puki
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Posts posted by puki
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Looks like it is coming our way:
http://leadwerks.com/werkspace/index.php?/blog/1/entry-181-vegetation/
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Old?
Legend - Yes.
It is just that I like to see things done properly - none of this 'throwing the towel in' that goes on over here.
I suggest one of you lot sort the problem and then email the results over to "halo" and he can then update the Wiki. If you divide them up between you then you will finish them quicker.
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1 landscape and only 5 textures? I didn't know about that. I can't say that I am happy about it.
Still, you can bypass all of this just by coding a terrain. In Blitz3D I just tile landscape pieces together - ie make a square of terrain in code, multi-texture in code then I can put it where I want. The great thing being you can still dynamically alter the terrain pieces in real-time too if you want - the fact that they are tiled helps with the rendering too - plus you can use more than the standard 6-8 texture limit.
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Ah, well there is no excuse for them not to be updated then.
It does not look right on the Wiki to have gaps where the BMax ones are.
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Oh boy - so you just knock up a spider in BMax and let the sucker go on the net. You gotta love it.
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Any volunteers to complete the BMax tutorials?
Plus, tidy stuff up (where necessary) to work on multiple versions. That is something that has annoyed me in the past on the old forum. Someone posts code and it doesn't work, coz they are using a different version than you.
Any takers on this?
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I did - but I forgot about it and then, when I remembered that I had previously downloaded it, it told me it had expired.
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I can't be bothered with the conversion process - too much of my time is spent converting things.
I've just checked and Leadwerks Engine SDK 1.10 had .smd support - as well as .b3d.
It would be great to have smd support back.
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It would be handy for me to have the ability to load .smd files directly into LE. Has anyone written an importer? There used to be one at some point in the development of LE.
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I found out today that Sandbox is dead. I only started using it today.
How does the new Leadwerks Editor stand up against Sandbox? Any opinions - does it make anything easier?
I was messing about with Sandbox with creating a terrain and then pasting a forest all over it - with the new animated oak tree. It looked pretty good. So it got me wondering as to how much better the new editor is.
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Sniff.
I've only just started to use Sandbox. I bought LE back in 2008, but Blitz3D keeps me on a tight leash so I have only just started using it.
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Good.
I will be upgrading in a few days or so - before the expiry date.
I haven't even used the previous versions of LE - but you have to be 'in it, to win it'.
EDIT:
Mmm, but is there a Sandbox forum too or is it included in the Leadwerks Editor one too?
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I notice that in the Artwork forum there is a Leadwerks Editor forum.
What is Leadwerks Editor - is it a 2.3 thing? I assumed it was the Sandbox, but I am not sure.
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I have found that VB.NET developers are often looked-down upon as "noobs" that don't know what a "real programming language is"... even from C# programmers (whose code is compiled in to almost exactly the same IL code).
Yeh, I get that because I am a Blitz3D user. The thing is there are millions of C/C++, etc programmers who are clueless about game design/logic - ie they are tuned into making apps/serious software. You've been working on game design for 10 years and will know so much more than many of them who have never been interested in making a game.
In the world of coding, it is not what language you use, it is what you produce that matters. There are a couple of Blitz3D games being sold on Steam.
I'll say nothing about Leadwerks Engine as, in truth, I don't really use it - I bought it out of respect. However, there are certainly a lot of BlitzBasic users on this forum - so you should find a lot of people that have no issues with a VB programmer.
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http://img94.imageshack.us/img94/3333/pukiwithball.jpg
I'm sure that "Mikey" will play ball with me.
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Oh, too bad. I was hoping that landscape and code was included.
Did anyone else want it or is it just me?
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What code/examples come with 2.3?
In addition, do we get the GDC video landscape and code as per the video?
http://www.youtube.com/user/Leadwerks
Coz, I am not going to spend weeks making my own landscape.
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This is great.
I have to admit that I have not read it - I just browsed it as I am currently only a 2.28 owner; however, I will be a 2.3 owner before the upgrade expires.
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I was just passing by and thought I'd say that it was exciting to see (as expected) that Leadwerks Engine is continuing to nip at the heels of the big-boys.
ps.
What's with the newbie status? - I'm a legend.
Pure³d - Game Development Division
in Showcase
Posted
This looks exciting.
Are you going to sell the GDC 2010 terrain and code too?