VicToMeyeZR
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Posts posted by VicToMeyeZR
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yeah, take care Josh. Can't have you a crip now can we?
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I did notice it will only transmit the first word. Any space and everything else get truncated
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Yeah, I think the assumption of not having any netwerk ability in the editor is correct.
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Yeah, I get that also. Did you check the log to see if the host was created while in game mode?
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Try only calling that while in GameMode in the editor.
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It appears the editor does not have the networking capabilty or the command set is different. That works when used with the engine.exe file, but not while in the editor.
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what about the lua file the editor does use?
I remember josh posting which file that was, but I can't seem to remember. I thought it was base.lua, but I can't seem to get any changes from it to take effect in the editor
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Whats the Core file the Editor uses? If I click on Settings in the Editor, which file contains those Property Fields?
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that is interesting..
And with just host= without object.
It is the same?
Wait, your calling this in the editor, not stand alone?
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It is. Thats why he said he prefers his own because of the overhead from boost, since he is only on a win machine
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I am wondering. Is this a normal way to do this. I have seen most games that do still animate no matter how close you are. Is this because they still do animation weather you see them or not?
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I would say that your not getting the values for object.port or object.playerCount without those being pulled in that would be false, and would make the count wrong on the function, so it would only see CreateHost(0) which is invalid, and would be nil.?
Try changing to object.host=CreateHost(0, 81, 31)
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lol. I figured you meant to.
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Don't forget you need server checks to make sure the client isn't moving faster than allowed(otherwise open to hacks).
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If I didn't know any better, I would almost say Josh might be just having a little bit of fun with this.
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yeah, will have to wait till I get back home... I am using a remote connection so thats probably my problem. Thanks Rick
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another nice tid-bit. Thanks Josh.
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thanks Josh..
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do you position lock your before you do that? I can't seem to get it to hold on to the object without moving it..
THats how I thought it worked, I just was having a little issues.
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How did you link the objects?
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you are not a bmax user so it doesn't really affect you concerning the framewErk module... People are just asking why all of sudden did something as arbitrary as wErk get changed? Something other than its not cute anymore as an answer. Its frustrating and annoying when your code wErks just fine one day then the next day it crashes because of some minor update. I don't think its too much that people ask why it was changed.
Which still hasn't been answered. Not That it effects me, as I just got BlitzMax, but that would be annoying for no reason
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awesome. Thanks Rick. I will learn a thing or three from this. now I just need to get my characters converted to gmf's, so I can start playing with it.
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I've not bought into the 'Lua is the new holy grail' bit and I object to being railroaded into it!
Well if it wasn't really good, I don't think some of the big name AAA titles would have used it, do you?
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A BSOD when overclocking is not a bug, it's a feature...it keeps your GPU from melting!
I was kind of wondering if that wasn't what was going on... I thought my 23 fans was enough. maybe have to wait till I get the water cooling.
lol
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in Programming
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Does anyone know how to seach a file with Lua, to find specific fields or data?