imported the framework.bmx?
And you put your
setscriptobject("fw", RM)
sometime after E.initialize:
'//-- main.bmx/main.exe global E:engine = new engine E.initialize() while not E.S.Quit() E.update() E.draw() wend E.unload() End
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well thats just crazy... Why wouldn't the engine render the trees and its scripts the same way? It shouldn't matter how you load them
Enabling Collision on the Trees in Sample Scene
in General Discussion
Posted
thats called a "leading" question.. Which implies you are in agreement with the question, with the answer you were looking for, because had I said no, you would have disagreed with that also.
Being disagreeable, just for the sake of argument, really no need for it.