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Posts posted by BES
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Some more cool stuff - the first item is TerreSculptor, it's a free terrain editor http://www.demenzunmedia.com/home/support/ the second item can be used with it.
To get terrain maps https://earthexplorer.usgs.gov/ you have to sign up for it, but it's free, you set points on any part of the map and it will let you download a terrain map for it.
After selecting the area that you want to grab for your terrain
You have to click on the "datasets" button and it gives you a list of download options, if you want to use it for TerreSculptor the dataset that you select will be under "Digital Elevation" ---> SRTM --> "SRTM void filled" ---> Click on the results button
After clicking on the "results" button it gives you a list of different files to download, click the download button for the ones that say 1-ARC and
download the one that says "BIL 1 Arc-second"
Open TerreSculptor and if your just starting the tool up there should be a welcome screen with an "import terrain" button
If you don't see it, go to "file" ---> "import terrain"
Then select the folder that it's in, make sure you change the file type to BIL
then you should see this screen
You should see a really detailed map now
if you want to see colors you can click on the "material" button on the right side and you will get
When done, there are well over 25 different file types you can export to by clicking on "file" on the top left and clicking "export" at least one of them should be compatible with leadwerks.
There are tons of tweaks you can make to the terrain, including changing the altitude, it's amazing all the options to choose from for a free terrain editor/creation tool.
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On 11/21/2019 at 10:38 PM, TWahl said:
Yup haha.
I am actually going to use a different case than I listed above. Gonna find one that has an actual glass panel. I'll probably put some bluish-white lighting inside to make it look cool but not distracting.
Likely I will not get a 2nd graphics card initially (since they are 1.2 large a piece). I'm sure one card will be fine until I start launching substance painter or 3d coat/marmoset or something. I also have to deal with checking to make sure when they are restocked by nvidia. For some reason I don't know if I want to go with a 3rd party for these cards...
Your pc looks nice as well
Thanks, the 2920X Gen/Rev 2 threadripper gets toasty at max load on all cores though with a liquid cooler ...so I don't do very intensive tasks ..afraid to fry a nearly $700 CPU ...example I did a blender render test earlier today ...all 12 cores maxed out at 100% @ 3.5ghz and it reached 173F(78C) .. bright side though the render was 2min and 28sec ...not exactly sure if the temps are reporting properly ..the Core Temp tool seems to be the best ..but thats where I monitored the 78C temps from though ..so still not sure..
This is the case I have https://www.newegg.com/gunmetal-fractal-design-define-r6-atx-mid-tower/p/N82E16811352093?Item=N82E16811352093
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@TWahl please respond to my message I sent you related to these sci-fi textures, thanks ?
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Cool, ty ?
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Cool, ty ?
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What happens when you lower the settings on the amount of particles?
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17 minutes ago, gamecreator said:
Leadwerks 5 will be "exclusively 64-bit," for what that's worth. I didn't find any news on 4 and since I know Josh is eager to move on, I doubt he'll implement it there.
Ah, got it, ty
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Whats the status on this?
Pretty much all other game engines are 64bit now..
One of them has an MIT license and open source
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Yeah I was just wondering because I made a simple scene with just a box and a particle emitter and my whole PC started lagging, debug mode is 20fps..ish ..my PC specs are below, so wondering why it's sluggish and lagging with just adding 1 thing in the scene. get like 60fps though using the normal run button.
I set my fire up like yours, all the settings.
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Are you testing it in debug mode?
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3 hours ago, ?Yue? said:
Any website with FX of fire, water, smoke, for particulate systems?
https://www.kenney.nl/assets/particle-pack
as far as I know ..all assets on that site are free to use for anything
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Nothing spectacular, set up a series of 2d sprites and the code for it so I can just paint the maps, all the collisions are set already, then threw a placeholder player character in and did all the animations and controls, controls are arrow keys, or wasd or game controller.
im just getting all the functionality going, once done ill replace everything with my real project assets, the goal will be a kids game 2d sidescroller ..
Your a lost cat that will wander through a city environment while encountering new things, people and other animals as you try to find your way back home, but you end up even more lost and outside of the city and into the real world ...nature. There will be dialogs, with choices to make when encountering different situations ...and sometimes there will be branching paths to choose from and the player will be prompted to choose based on certain aspects of what the cats senses are reading from each path, once you choose it takes you to a new part of the map ...etc. depending on choices made, you will either end up back to the city and at home or stranded in the forest, but a happy ending for either end result.
My kid requested this ages ago(a kitty game) ..figured I would start working on it now.
To Do list:
Player customization system
health bars
proper menu system(I have one, but it's buggy)
cool loading screen animation(I have one but it's just a black fading effect)
inventory system, the cat will have some sort of harness that can store things
enemies(have a basic ai set up already)
day/night cycle
water
more layered assets, example mountains in the very back, trees just before that, grass just before that ..to add some depth
dialog system
Probably have some more but can't think of them atm..
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I haven't worked with Leadwerks in a while due to every update overwriting some modified files .. 4 ruined projects from it...
Looks to me like it's a camera depth issue, or it's attached to a spot it shouldn't be, or layer order is wrong if you have any shaders attached to the camera... I could be way off though..lol
or if you have camera layers ... or play with the camera culling .. or you don't have any layering set up to begin with
A long time ago this was an issue, but Josh fixed it supposedly
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Np
I made this song in like 5min with it, it needs more variations and less repetition and build up and fall of for easy transitions ...but, still pretty cool
https://1drv.ms/u/s!Avl9SGhEcSxsa0OfH7RIbFt0cec?e=W8YsY0
if you use Windows game bar DVR to record it, you can use shotcut to split the audio from it and save it to a wave file ..shotcut is free and open source, see the link below
Also please make sure you actually type in the file extension when saving the audio ..like musictest.mp4 ...depending on the chosen file format on the left or it might not save correctly.. example pic:
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Np, happy to help.
Correction on the music creation tool
it's technically free, but to download the cool clip you made, by clicking on the download button you will be met with a pop up.. if you click on download preview it will download the clip for the whole length of the music, but it will keep saying "royalty free music created by Ai" every few seconds. You can get around this fairly easily and use windows game bar DVI in windows 10(windows key + G) and click record and it should pick the music up and then just split the audio from it ..
BUT the tool is easy to use, just a few clicks and you have music, then you can change all the blocks to make different sounds
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As usual, please no negative comments, this post is designed to be helpful, if you know about any of these tools and texture sites, that's fine, if not, that's awesome, hope you enjoy.
Royalty free texture websites, some are 1-16k resolution
https://texturehaven.com/textures/?c=terrain&s=sand&o=popular
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This is an example of the quality textures you can get from those sites:
this is 8k resolution
free drawing tool with animator:
https://krita.org/en/download/krita-desktop/
free royalty free music creation tool:
cloud generator
https://github.com/opentoonz/kumoworks/releases
usage tutorial for the cloud generator:
------EDIT
Forgot to include this tool, it's called OpenToonz, it's a completely free and open source drawing and animation tool, link in below:
https://opentoonz.github.io/e/
and a tutorial video for it:
----EDIT
This is another cool tool I forgot to add, it's called Shoebox, basically a sprite packer with several other tools, including animation, requires the download and install of Adobe Air, since when you download it it's a .air file format
it's an unsecure site and there is a warning about unknown author or whatever, but I downloaded it and been using it, seems safe, link is below:
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Bah.. I actually have the enterprise version of Visual Studio 2015, now you wanna skip right to 2017 :-) ...what if I used Xamarin Studio instead?
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The video you posted indicates it is the mouse, its drivers, the mouse settings in windows, or a combination of those. Quick google search shows numerous issues with windows 8 and high dpi mouse users across a wide variety of applications and games. Suggested fixes include updated drivers for the mouse, disable the display scaling on high DPI settings, turn off enhance pointer precision or mouse sensitivity, etc...
There are no drivers for the mouse I have..it is an E-Blue Mazer(gaming mouse).. it is plug and play...the program they give you is for precise mouse control and none of those fixed the problem.
I tried to verify if that is actually the issue by switching to my Windows 10 with the same mouse and a fresh install of leadwerks, I was not able to verify yet..since the default maps and character controller prefabs are missing for some reason in the new version ...my issue even happened on the default maps.
I tried copying my player prefab from my other project ..but it gave an error saying it was empty.. I was trying not to copy too much from my project backup in case any code I had was causing the mouse issue.
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Does it sound anything like this?:
https://steamcommunity.com/app/231310/discussions/0/864978109732518495/
https://us.battle.net/forums/en/heroes/topic/16202580491
I have seen a lot of problems with high-DPI mice, not sure if this is your issue though.
Nope ...going to try deleting my project folder (made a backup) ..basically uninstall/remove everything.
Maybe starting over will fix it.. it has been like this for ages (6months or more) and it is preventing me from doing anything with the engine..
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The mouse is suspect.
Tried a different mouse: Logitech M525 USB 2.0 wireless ...have the same issue..
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These may be useful for anyone trying to make space games.
http://wwwtyro.github.io/planet-3d/ <--limited
http://wwwtyro.github.io/space-3d <---plug in the seed and press enter
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Well it looks like the mouse is being moved in a funny way. Which OS is this? Is the window active? Anything else funny going on?
Can you upload a demo?
I use a customized Windows 8 64bit Pro, nothing else funny was going on, yes the window was active.
Sorry, don't have a demo to upload atm..and sorry for the late reply, been busy.
I also use a wireless 2.4g USB 3.0, 2,500 DPI mouse...highly doubt that is the issue.
Royalty free textures and other tools
in Game Artwork
Posted
Also, I have no idea why it keeps throwing the last image at the end of the post after I have removed it like 3 times now..