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Marcousik

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Everything posted by Marcousik

  1. Just made little tests, but I encountered no problem with self.entity:SetVelocity(Vec3(0),true) on character controller... Maybe something else wrong... I tested on no beta, 4.1 in which function did you place the phrase ?
  2. I found a strange thing. Looks like Sprites in Z Alignment have a bug, I can't change the size as usual... You can scale it but changing the size won't have any effect... (only in Z alignment, X and Y work right.) ? thx
  3. Is there anything new with this ? Everything 2015... Road maker is mostly the only thing I miss in LE. Thx
  4. That's my little problem: As we can see the smoke and heathaze emittlers collide making not so good transparent square effect that are moving with, when animated, ingame. Is there a way to avoid this, because the heathaze is really cool. Thx
  5. After updating my project I could see how the wheels of my cars just don't move when driving !! I tested the tutorial example and it seems to be the same: I'm not in the beta test. The Cars run good but no wheel's move... thx For help
  6. Yes but this seems to describe a "classic" camera zooming, I 'm interested on how did he do ONLY in the middle of the screen (sniper telescop) a zoom while the rest of the screen stay under player view ??? Edit tipforeveryone wrote: << I use 2 camera of course I will make a tutorial about this soon Hope it help!" >>
  7. Look at this video please: Now, about 2,25-2,35 the guy makes a pretty great partial zoom with the gun, only in the middle of the screen, how did he do that ? Suggestions, Any Ideas ? Did he use 2 cameras to make this ? thx
  8. GTX 760, Nvidia I got this error by trying to publish a map with much much different models loaded on it, AND it seems changing the LE options "video" on high definitively makes this happen. It seems that having the (start) map loaded in the editor while doing the publication generates this. I found 2 solutions with this: -> Not so good solution: Changing the option "video" graphic on low makes the publication of the map possible. -> Very good solution: (as you can publish with the High graphic options) is to go through a "change map" script from a little (start) map using a scripted trigger to the bigger map that made problems. Edit: It seems only loading a "much" heavy modelled big (4000*4000) map with the editor and then packaging is enough to cause the error. First loaded map should be a light little one with the change-map scripted trigger to the heavy map: That seems no problem to package & publish
  9. Yes you can animate the character with fuse, and use this in Leadwerks without problem. You don't need to pay for very many cool free stuff. Take a look. Much better needs to be paid, Not so good is that it does export only one surface for a character. Means changing for example a shirt force you to change the shoes too. Fuse exports one surface for one clothe, a way better.
  10. Hey did you check this ? https://charactergenerator.autodesk.com/ Free, great even forcommercial use but not workshop: Re-distribute forbidden through the license. Enjoy
  11. If anybody wants to try the car, enjoy it ! http://www.leadwerks.com/werkspace/page/viewitem?fileid=671188554
  12. Yes it seems to be like this. Limited things but ok, so better not buy it for full price ! I'll test more for export more complex created .obj with this soft..
  13. I bought it on sales for 5,- I test this tomorrow..just curious I'm fast sure it doesnt run for maps. Maybe .fbx... Edit: Okay I tried it: And it seems you can use all the assets in Leadwerks as following: -> Export assets as .obj+.png (this is possible with premium version) -> Make with Blender a .fbx (import .obj -> export .fbx) -> Use it in Leadwerks The .png is a texture that will not be "ready to use" in Leadwers but you can add your own textures on the exported AGF model or use the AGF texture for other things.. So for 5,- euros I think it's a good deal
  14. Here it is: FBX/PNG, over 500 art assets ready to be used. This could be interessant for 20,-
  15. Does anybody try this Axis Game Factory Premium, importing models/maps... in leadwerks ? Is this makable ? They say it is .fbx models so should be ok but I'm not sure. And no idea about maps. http://store.steampowered.com/app/266590/ I'm happy for every Informations about this, thx
  16. I think too, this a big step for good looking graphics I try this for tinted car windows: Or less tinted: with those properties:
  17. Right. Changed; mean like this ? Any Idea which settings to make window transparent brightness ?
  18. Thx..Incredible Shadmar ++ Now able to make cars greater than in G.T.A. V ! lol this is genius
  19. Hello, As the title says, do we have actually in Leadwerks something to give a chrome effect on for example metal textures ? Maybe something like this: https://www.3dtotal.com/tutorial/3d_studio_max/chrome_material_techniques/chrome_material_techniques.php thx
  20. What did I do wrong ? Is there a upload max size or something else ? I have success to uplaod until 100% and then it shows that with the no permission..? Strange. I had success publishing on my LE workshop steam... And I had success publishing it als standalone on my PC.
  21. Sorry, you don't have permission for that. [#20CCS1.2] Sorry, but you do not have permission to use this feature. If you are not logged in, you may do so using the form below if available. After I wanted to upload a new stand-alone Game form here: I was logged in !! http://www.leadwerks.com/werkspace/page/games?do=add&category= Is this broken ?
  22. Thx I was thinking this too. "You can give just the parent object in the scene panel mass, but it doesn't make the object non-static." That's not complet true; if you add the parent object a mass and each segment an empty script, it will makes the torus static and stay together BUT falling through the ground... I think it's due to no existing single shape for compound model.
  23. Hello, Is it possible to create for example a compound torus and give it a mass without that it falls through the map ground ? thx for help with this... The problem for me is that the shapes are giving only to he childs-segment so that giving a mass to the parent makes it falls through the map-ground..?
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