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Posts posted by DooMAGE
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That was definitely an user error, I copy pasted the wrong values.
Maybe I need some sleep.
Or I thought that a negative pitch value would slown down the sound.
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Hello,
When I try to run my project in debug mode I get OpenAL: AL_INVALID_VALUE
Other than that I can run the project without issues in normal mode.
I have 5 sound sources in the scene.
Here some stats:
EDIT - For some reason the pitch had negative values.
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Hello guys, I am trying to change de underwater color/transparency so the player can't see stuff when he is underwater.
I tried to edit the shaders:
- underwater.shader
- underwater_low.shader
- 00_Underwater+Caustics.lua by Shadmar
Can't find the correct values, anyone know a workaround to do this?
Thanks
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Looks good indeed.
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Will this work with AMD cards too? =]
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I'm working on a GUI system right now, and by default that will add a menu in your game that lets you adjust these settings. Your settings will be saved to a config file in between runs.
Wooo what!?
This is huge news
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What do you guys think? I am messing around with GI in this scene and I think with GI looks better overall.
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Now I wanna play a game called Super Turbo Demon Slayer
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I fixed my problem, there was an old CL.exe in my Syswow64 folder.
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I am having a hard time to compile anything in the VS2017, reinstalled did a repair and I am still getting this error even with simple hello world code.
1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.CppCommon.targets(253,5): error MSB6006: "CL.exe" exited with code -1073741515
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Maybe is personal taste, but I think that the shadmar solution is more consistent and have some subtle color bleeding effect.
The official one is too much, and there is some kind of odd noise in the godrays (?)
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So no more MSSA 0?
Anyway the shader I am looking for is the "08_PP_bloom+godrays.lua" one.
I have a very old copy but I have performance issues when there is water in the scene. Maybe there is no performance issues in the latest version.
Thank you for asking.
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Lost my shaders backup so I tried to download the shadmar shader pack again, but it seems it got removed?
https://steamcommunity.com/sharedfiles/filedetails/?id=256268930
Google cache:
wtf
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There is also some steam members reporting the issue:
http://steamcommunity.com/app/355500/discussions/0/276237094327755181/
http://steamcommunity.com/app/355500/discussions/0/217691032440960176/
http://steamcommunity.com/app/355500/discussions/0/276237094325094920/
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Thank you for the video
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That would be nice
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Thanks for the let's play!
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Nice tidbits on the hangout.
The let's play of our game will be in another day?
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It's happening?
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Thank you guys, I plan to polish more the game and add more kind of levels, tricks and wackness. I'm glad no major bug was found
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This will be a good opportunity to chat and see a live let's play of our games
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Hello guys, this weekend I worked on the new UI and added a main menu, the wip options menu and a pause system with restart option.
Thank you thehankinator for the amazing UI library
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2) Something is off with the loading of the maps, in the editor I could load a map just fine but if the game is published as soon as the "Changemap" script is called the game crashed without any warnings.
I have the same problem here.
I created a new project with LEX template and moved my files from the old project to the new one.
I have a script to change maps and now I am getting the follow error:
Failed to read file "F:/Development/Leadwerks/Projects/LogRiders/start2".I tried with changemapname=self.mapname and the new LoadMap(self.mapname) from LEX
I can play the map if a load in the editor.
[EDIT]
Also, when in no sandbox mode I use:
window:KeyDown(Key.N)
I get: attempt to index global 'window' (a nil value)
Tried to press F11 on an empty project made with the template and nothing shows up.
[EDIT2]
About the map change, for some reason he is not looking for the maps in the /Maps folder when you try to change maps. I have to put something like "Maps/start3.map" to work.
Thanks in advance
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I believe he used the beta to make the map.
Hey SGB
I was getting the error when creating new maps.
Recompiled the solution and now it's working again. The joys of own the Professional Edition
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Planet and space skybox generators
in Game Artwork
Posted
Thank you for sharing