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VicToMeyeZR

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Posts posted by VicToMeyeZR

  1. cool. much appreciated.

     

    @Victo - also, I just remembered: it wasn't wxMax that I compiled, because a precompiled module is available to download from the website. It was cegui module that gave me fits because of the requirement for freeimage.mod.

     

     

    I must have remembered wrong also. Maybe it was cegui... I know I couldn't get either one to do anything. I always got errors whenever I tried to include any of those two modules. I do remember I did get past the freeimage.mod, but can't remember what it was. I quit trying..

  2. I get this when trying to login with facebook

     

    "Error while loading page from Werkspace

     

    Werkspace is under construction. Please try again later."

     

    I am trying to remove the link so my status won't update here anymore, but the link seems to be broke for me now

  3. Well since the online requirement doesn't prevent piracy, all it does is piss off and annoy your valid customers. I am a FIRM believer that ANYONE the pirates software had NO intentions of buying that said software anyways, so is the company out any money? I don't think so. Same goes for music and movie P2P transfers. Those people don't buy the stuff anyways, so its not really a loss tot he company.

     

    Since Steam was mentioned, Call of Duty: MW2 required a Steam activation to play. This was supposed to prevent hacked versions right? Wrong. Estimates that $250 million dollars worth of the hacked version are being used right now... Doesn't sound like they prevented anything.

  4. CreateTerrain

     

    * C: TTerrain CreateTerrain( int resolution=2048 )

    * C++:

    o Terrain::Terrain( TEntity ent )

    o Terrain::Terrain( int resolution = 2048 )

    o virtual void Create( int resolution = 2048 )

    * BlitzMax: CreateTerrain:TTerrain( resolution:Int=2048 )

    * Pascal: function CreateTerrain ( resolution:Integer=2048 ): THandle;

     

    Creates a new terrain. A power-of-two size must be used for the resolution or the command will fail and return Null. To further scale the terrain, use the ScaleEntity command.

     

     

    and

     

    UpdateTerrainNormals

     

    * C: void UpdateTerrainNormals( TEntity terrain, int x=-1, int y=-1, int width=1, int height=1 )

    * C++: void Terrain::UpdateNormals( int x=-1, int y=-1, int width=1, int height=1 )

    * BlitzMax: UpdateTerrainNormals( terrain:TTerrain,x:Int=-1,y:Int=-1,width:Int=1,height:Int=1 )

    * Pascal: procedure UpdateTerrainNormals ( terrain:THandle,x,y,width,height );

     

    Updates all terrain point normals.

     

    Your not calling them correctly

  5. You should be able for, I would say 90% of any networking that you need, use pointers and de-referencing to get and set any information you need. You wouldn't need to call any engine commands for most of what you need.

     

    Least that's what I am thinking for the networking. All that data is stored in memory blocks, and if your using engine commands to set those, then you are losing all those frames, and if your doing that for 30 players.....

  6. Yeah, I just meant that to add to the Class of Orge, you just

     

     

    class Ogre
    {
        [....]
    
    }
    

     

    And this adds to the ogre class.

     

    Same with irrlitch,

     

    but since LE is OO, we can just add to the LE class. :)

     

     

    I got what you are doing though. Looking forward to seeing you implementation.

  7. I also was working on this, this weekend, I guess I don't need to work on it anymore.. :)

     

    Anyways, what I was looking at, is irrlitch and orge are OOP engines, so integration was much easier, than it will be with LE..

     

    The Lua part is very cool

  8. This seems to imply that you or someone was able to get wxWidgets working correctly with LE. As far as I know no one has been able to get this working, OR should I say, working with ease and not some huge pain in the but work arounds.

     

    [EDIT]

    Checked that editor out some. It seems pretty good, but not all the best. I think I'll try the VS way first and see how that works out.

     

     

    O no.... Not use it for gui's IN LE, gui tools FOR LE..

     

    If I was going to use a library for GUI, I would stick with CEGUI.

     

    I don't blame you on the VS shell. Sounds like a good plan. Just throwing and idea out there

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