VicToMeyeZR
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Posts posted by VicToMeyeZR
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I believe that is intended. But maybe what you can do, is pull a distance check from the entity that your ball collided with, and if its 0 assume the collision is still happening. ?
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So you have this set
http://www.leadwerks.com/wiki/index.php?title=EntityCollisionCallback
But its only working if the entity is moving?
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I think this is what we will do:
There will be no posts in the "Programming" forum. It will only be a category you can't post in. When you view this forum, it will show the subforums at the top, and then this will be followed by a feed that displays the most recent 10 posts in all subforums.
+1 Thats a good idea
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Well if you ever need help with CDN distribution and emailing bandwidth. let me know. We can work something out with you...
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I tried to export and run the terrain artic in the default LE SDK and I get these errors trying to load the sandbox in Eki
>> ogre.log
09:13:45: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource terrain.cfg in resource group Autodetect or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
>> sandbox.log
09:13:45 info: Starting the EKI Importer (DLL)
09:13:45 error in file .\C_API.cpp, line 104: Ogre exception during DDV setup process :Cannot locate resource terrain.cfg in resource group Autodetect or any other group.
log file evaluation, 1 error(s) occurred.
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^^ +1, and I am sure almost anyone here that is experienced would be willing to write them for you also.
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Here's some attempt.
I like this idea the best.
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^^ thats better
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You guys do IPB skins? The skinning system is pretty difficult, it's not just regular CSS.
Yes, but our WP, IPB developer is pretty busy anyways, doing sites for an advertisement agency..
Its all good, just playing with ya anyways.
I like the bigger icon and buttons for "Web2.0" The small stuff is what everyone is getting away from.
like this http://whmcs.com
that's the style I like.
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They stole all your menus... thief I tell ya.. Looks good so far. I can't believe you didn't hire my company. See how ya are! B)
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nvm, I see this here http://answers.ekione.com/index.php?qa=125&qa_1=mmorpg-project-benefits-of-eki-one It appears the only benefit is load balancing.
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My wife wouldn't appreciate it very much..
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lol. thats a good reason.
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If your looking for a good way to animate your toons, almost in real time, check this out.
http://www.youtube.com/watch?v=bfhQ17EjlUM&list=PL28DB5D58197081E0&index=1&feature=plpp_video
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The funny thing about Leadwerks3D is that I will buy it and never use it, other than running any demos that come with it.
It kind of makes me feel exploited.
There should be a law against this kind of thing.
I hope it comes with loads of demos.
Yeah, you should just stick with old ****, that when the developer gets tired of fixing it, moves on to a new code system, and charges some more money once again.. I wonder who does that?
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very nice looking pack. Anxious to play with these also.
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http://www.geforce.com/Optimize/Guides
EDIT:
Woops, wrong forum - the Off Topic forum has moved to the bottom of the page.
I am surprised your not mad that they didn't write the game in Blitz3D
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Yeah, since 4.0 he has kind of got a little more tight with the system... But its all good. I was going to try to wrap into lua myself, as I think it would be to confusing to have half written in c++ and half in lua..
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Yes Ken, that worked perfectly. thank you
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Well, I am glad its not just me. Thanks Ken, I will try that also.
Collision callback problem
in Programming
Posted
you should know the size of the entity, so yes, you would have to take that into account.