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Posts posted by BES
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After some testing...my issue was NOT caused by an update for Leadwerks 3 ...it was caused by a driver update.
AMD 14.9 AND 14.9.1 Beta drivers work fine with Leadwerks 3
the 14.9.2 Beta ones will crash Leadwerks 3... I suggest that you NOT try to use them at this time.
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There was an update through steam for Leadwerks 3 .. it downloaded/installed...
I tried to run it and get a crash...I verified cache in steam...says verification was successful..
I restarted the computer...getting the same error..
Leadwerks 3/Steam is installed on Drive I..
error I am getting is attached.. I tried to run Leadwerks 3 four times ..still getting the same error..
--------EXTRA INFO--------- AMD 14.9.2 Beta Drivers ... HD7870 graphics card
Problem signature:
Problem Event Name: APPCRASH
Application Name: Leadwerks.exe
Application Version: 0.0.0.0
Application Timestamp: 5453f118
Fault Module Name: atioglxx.dll
Fault Module Version: 6.14.10.13085
Fault Module Timestamp: 5436ae5b
Exception Code: 40000015
Exception Offset: 012cae3b
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
Additional Information 1: b8e9
Additional Information 2: b8e9395e047e1a514f5f25fc4436a334
Additional Information 3: 788f
Additional Information 4: 788fdab822141553b3841fa38306487c
Read our privacy statement online:
http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409
If the online privacy statement is not available, please read our privacy statement offline:
C:\Windows\system32\en-US\erofflps.txt
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That's handy, but its unnecessarily large and complex.my version is purely Lua and a total of about 50 lines in the main lua file, aside from the header and the enums.
It also produces nicer functions instead of enet.enet_initialize it'd be proper, like: enet.initialize
I'll find it on my old external harddrive later and post some snippets.
Still waiting to see this ...still waiting ..been 14 days now
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I was referring to the download, wondering why you would need it - seems it a GUI frontend?
Yes GUI pretty much ...so you can right click on the folders you want as primary folder and pick the folder you want for the symbolic link..it is way easier than doing it in the command prompt.
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I thought symbolic links was standard on windows these days?
I have 3TB of drive space on this computer ...normally I just use another drive .... It is why I never tried to make any symbolic links before .. all my computers always have way more space than they will ever need ...just in case.
Several programs I have now wont let me change the drive path from drive C or refuse to let me install to any other drive other than C....THEN also not letting me change a drive path for saving or assets ...
Dive C is a 128gig SATA3 SSD ...
I only posted this to be helpful ...most of the time people are already way past me on the subject I am posting ...but I do it anyway for those select few that arent...
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This all started because I have an SSD as a primary drive and some programs installed on it that take up huge amounts of drive space and no option in the program to change the drive path..
I never actually had a need to make a symbolic link before today ...so I had to do some reading on it..
So for those of you who have NOT tried or done this before....
Basically I made a folder on Drive J with a name the same as a folder on drive C ...now when the program runs and a I save it and instead of saving to the file path set in the program it will save to a location on drive J... seems to work flawlessly ..
anyway here is a link that explains how to do it in detail for Windows and in Ubuntu..
http://www.howtogeek.com/howto/16226/complete-guide-to-symbolic-links-symlinks-on-windows-or-linux/
Downloading and installing the Link Shell Extension for WIndows seems to be the easiest way ..it is in the link above on the bottom of the page...
I suggest if you have never done this before to READ EVERYTHING IN THE LINK ABOVE before installing the Link Shell Extension..
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I use Corel Video Studio Pro x6 it has a screen capture ...lots of editing features for the video after your done recording it... can make 4k quality videos, ending credits,titles...etc..
Seems to have some trouble recording with eyefinity enabled though...not a big deal for me.
Also it only saves as windows media format .wmv
Should be able to record games with it if in windowed mode ...it will lose focus if the game has a cutscene video while in fullscreen mode..
This is all with version 6 ...there is a version 7 now so it will probably work better....
https://store.videostudiopro.com/1184/purl-ATG_PID_HPBanner_VSproX7?hptrack=us2bb5#tab=1
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Make it a nade launcher instead for now :-)
and ChrisV dont forget the shockwaves on the explosions..lol...thanks for offering to make some FX.
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Awesome! thanks.
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Just for a visual of what I mean..
This WHOLE section in the attached picture was done with extruding and moving vertices..
I wanted to make the hall ways so that the middle section was raised ...but got to that corner and had to make a 3 way intersection piece pretty much..
I made that in 3D World Studio and I would not be able to make that in the Leadwerks 3 editor at this time.
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This is looking great ...love it thanks for the videos...looking forward to playing it.
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So you can see them before downloading the .zip file below...they look much better in Leadwerks 3 though:
-----DOWNLOAD THE FILE HERE: -------------------------------------------------
---------------------------------------------------------------------------------------------
View the readme if you don't know how to add them to your project folder.
Some of them are just slight modifications of the default skyboxes in SpaceScape....if anyone notices that..
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I have been working with 3D World Studio Again ...and I noticed Leadwerks 3 Editor has a similar layout to 3D World Studio..
But the Leadwerks 3 editor is missing some stuff that make it harder to use..
Short list of improvements:
Carve
Hollow
Slice plane
Extrude Face
Selecting Verts
Restore Face
Hide Mask
Export
Export Selected
Click-able stuff on the top of the editor with hotkeys would be nice..
Thanks!
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Nice vids, Rick! Yesterday, i was watching the fourth session and noticed that the vid resolution was quite low, but i see that it has been fixed now.
Takes youtube a while to make the videos HD ...sometimes longer than others.
Thanks again Rick for making these videos ...very helpful.
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http://www.pasteall.org/pic/show.php?id=77578
All walls and floors are 1 sided so I can load individual rooms as I walk through the doors.
Except the outer walls where the glass is....removing the faces there caused some issues...so I will leave them alone for now.
Also the bottom of the textured model in its current position in the picture there is a section for an elevator.
I was told by someone that this is not a good layout for a research space station(this is only 1 floor mind you..there will be 2 other floors)...so if you guys like this..then I will continue with it...if not I will change the layout.
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Where can i download it from?
He told me today its not ready yet, it will be ready maybe 4 weeks from now.
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Nearly complete space station http://www.pasteall.org/pic/show.php?id=77485
the design can be used as a space ship also .. was going for universal parts.
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Ah shoot, is this only Lua?
I saw a C++ one in the workshop ...I couldn't find a good lua one ...so I am glad Aggror made this one.
And sorry Aggror I do not have any feedback, it seems pretty good to me...and useful.
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For now, just a simple, scif-fi crate. I suck at UV mapping royally... Meaning there are probably way to many seams on this model. Its still a WIP, but otherwise I like the hexagonal texture.
https://www.dropbox.com/s/jg6szwdjvmtx7iv/future_crate.png?dl=0
Texture taken from cgtextures.com, modified by me.
Reminds me of the cube from Portal, looks good.
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http://www.pasteall.org/pic/show.php?id=77397
http://www.pasteall.org/pic/show.php?id=77398
I think the above pics are more improved versions of the one I was working on in my video..
My video if you all have not seen it yet....
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Only ones that I find are terrain makers like L3DT
or Photoshop of course..
Blender seems to be able to import raw terrain(you have to turn on the plug-in) ....not sure about ones from LE2 or 3 though ...
I find blender terrain sculpting to be too glitchy ... and I have a good computer..
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You can't zip secure a lua game? ...I have some bought assets and only have the lua version so that is annoying.
Nice video though..thanks for showing.
I have been having some issues getting models to show up properly in LE3 ...I fixed it last night after Josh confirmed that I was doing it properly..
Still Character models with animation are showing up wrong ...all black or pink and insanely huge..
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I agree there should be support for .ogg in LE3.
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I have Zbrush but I never really got into it to make stuff ...I guess I am old school and prefer normal modeling methods... I can see the benefit though of using Zbrush.
Nice work on the alien and the game so far!
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Dan22's Maya Modelling
in Showcase
Posted
Awesome work on all of these models!