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tumira

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Blog Comments posted by tumira

  1. Nvidia pre-rendered frames causes stuttering on CS:GO:

    https://steamcommunity.com/app/271590/discussions/0/611704730329043028/

     

    That link shows about GTAV and actually the maximum pre-rendered frames =1 will fixed the stuttering.

     

    Really odd problem. I only need to enable it for leadwerks engine. For other engines I don't actually have any problem like this.

     

    Is it related more on input devices ? But still I dont have this problem with other games or engines. Only leadwerks.

  2. For me , the solution for now with leadwerks is I have to enabled it in the Control Panel. If I disable NVidia pre-rendered frame, I will experience hitching and jerkiness while rotating and looking at something like the end of staircase. I dont have any problem with Doom, farcry or etc (with the nvidia pre-rendered frame disabled). I only need to enable it for leadwerks.

  3. Sadly I still experiencing hitching and jerkiness with the AI events map. (I'm using GTX970 and I72600k. Shouldn't be a problem with my setup.

     

    Set the resolution to 1920x1080,window.FullScreen, Lighting quality to 2, vsync on, msaa=2

     

    At the place where there is a decal on the floor, go near the stair and try to rotate( pressing A or D) while looking at one of the stair pole. Got serious hitching and jerkiness. Reported it last month to Josh. It felt like the stair is having an earth quake or something.

     

    There is no way to actually record this since it will capped with 60fps while recording with shadowplay and the jerkiness is gone while recording.

     

    One quick solution for me is in Nvidia control panel, set "Maximum pre-rendered frames" to 1. It almost solved the problem with leadwerks game or demo.

     

    @Josh is there a way for you to implement this("Maximum pre-rendered frames") within leadwerks ?

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