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VicToMeyeZR

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Posts posted by VicToMeyeZR

  1. If you want to run your programs without Administrator account, you can put them under c:\users\username, which should be queried using the %userprofile% environment variable.

    As far I know, this is the only directory where the user can write files on Vista and Windows 7. It's similar in Linux, where the user has write access only to /home/username.

     

    This is needed when you publish your game, since most people don't want to risk their computer by running as Administrator.

    I don't know how commercial games do it, that they can write under "C:\Program Files (x86)\", at least in the installation phase they might ask for the Administrator password, but how they can write after that, must be some trick with native Windows API calls (where they grant the user write access to the directory). Actually there is also a DOS command to do that, if I remember right, so your installer might use that if you don't want to hardcode Windows API functions in your program.

     

    I believe this is why most games now save profile information in My Documents, actually some have done that for quite a while, but it seems more widely used now. Apps like Adobe and IonCube do this, as well as a lot of the new games I have played.

  2. A problem I noticed using UUnwrap is that it doesn't seem to look for textures in other folders than the model is in.

    Try having every file in the same folder.

     

     

    Thats was exactly the problem. Even though I assigned the texture to the model in UU3D, it would not save the textures in the directory with the model. I had to manually make sure the textures were in the same folder and where I saved the new model format.

     

    I wish someone would develop an application, that took care of all the for you. I mean its pretty obvious you need the textures to go with the model, why would a program not save the texture with the mesh? confusing.

  3. I just got UU3D because everyone says it great for file formats. My question is, when I pull in a model it still does not have the texture applied. So I import the texture, save it into any format, and reload the file, and the texture is gone again... I am confused, and what the problem is.

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