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Posts posted by DooMAGE
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Looking by the explanations that reepblue and Rick provided, I can say I'm really pumped to see this feature added to the engine
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This would increase performance as well?
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Now trying to reproduce a HL2 scene.
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Thank you!
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It looks like that is the end of the probe's range, and your ambient light is all black?
So I should limit the range?
Yes, it's all black RGB 32,32,32. Bad idea?
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Hello friends, it's me again
I'm messing around with the new probe system, and its a very important addition to the engine. Thanks Josh!
I noticed something odd, as you can see in the screenshot there is some lines showing, it's the lines of the probe box.
I am doing something wrong or this is some kind of bug?
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Thank you Genebris and nick.ace!
I think its better now
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Hello, I am finishing a hospital scene, and something bother me.
The walls looks too "polished", bright and lack definition, I tried mess with the normal map and no success.
The original normal map makes it even worse lol (funny and sad)
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Hello guys,
I did some research here and found that there is various ways to bring PBR to the Leadwerks made by the community members.
Which PBR solution do you guys like more?
Rastar (No download link or instructions)
http://www.leadwerks.com/werkspace/blog/117/entry-1634-pbr-lighting-in-leadwerks/
Mattline1 (Still compatible with 4.0+ ?)
https://github.com/Mattline1/LeadwerksPBR
http://www.leadwerks.com/werkspace/blog/186/entry-1639-physically-based-rendering-c/
Shadmar
http://www.leadwerks.com/werkspace/blog/101/entry-1660-substances-metal-and-roughness-and-leadwerks/
Know other PBR projects? Please share with the community
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Trying some stuff
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Agreed
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Problem reported on steam forums also
http://steamcommunity.com/app/251810/discussions/0/606068060829382705/
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Today I tried opt-in for the beta, and now it can't start here too.
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More pics, now part of the living room.
Messing with the rain and the outdoor area is fun
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There is a way to watch it live?
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As many of my friends, I'm not a 3D modeler guy, so the CSG tools are a must to me.
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Most of the users use the default branch, so I am afraid most users have this problem too. ;/
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I can't install this. It says: "Error: Failed to write file..."
Same problem here. It download the workshop files but can't move to the PostEffects folder.
I have only this problem with this item.
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sollicitus is a game project about the feeling of being alone and worried
This project started as my personal learning tool of the Leadwerks Game Engine.
I like the way the engine works, I can focus on the level design and later polish the rest of the game.
Now I can show to you guys and get some feedback, is still work in progress, so all feedback here are welcome.
I hope soon show more content and details about the Game Design.
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Don't forget the vita, ps4 and xbox one all support Unity.
Nintendo too.
There is already enough indie support in the Wii U eShop.
And you can do it without Unity, with the Nintendo Web Framework.
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nice work with the textures
Constraint platform axis
in Programming
Posted
Hello friends,
I'm doing some tests for the summer contest.
In my game I have a platform that moves foward indefinitely, the problem is that when the player is on the platform the platform over time starts moving to other directions, I guess it's because the physics and the player mass above the platform.
How I can constraint the movement of the platform to always be locked to one axis?
I'm using this: