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wh1sp3r

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Posts posted by wh1sp3r

  1. Hey, I am working on a tool for my team and perhaps, i will share it too :)

     

    So, what is it ? ;)

    It's a editor, where you can design whole game effect like explosions, dust, animations with lights and sounds.

    You can use a timeline to put emitters, lights, sounds here and make animations.

     

    You can make transitions between parameters, positions, so you are able to design a sequence of explosions and other animations.

     

    This is a first screenshot from app: It's not much, I am lazy to make better one, hehe

    post-13-12686106267521_thumb.jpg

     

    I am still on begining, but transitions are working now, you can see a timeline with keyframes for one emittor.

     

     

    How to play animations in your C++ app ? It's simple .. i will make a small library with few commands, and you will be able to play, pause, stop, parent this animation and get state if animation etc.

    Perhaps, i will make this library in lua too :D so, everybody can control it via messages for example.

    i hope, this app will be usefull ;-)

  2. these commands doesn't exist in Leadwerks actually :) you have to use a Win32 :P

     

    Graphics(WIDTH, HEIGHT);

    Leadwerks_HWND = GetActiveWindow(); // there should be FindWindow or something, GetActiveWindow in not good, lol :D

    SetWindowLongA(Leadwerks_HWND,GWL_STYLE,WS_VISIBLE|WS_CHILDWINDOW);

    SetWindowPos(Leadwerks_HWND,0,0,0,WIDTH,HEIGHT,0);

    SetParent(Leadwerks_HWND, (HWND) ANOTHER_HWND);

  3. Hey,

    i have problem to make a grass, which is good for sway shader :( whole grass polygon is usually moving .. but i don't want to move with grass roots, how can i make it 3ds max ? It's somekind of game with pivot ? :) thank you :)

  4. Rick: hmm. i thought, i can change texture on instanced models .. because i thought, instanced models = models have shared vertices, normals, colours, uv data only :) should be possible to change texture or this is different technique ?

  5. SM 3.0 is just minimal .. why ? because he's using pixel shader's commands in vertex shader, which is allowed only in 3.0+ .. These commands are used to render terrain .. so it will be harder to remake it. ... so i think, It's possible to make it for SM2.0+ cards, but terrain and perhaps some posteffect won't work.

  6. UpdateController has crouch as last parameter.

     

    parameters are (controller, flt angle, flt move, flt strafe, flt jump, flt maxacceleration, int iterations, int crouchmode)

    so, pass your variable to the last parameter :)

  7. ok, i made application for Agrror and he is happy :) hehe

     

    Here is, how it looks like B)

    post-13-12672970959489_thumb.jpg

     

    User can click on Check updates, when new updates exists, it will ask you, if you want to update.

    Application on right side is for server. You can choose a folder, which will be synchronized with server and when It's done, updater knows about it. So, what you have in folder on HDD :P It's on server :) You can deselect folders, which you don't want to sync.

     

    It's using MD5 for checking, if files are different :)

    if anybody is interested, i will sell it for 9€ only :) i can modify it, as you want.

    Just contact me via PM.

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