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DooMAGE

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Posts posted by DooMAGE

  1. https://uploadvr.com/oculus-rift-touch-399-sale/
    The $399 price will last for 6 weeks

    You can also get this bundle from best buy http://www.bestbuy.com/site/oculus-rift-virtual-reality-headset-touch-wireless-controllers-eve-valkyrie-game-package/9999284100050000.p?skuId=9999284100050000

    Quote

    But as of this morning Oculus has rectified that by announcing that you will, for a limited period, be able to get the bundle of the Oculus Rift and Oculus Touch controllers for $399 (USD), reduced from $598 (USD) – itself a total that was reduced by $200 from it’s release price back in March.

     

    • Upvote 1
  2. 2 minutes ago, Josh said:

    My bloom is not based on Shadmar's.  I just modified my blurring routine to use more samples and adjusted the cutoff and exposure values.

    Yeah and I like it :)
    There is some value that I can mess to make the water less bright?

  3. The new bloom is very good and also looks like there is better performance too.
    But I am finding that the water is looking too bright and has some lack of reflection details when the bloom is enabled.

    I was usign another bloom solution and the water don't was affected by the bloom.

    Its a bug or somehow I can adjust it to look more like the second example?

    New Bloom (loss of reflection details, water too bright):
    K9s6cSB.png

    Shadmar bloom (08_pp_bloom.lua) :
    vYHvKqm.png

  4. I'm almost giving up on implement some game mechanics in my game because of the water. lol

    I need some water pools of various height scattered across the level, because of this I can't use the native global water because you can only change the global height of it (the global water is amazing btw). No problem, so I downloaded a water plane from workshop and added a probe to make some reflections on it.

    I don't know why but in video and some screenshots the water shows some odd checkerboard on it.

    My results so far:

    qZmDFP0.jpg

    • Upvote 1
  5. Hey,

    Since I can't create pools of water with the leadwerks water solution, I tried to use this asset made by reepblue, idk why but there is no reflections and color in the water in my tests. The animation works fine.

    Ip2YsPJ.png

    I remember the game Evaluation Abridged by Einlander has a nice water:

    tS1XaIv.jpg

    Anyone know how I can get the same results?

    I really appreciate your help :)

  6. Hello friends,

    I noticed something odd in the 4.4 beta about the volumetric lights, did something changed Josh?

    Before:
    2qkNzd4.png

    After (4.4 beta):
    LezKyU9.png

    There is some crazy contrast going on now.
    I tried mess with the volumetric light slider and anything >1 will look like this.

    In the 4.3 the effect was more subtle and pleasant to look at even at >2 values

     

    EDIT

    I did some more tests, and spotlight with volumetric effect puts a black contrast in the scene, its like there is no transparency in the light:

    Spotlight with volumetric light ON
    voUCdZn.jpg

    Spotlight with volumetric light OFF
    ZFBE9wo.jpg

  7. 13 minutes ago, Josh said:

    I don't have shadmar's bloom shader.  Where can I download this?

    There is something wrong with the water buoyancy, for sure.

    Thank you for the fast response :D
    I tried mess with the object mass but anything >0 make the buoyancy go crazy.

    The SSR is working now thanks for your new fragment code.

    You can download his shader pack here:
    https://www.leadwerks.com/community/topic/15383-underwater-shader/#comment-103236

     

  8. 17 hours ago, gamecreator said:

    I assume you mean with Lua.  It's worked with C++ for years.

    Yes you are right, I mean native support :)
    @Josh Thanks for the instructions! 

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