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puki

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Posts posted by puki

  1. I don't know whether to buy retail or buy digital at the moment. I'm on the fence.

     

    It is released on 11th November - at the stroke of midnight - when 10/11 becomes 11/11.

     

    I just hope there is enough greenery (grass, plants, trees, woods, forests) in the game as opposed to boring rock and snow. I've seen pictures and footage of greenery; however, I've also seen a ton of boring rock and snow.

     

    Plus, LA Noire is going to large itself onto the PC on the same day! I'm going to get that too.

  2. Yep. Blitz3D has reached the age of 10!

     

    Blitz3D was going to be released on 18th September 2001; however, id Software gave the go ahead for Blitz3D to have MD2 support so a new build was made and released on 19th September 2001.

     

    I would post in HUGE excitement on the Blitz forums, but I am banned. I think somebody should start the celebrations over there.

     

    Feel free to join in the celebrations by buying yourself something nice to eat/drink today.

     

    Party on!

  3. In my opinion haters should become ignorers - ie, just ignore the person you don't like instead of trolling and trolling and trolling to get a reaction.

     

    One thing I learnt at blitzbasic.com is that haters are a problem and they can damage a forum more than the person who they are targetting.

     

    Ofen they were 'trolls' and seemed to take glee in damaging the forum as much as they claim I did. The reason being - they basically will troll into a thread themselves in desperation to try and make someone else look like a leper.

     

    In my case it was more linked to threads I created myself, rather than me posting in someone else's thread.

     

    An example:

     

     

     

    The point being - the 'forum police' are often more guilty than the person they are trying to label as the threat to the forum.

     

    I could post a topic on an asteroid that is due to hit the earth in a future date (as an example) - instead of ignoring me, the trolls would pile into the thread - thus damaging the forum.

  4. http://www.theonion.com/articles/scientists-trace-heat-wave-to-massive-star-at-cent,21088/

     

    When asked if anything could be done to prevent or counteract the star's heat production, Kivens expressed skepticism.

     

    "No, for the foreseeable future, I think we're locked into orbit with this thing," he said. "Although the star seems to disappear every night, 24-hour reports from around the world seem to indicate the star never leaves Earth entirely."

     

    I didn't even know the USA were suffering an ongoing heatwave - as it is not in our news.

     

     

    With all this talk of Nibiru and/or of a second star that will cause havoc on the planet and 2012 being the end of the world, I though this to be somewhat exciting. I note whilst Googling that some people are obsessed with the fact that there is a second sun that can sometimes be seen when the sun sets/rises. There are a couple of inconclusive videos on YouTube.

     

    So, what's the opinion? Are we going to basically frazzle to death between now and the end of 2012?

  5. I hope that pets are treated the same as children and that you cannot kill them. I don't want anything happening to my pets - baring in mind that accidents can kill Sims. It is not always premeditated, cold-blooded, murder - they can die in accidents too. I also know how to make accidents happen. Such as, put some food in an oven, then put the oven in a room with a Sim that you want to kill - because that Sim is not the person cooking, the oven will catch fire - and so will the Sim (if the cell you built is small enough).

  6. The best bit is that they take a long time to die - they go through bouts of wetting themselves as they need the toilet and they are starving too and lonely and they want to sleep but have no bed. Sometimes I put a door back on and send my Sim in to beat them up and treat them really badly before leaving them again in their pitch black cell (which is actually a glorified coffin).

     

    I sometimes set up a mini dungeon system whereby I have multiple cells so that I can keep multiple Sims locked up until they die.

     

    Babies and toddlers don't die though - you can't blow them up, burn them or drown them - I tried every which way for a few days.

  7. I am the serial killer in Sims 3. I lure people into rooms and then go into edit mode and remove the doors/windows - I then leave them there to die.

     

    I have killed tons of people.

     

    You can kill them other ways to - I just don't want to brag about it anymore, else I won't get a dry night tonight.

     

    Sometimes I actually think that I am actually a bit weird.

  8. I don't like NavMeshes at all - I don't even get the point of them - example::

     

    http://geck.bethsoft.com/index.php/Bethsoft_Tutorial_Navmesh

     

    They basically filled the entire floorspace of a level with them. I don't see the point of this - it seems so wasteful. You could do it with less waypoints than NavMeshes and use collision avoidance. It is so easy to sever or move a waypoint than to delete a bunch of NavMeshes and rebuild them.

     

    People sometimes think you have to use loads and loads of waypoints - you don't, you just need critical ones for the AI to navigate to with collision avoidance.

     

     

    This is going to use 5 pieces of NavMesh (excluding the bit beyond the door)

    Jb_NavmeshEditing01b.jpg

     

    It's a right angle - you can do that with 3 waypoints.

     

    Waypoints are cute.

  9. EDIT:

    Ignore me, I see you have some sort of vertical offset thing.

     

    vertical offset is there, i just didnt used it in order to test how 'smart' algo

    You should have used it - stop me from looking like an idiot.

     

     

     

    This is all done on a terrain though. If that terrain was meant to be mountainous, then in the first picture, the AI has just Larged itself right through the Alps, when it probably should have gone around it - assuming the player is a pin-point on that terrain.

     

    You go on to discuss rooms which is going to be pretty much a flat terrain and nothing to do with this concept, which is where some people will think about NavMeshes.

     

    I don't see any mention of gradient being stored in your nodes, but the images clearly show that they are being laid down in 3D. With that added, then it is easy for the AI to accurately work out the best route - ie, it doesn't try to walk down a sheer cliff or something - plus it means that your logic will be faster as, with this type of terrain (depending on scale), you can kill of a whole bunch of connections. For flattish terrain then it wouldn't be required.

     

    You'll know when it is right when you have the same screenshots, but with a whole bunch of those nodes coloured red, for example, (after you add in the gradients), and you will then have actual walkable routes which can dynamically change as you alter the scale of the terrain - in a nutshell, your whole grid will modify to the terrain. All you add in is additional rules based on gradients, which can all be done from a master control which can be independent to whatever you like - ie a certain vehicle can handle a wider range of gradients, etc.

  10. I think everyone is being a silly-billy.

     

    It's a good job there are people like me to keep the forum decorum at a sensible and intellectual level.

     

     

    EDIT:

    Christ! I just bumped a "Mumbles" thread - bad "puki"!

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