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DooMAGE

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Posts posted by DooMAGE

  1. Hello friends,

     

    I'm doing some tests for the summer contest. :)

     

    In my game I have a platform that moves foward indefinitely, the problem is that when the player is on the platform the platform over time starts moving to other directions, I guess it's because the physics and the player mass above the platform.

     

    How I can constraint the movement of the platform to always be locked to one axis?

     

    I'm using this:

     

    function Script:UpdatePhysics()
    self.entity:SetVelocity(0,0,2, true)
    end
    

  2. Hello friends, it's me again :)

     

    I'm messing around with the new probe system, and its a very important addition to the engine. Thanks Josh!

     

    I noticed something odd, as you can see in the screenshot there is some lines showing, it's the lines of the probe box.

     

    I am doing something wrong or this is some kind of bug?

     

    z4xgNFY.jpg

  3. Hello, I am finishing a hospital scene, and something bother me.

    The walls looks too "polished", bright and lack definition, I tried mess with the normal map and no success.

     

    w2O1WBJ.jpg

     

    The original normal map makes it even worse lol (funny and sad)

     

    QBf1LVz.jpg

     

    unsure.png

  4. Hello guys,

     

    I did some research here and found that there is various ways to bring PBR to the Leadwerks made by the community members.

     

    Which PBR solution do you guys like more?

     

    Rastar (No download link or instructions)

     

    blog-0828579001455037487.jpg

     

    http://www.leadwerks.com/werkspace/blog/117/entry-1634-pbr-lighting-in-leadwerks/

     

    Mattline1 (Still compatible with 4.0+ ?)

     

    CrytekSponzaPBR.jpg

     

    https://github.com/Mattline1/LeadwerksPBR

    http://www.leadwerks.com/werkspace/blog/186/entry-1639-physically-based-rendering-c/

     

    Shadmar

     

    metals.JPG

     

    http://www.leadwerks.com/werkspace/blog/101/entry-1660-substances-metal-and-roughness-and-leadwerks/

     

    Know other PBR projects? Please share with the community smile.png

    • Upvote 1
  5. iwEt1jQUA3I6V.png

    sollicitus is a game project about the feeling of being alone and worried

     

    This project started as my personal learning tool of the Leadwerks Game Engine.

    I like the way the engine works, I can focus on the level design and later polish the rest of the game.

     

    Now I can show to you guys and get some feedback, is still work in progress, so all feedback here are welcome.

     

    I hope soon show more content and details about the Game Design.

     

    i842A9G18iRrN.jpg

     

     

    ibduSf0t5pQ9pV.jpg

     

     

    iS2H0n1aQp9uB.jpg

    • Upvote 5
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