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Posts posted by BES
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Scared the **** out of me also ...surround sound stereo hooked up to the PC
http://www.gog.com/game/unreal_gold
My P.S.E game will...I hope have a similar feeling.
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Seems like a good little game, I think I might support them by buying this.
Never Alone (Kisima Ingitchuna) is the first game developed in collaboration with the Iñupiat, an Alaska Native people. Nearly 40 Alaska Native elders, storytellers and community members contributed to the development of the game.
Main website: http://neveralonegame.com/game/
Steam: http://store.steampowered.com/app/295790/ <-- has "very positive" reviews
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Dont ask xD
But now I want to ...
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Dont know if you guys saw this yet its a bit old (Mar 26, 2014)... that game will freak me out ...hate confined places.. under water in a suit is as confining as it gets..
http://www.polygon.com/2014/3/26/5549432/narcosis-hands-on-interview
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ROFL ......I have tears thats funny.. goat with a tongue hanging out also.
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Nah I don't use modo ... I use Blender, 3D World Studio, and UU3D .. I may be not understanding your question ..since when I test it it seems to act just like any model I import... its always way huge at 100.0 ...I scale it down to 1.0 or 1.5 and it looks fine..
Modo to me seems to be exporting the model as it should ...off by about .5 ish ...since 1.5 seems to be a good normal setting in Leadwerks..for that specific model..
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http://www.leadwerks.com/werkspace/files/file/468-water-prefab-for-leadwerks-31-steam-ed/ <--- not sure if that still works ...try it
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Hmm ...I imported it in my Leadwerks and the model size was 100.0(massive) ...I changed it to 1.0 and then it was too small(like knee high on the character) ...if using a character the stove height should be at least waist high on the character..
I re-imported it ..then changed the scale to 1.5 ... got this result:
Your numbers are off ...sorry I don't know how to fix that
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The last 6 reviews were thumbs down ...wonder what changed? :-)
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Terrain Map I am working on ...pics:
Satellite image with shadows removed
Terrain map in World Machine from above Satellite Image heightmap
Tweaks done in World Machine for above heightmap output:
#1 combined original heightmap with Perlin noise +0.5
#2 added erosion
#3 combined original heightmap with erosion +0.5
#4 combined erosion wear map with Deposition map +1.0 for splatmap
#5 added an output for a flowmap
#6 added Convexity Map for flowmap from heightmap combiner output
#7 added slope map for splatmap from heightmap combiner output
#8 made normal map from heightmap combiner output
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Might have to just email them directly with this issue ... support@oculusvr.com ...if no one responds to your posts...
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I was considering getting Oculus ...since it seems to be the new way to game now... will have to do it later since I cant get it now..
Glad you got it working in Leadwerks though ...awesome!
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Not sure but maybe they are just poorly ported console games?
The controls at least scream "console port".
Yeah ...seems that way ... "medium" settings I get 20FPS average with a HD7870 with 20% power boost and an overclock to 1060mhz on the GPU ...
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and... Middle-earth: Shadow of Mordor kills my PC ..lol cant run it at my normal resolution of 4800x900 because its laggy ...put all the graphics settings to low and its still laggy...
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You think that's rough? Check this out
http://time.com/3535110/assassins-creed-unity-system-requirements/
Rofl ..... R9 290X ..geez and 50gigs drive space..
games dont need to be that huge to have content and still look good..
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Just bought Middle-earth: Shadow of Mordor(wife bought it for me since I dont have money to blow) .... normally I never look at the specs since my computer runs everything maxed out...
But I just noticed the recommended specs for Shadow of Mordor..lol
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OS: 64-bit: Win 7 SP1, Win 8.1
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Processor: Intel Core i7-3770, 3.4 GHz | AMD FX-8350, 4.0 GHz
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Memory: 8 GB RAM
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Graphics: NVIDIA GeForce GTX 660 | AMD Radeon HD 7950
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DirectX: Version 11
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Network: Broadband Internet connection
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Hard Drive: 40 GB available space
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thats slightly above my current system...
And 40gigs(its actually 34.9gigs on my install) of drive space... *falls over* ... I find it hard to believe they couldnt shrink that down..
The drive space is normally not a big deal ..but with games going mostly digital download only now 40 gigs is crazy ...especially for people with internet usage limits...
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OS: 64-bit: Win 7 SP1, Win 8.1
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If I remember correctly these were recorded last time and posted on this site...in case people couldnt make it and wanted to at least watch the conversation..
(hint, hint)
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Starting to integrate one of the many new planet/moon surface shades I've been hacking away at for the past couple of weeks. Lots of work to do still, but good enough for a first pass...
Awesome! shows what Leadwerks 3 can really do (when you put some effort into it )
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"Never use the asset in a production environment (for example, in an actual game) without contacting the original artist and negotiating sale of the asset." ....I really don't like any strings attached ...royalty free..
other than that ...really good stuff on there..
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Make leadwerks for Macs
in Suggestion Box
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Until Josh supports Mac cant you run Windows on a mac? ... my friends do that ... they dual-boot Windows on a Mac or use some sort of emulator..