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Scott Richmond

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Everything posted by Scott Richmond

  1. Definition of useless: People who willingly continue to use XP over Windows 7. <- *Sometimes enjoys being a fire-starter*
  2. Could one just multi-thread the LoadScene() function? That would allow for one to do other things whilst the loading is happening provided one doesn't do anything that requires the scene to be loaded already.
  3. Scott Richmond

    Week 2

    All sounds very exciting. I will be interested to see what you do with the actual pricing though - I'm not yet sure whether I want to pay again whilst so many premium engines (CryEngine, UDK, etc) are going completely free except royalties of course. But not paying anything up front is important to indies.
  4. Interesting. My personal opinion is that I don't really care so long as I'm still coding in C++, as that is the language I want to become proficient in.
  5. I'm with Jumooja on this one - Seems fairly pointless to me, and to that end I guess my only opinion on the matter is that I'd rather Josh spend his time on other more useful projects.
  6. What is the actual advantage to doing this? I don't fully understand the difference but it sounds like a lot of work to simply avoid having a small amount of DLLs in the root directory of the game.
  7. Scott Richmond

    OnLive Lives

    The games don't run with max graphics? That boggles the mind - I thought that was the main selling point of this thing? I can only assume they're trying to recover some of the costs of running those datacenters.
  8. I was actually in the exact same position not 1 month ago - I had a ~3 year old PC with a 8800GTX (Amazing card). I could have lasted longer on it, but I'm a graphics whore and it just wasn't cutting it anymore. I decided a complete overhaul was necessary - I finally replaced my old 6 year old Lian Li case (Best cases, ever) and PSU. I spent $2.1k AUD and I am loving it. I bought a i7 930 with a Corsair H50 self-contained water-cooling unit and I've got it overclocked to 3.5Ghz with plenty of room to go. An amazing CPU - It under-clocks to around 1.9Ghz on idle so things stay cool and jumps up to 3.5Ghz when it needs to. With HT its an 8 core CPU. Btw this was my first jump into water-cooling and I would suggest the H50 to anyone - Its just so simple and zero hassle. I also made the leap of faith and bought an Nvidia 480 graphics card. First gen cards can often be full of pain, and contrary to some reviews I've read its an amazing card. Its just so efficient - It too underclocks when idle. Runs like a dream. Its not half as hot and noisy as reviewers would have you believe. Often the most important choice of a DIY build is the mobo and RAM combo. So often I've seen people almost explode with rage trying to get their PC to work properly when there are minute incompatibilities with RAM and its parent motherboard. Pick your mobo of choice and swear by the RAM compatibility list the manufacturer compiles and you'll go fine. All in all I expect this PC build to last me 2-3 years.
  9. Scott Richmond

    Persistence

    Hi Josh, Thanks for the post. Can't wait for 3.0 - I am genuinely excited to see what improvements you have planned in the area of more streamlined C++ and LUA implementations.
  10. *head explodes* You seriously like Office 03 over 07? Wow. I don't think I've ever met anyone who wanted to go back, and I've seen several thousand people take it on. I've for a long time now gone with a very minimalist and functional Firefox skin based off of Google's Chrome: EDIT: Grr, image doesn't auto-resize. Linking URL instead. FIREFOX SCREENIE
  11. You also need to look at how you're applying those textures. For example, you must have the lines running along the contours of all of your models so you don't loose detail.
  12. Constructive Critizism: 1. Your textures are intentionally basic, so I would pay much more attention to the detail of them. The lines should be sharp and fitting. This kind of style can be completely ruined by stretched and/or skued textures. 2. See if you can implement the glow shader with the textures to add a subtle glow from each line (Read: Tweak it to be very sutble!).
  13. You might want to look at the way you're calling it. Framework is instantiated and therefore calling Framework::Free() is likely trying to free a non-existant instance of Framework. Try calling framework.free() instead (Or whatever you called your Framework instance).
  14. Hi guys, Currently working on a project that focuses around a 3D isometric grid-based environment whereby one mines out rock to build a city/base (Think Dungeon Keeper 2). I want to modernise things a bit and move away from the age old replace block with destroyed and animated dust and rubble approach. I'm trying to perform some research into the topic and what methods are out there to build upon. So far I've had little success, especially in regards to the Newton engine. I've seen the dynamic slicing of models to induce dynamic destruction, but I'm not convinced that is the best way to go yet. I'll definitely keep looking and I've got a few ideas I'd like to prototype, but I'm also looking for any resources or ideas that any of you could impart to speed up the process. Thank you.
  15. But why a limit anyway? That seems utterly stupid.
  16. Thanks but no cigar. I'm pretty sure its just not loading the light at all.
  17. Theres a limit to how many people can use the chat?
  18. Thanks for taking the time to check this out Lumooja. FYI - The lighting works fine in-editor. Model { path="light_directional.gmf" position=0.000000000,1.00000000,0.000000000 rotation=45.0000000,34.9999924,3.12794646e-006 scale=1.00000000,1.00000000,0.999999940 id=211208536 "aligntoground"="0" "class"="Model" "collisiontype"="0" "damping"="0.000000000,0.000000000" "friction"="0.000000000,0.000000000" "gravity"="0" "intensity"="1.0000000000000000" "linearoffset"="0.310000002,0.400000006,0.699999988" "mass"="0.00000000000000000" "name"="light_directional_1" "order"="0" "range"="500.00000000000000" "reloadafterscript"="1" "resolution"="2" "shadowdistance"="6.00000000,20.0000000,100.000000" }
  19. Ah fantastic. Thanks Lumooja. The Windmill now works fine. But still no lighting. I've even integrated the LuaTools function of yours from this post: http://leadwerks.com/werkspace/index.php?/topic/431-2-3-sync/page__view__findpost__p__5053 Sort of running out of ideas. Right now I'm doign a force update of the SDK and will see how that goes.
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