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Posts posted by BES
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I will stick with the Indie versions I currently have...
Substance Designer 4.6.1
Substance Painter 1.2.1
Bitmap2Material 2.2.3
Since I dont use them as often as I should..
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Probably is, It's from the unity asset store.
Ah ...now that I realize that people actually use those assets im trying to change the coloring a bit ...among other things ... will just make my own space ship furniture with ProBuilder or whatever..
Good job on all the work you have been doing in Leadwerks though...I went back a bit in this thread .
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Menu is slowly getting there.
Those assets look like something I bought ...but for another engine ... the "sci-fi level kit" from HedgeHog..
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I am not a linux user ...but I have decided to not make any Leadwerks 3 related games a priority atm ...until it has been updated more.
Right now I am just using it to fart around...it may end up being a major project later..
I just dont think its ready yet(for a major project)...just my 2 cents... its missing too much stuff that other engines have..
With my limited time another engine like Unity is easier to work with at this time..
While everyone is complaining ...just keep in mind Josh is a 1 man show atm and cant do everything right away....he will have to prioritize ...even if you DID back the linux kickstarter..eventually the engine will be up to our expectations (hopefully)..
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The combat is pretty epic in this game.... gets pretty crazy.
..use the 1080P or higher setting if possible -
I tested a huge list of games... from graphic intensive games like Battlefield 4 ...all the way to games like Terraria ... only issues I have found is that on certain games there will be some .dll related pop-up errors on certain games ..but after you click ok it seems to run fine..
Also games that use the mantle technology like Battlefield 4 ...there is no selection to switch from DX11 to Mantle ...like there would be if on Windows 7.. but most games run like **** anyway with Mantle enabled so that shouldnt be an issue
Small things like that will not prevent me from using the modified drivers.
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I believe AMD should still support drivers for Vista...after all the updates it runs just as well as 7...
Link that explains it.... http://www.tomshardware.com/faq/id-2335392/manually-installing-latest-amd-catalyst-drivers-windows-vista.html
But the info is slightly wrong..
Instead of looking for this line:
[ATI.Mfg.NTx86.6.1]
instead look for this line:
[ATI.Mfg.NTamd64.6.1] (or [ATI.Mfg.NTamd86.6.1] ...if you have the 32bit version..the rest of them obviously should have 86 in them also..)
remove it and replace it with this:
[ATI.Mfg.NTamd64.6.0]
I also changed these:
%ATI% = ATI.Mfg, NTamd64.6.0, NTamd64.6.1 <-- switched the order so 6.0 was first..
There is also a line at the very bottom of the file:
[ATI.Mfg.NTamd64.6.0]
I replaced it with this:
[ATI.Mfg.NTamd64.6.1]
Then saved the file and followed the rest of the steps in the link..
Also this will probaby work for 14.9 drivers too(not sure if its like in the link or if they changed it the way the Omega ones are) if you want Leadwerks 3.3 to run on your Vista... since Leadwerks 3.3 refuses to run with any newer drivers than 14.9...
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I got tired of dealing with it ...switched to my laptop ...will do all Leadwerks related stuff on my laptop from now on...
its a quad-core 1.4ghz/2.3ghz turbo, 8gigs ram, HD6520G graphics
it seems to handle non-debug mode fine with the AI and events test map... debug is pretty much unplayable..
using 14.4 APU drivers
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New graphics card R9 270X 4gig Double Dissipation edition: http://www.xfxforce.com/en-us/products/amd-radeon-r9-series/amd-radeon-r9-270x-double-dissipation-edition-r9-270x-edjr
With Catalyst 14.12(Omega) drivers ... Leadwerks 3.3 still fails to launch..
Rolling back breaks other programs that work fine...including some games..
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I believe you should disable car related physics bodies from collision before repositioning takes place, and activate it again after everything is set to new location.
That makes sense ...didn't think of that.
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So, just a thing. 14.9 drivers do work with Leadwerks. I guess it was just the beta drivers that didnt like Leadwerks - or many other games in fact. So. That's just a thing.
Yeah but I game and try to make games on the same computer... it seems those are conflicting because new games need the Beta driver... Leadwerks 3.3 seems to have problems with it.. another program did have some problems with the beta driver...but not since it was patched..
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I assumed it was because there are already stuff out there..
http://leadwerks.com/wiki/index.php?title=Main_Page
http://www.leadwerks.com/werkspace/page/documentation/_/user-guide/
http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/
Probably some other pages too I don't know about...
And there are videos on youtube..
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Yes some quality work there ... if you have substance painter though you can eliminate some of the middle man programs they used ... but still quality work.
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Specs:
FX-8150
16gigs ram
HD7870
I just tried to run Leadwerks 3.3 and getting the same error.. but with 14.11.2 ... I only installed 14.11.2 because Dragon Age inquisition needed that driver to work properly..
Windows Crash log:
Initial Crash :
Also Leadwerks is still running after the initial crash when you click close program ... I check task manager and its still in the list of running programs..it should close if you click close..
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I agree, thumbs up.
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Personally I would rather see more game related features. PBR and all that graphics stuff is nice, however this community really struggles with finished projects. If anything, making it easy to make complete games is number one priority. Anything else is cool, but only if resources allow. People talk about making life easier for the designers, but majority of LE users seem to be a one man show - indie/bedroom developers. PBR will not turn LE into a triple A engine, better graphics for sure, but its like putting a body from Ferrari on a scooter.
Sounds like something Josh said recently... he wants people to put out more games before adding extra stuff..
Some things really do make it easier though ...1 man show or not if its easier to do things then the game is out sooner ...can focus more on other things like the programming parts or other parts..
When requested features from actual developers (that are trying to make a game or games with the engine) aren't added then its harder to do things...bottom line...
There are a lot of things missing that are in other tools and engines... that a lot of people think should be a given...but they aren't in the engine..
Not downing Josh or Leadwerks 3 ...since its still a pretty good engine.. it just takes too much time in Leadwerks to actually get a game going compared with another engine due to things missing..
PBR would make things easier since it seems to be the standard ..and I would be able to bring shaders I already made into Leadwerks with ease ..
As it is right now I cant even make any shaders in Leadwerks.. its not the same code I have been working with.. and there is no visual in-depth editor for shaders where no programming is involved..
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Just to be clear, I am not wondering if Substances will be integrated into Leadwerks, "just" the PBR shading stuff.
Was just an example of how it seems to be the standard now
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PBR seems to be the new standard...
http://www.allegorithmic.com/products/substance-designer
...just about every developer studio is using them..
relic, Funcom,Ubisoft,EA, Naughty Dog, Microsoft, 2K ...etc... etc
These tools and engines also... Marmoset, Modo, Fuse, 3Ds Max, Maya, Unity, Unreal ... and others..
Many many Indie developers also... I am currently using them in another project ..was trying to bring them into Leadwerks...didn't work too well..
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It would be nice if any of you guys get a video player working for Leadwerks 3 for lua and C++ ...please upload the file on this site..
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I liked this one too ...graphics would kill my computer at the time...lol
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Screenshots(click on them to zoom to different locations to see details):
http://www.pasteall.org/pic/show.php?id=80375
http://www.pasteall.org/pic/show.php?id=80376
http://www.pasteall.org/pic/show.php?id=80377
http://www.pasteall.org/pic/show.php?id=80378
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Dumb question probably... but couldnt you make your video into an animated texture or something ?(adding sound to it)(or a series of linked animated textures) ...I say texture since GIFs dont seem to work in Leadwerks 3 ..its not seeing it..
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I know you mean well but as a Linux user I can tell you that this ("Just run Windows") is the most common and unwanted answer to these kind of requests. Again, no offense, it's just that people run different systems for good reasons.
I know that... but you see Josh moving very fast with the Mac support? ...no? ... well there are other ways to use the engine "TEMPORARILY" until the Mac version is available..
It shouldn't be a very touchy subject.. Linux is not my cup of tea either ...but if it ends up being my only choice to run something I will do it anyway...
Substance Designer 5
in Tech Talk
Posted
Well for some reason I was unable to get the procedural stuff working with the randomization and all those tidbits... even after tutorials ...I ended up with something huge that took a long time to even load in the engine ....among other issues ...so I decided I spent too much time on it already and will use the other tools ...the painter and B2M .. and other ones that are in-engine already from plug-ins and add-ons etc..