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Blog Comments posted by DooMAGE
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Hype!
I guess I'll wait for full 4.3 to release a new build of my game
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Looks great
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great work
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Hey, where is my name?
Just kidding.
Good work all
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I'll update my project
*fingers crossed*
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If I release a new exe build with VC 2017, my game may not run on some computers?
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Getting this now:
Warning: Invalid object ID.
Error: script connection target entity not found. Aborting flowgraph loading.
{"enabled":true,"server_ts":1481591291,"flags":[]}t¸
Half of my flowgraph data is gone :s
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It will go on the default branch next week.
Hope you are looking into this too for full 4.2.
http://www.leadwerks.com/werkspace/topic/15350-beta-42-pro-cannot-blit-backbuffer/
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I'll take performance over hair tesselated physics
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Working great so far.
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Hi Josh, I want to use the current stable version. How do I prevent my LE to stop any future updates?
If this is about the "Backbuffer can not be blit to other buffers.". I hope he fixes soon.
I'll you only get beta stuff if you opt in on Steam, if not you'll always have the current stable version.
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Besides the random crash, I noticed some performance boost.
Can anyone confirm this?
Or it's just some placebo thing in my mind
The new lighting on the example map looks great!
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When walking I get:
Backbuffer can not be blit to other buffers.
My GPU AMD R9 390.
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Wooo.
Updating
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Do you plan to do more C++ tutorials too?
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Bookmarked this
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Another great tutorial
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Thank you, please do more tutorials in the future
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https://80.lv/articles/vr-hardware-sales-dropped-to-zero/ should we worry?
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Everything sounds great Josh, looks like other engines also have plans too migrate or support Vulkan with can also helps achieve higher FPS on VR games.
I am pumped for the next tournament.
Any oficial words about native networking support?
Keep the good work
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Leadwerks Summer Games 2016 Roundup
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
So many good entries, GG guys
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good news
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Great entry, i found it really fun and challenging.
Don't know if this is a bug or a debug route you left in but in the first 2 worlds you can jump onto the other side then over the tunnel and skip the entire course lol but other than that it was there were no other issues i could see.
Keep up the good work.
Oh snap, forgot to remove the dev route
Thank you for report
Edit
*Updated in the version 0.3a1
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Thank you, this game engine keeps getting better
Leadwerks 4.3 RC2
in Development Blog
A blog by Josh in General
Posted
I'm already converting some of my music tracks to .ogg .The performance update is now for 4.4?