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puki

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Posts posted by puki

  1. Old?

     

    Legend - Yes.

     

    It is just that I like to see things done properly - none of this 'throwing the towel in' that goes on over here.

     

    I suggest one of you lot sort the problem and then email the results over to "halo" and he can then update the Wiki. If you divide them up between you then you will finish them quicker.

  2. 1 landscape and only 5 textures? I didn't know about that. I can't say that I am happy about it.

     

    Still, you can bypass all of this just by coding a terrain. In Blitz3D I just tile landscape pieces together - ie make a square of terrain in code, multi-texture in code then I can put it where I want. The great thing being you can still dynamically alter the terrain pieces in real-time too if you want - the fact that they are tiled helps with the rendering too - plus you can use more than the standard 6-8 texture limit.

  3. I found out today that Sandbox is dead. I only started using it today.

     

    How does the new Leadwerks Editor stand up against Sandbox? Any opinions - does it make anything easier?

     

    I was messing about with Sandbox with creating a terrain and then pasting a forest all over it - with the new animated oak tree. It looked pretty good. So it got me wondering as to how much better the new editor is.

  4. Good.

     

    I will be upgrading in a few days or so - before the expiry date.

     

    I haven't even used the previous versions of LE - but you have to be 'in it, to win it'.

     

     

    EDIT:

    Mmm, but is there a Sandbox forum too or is it included in the Leadwerks Editor one too?

  5. I have found that VB.NET developers are often looked-down upon as "noobs" that don't know what a "real programming language is"... even from C# programmers (whose code is compiled in to almost exactly the same IL code).

     

    Yeh, I get that because I am a Blitz3D user. The thing is there are millions of C/C++, etc programmers who are clueless about game design/logic - ie they are tuned into making apps/serious software. You've been working on game design for 10 years and will know so much more than many of them who have never been interested in making a game.

     

    In the world of coding, it is not what language you use, it is what you produce that matters. There are a couple of Blitz3D games being sold on Steam.

     

    I'll say nothing about Leadwerks Engine as, in truth, I don't really use it - I bought it out of respect. However, there are certainly a lot of BlitzBasic users on this forum - so you should find a lot of people that have no issues with a VB programmer.

  6. I was just passing by and thought I'd say that it was exciting to see (as expected) that Leadwerks Engine is continuing to nip at the heels of the big-boys.

     

    ps.

    What's with the newbie status? - I'm a legend.

     

    :angry:

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