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Posts posted by wh1sp3r
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Hey, I am working on a tool for my team and perhaps, i will share it too
So, what is it ?
It's a editor, where you can design whole game effect like explosions, dust, animations with lights and sounds.
You can use a timeline to put emitters, lights, sounds here and make animations.
You can make transitions between parameters, positions, so you are able to design a sequence of explosions and other animations.
This is a first screenshot from app: It's not much, I am lazy to make better one, hehe
I am still on begining, but transitions are working now, you can see a timeline with keyframes for one emittor.
How to play animations in your C++ app ? It's simple .. i will make a small library with few commands, and you will be able to play, pause, stop, parent this animation and get state if animation etc.
Perhaps, i will make this library in lua too so, everybody can control it via messages for example.
i hope, this app will be usefull ;-)
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perhaps .. render object in different world .. take image and set alpha and paste it back, lol
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try Tools->Options->Project and Solutions->VC++ Directories .. you can change it there
+ delete old one ..
EDIT: ah .. it's about variable, damn, don't know
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these commands doesn't exist in Leadwerks actually you have to use a Win32
Graphics(WIDTH, HEIGHT);
Leadwerks_HWND = GetActiveWindow(); // there should be FindWindow or something, GetActiveWindow in not good, lol
SetWindowLongA(Leadwerks_HWND,GWL_STYLE,WS_VISIBLE|WS_CHILDWINDOW);
SetWindowPos(Leadwerks_HWND,0,0,0,WIDTH,HEIGHT,0);
SetParent(Leadwerks_HWND, (HWND) ANOTHER_HWND);
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yes, you can. Just get Leadwerks window handle and parent it with your form
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Hey,
i have problem to make a grass, which is good for sway shader whole grass polygon is usually moving .. but i don't want to move with grass roots, how can i make it 3ds max ? It's somekind of game with pivot ? thank you
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hm, only good way is copy model, and add big random number to its name and load it, lol.
or parameter in LoadModel with be fine ;-)
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Michael, what about saturation ? perhaps, if you satururate image more, you will get result like top image, or perhaps, warm pallete colours ... It's always about playing with colours, lol
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Rick: hmm. i thought, i can change texture on instanced models .. because i thought, instanced models = models have shared vertices, normals, colours, uv data only should be possible to change texture or this is different technique ?
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1/ welding ? You can use ParentEntity for armor, weapons etc.
2/ PaintEntity command
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just redownload new updater for 2.31 in Download section
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I modified your code and add PaintEntity = crash with zero message.
It contains your new dll.
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Hi Josh,
Yes, it works .. i will check, what's wrong with my code now
EDIT:try paint your emitter with .. for example smoke.mat from SDK
It crashes, when i paint emittor
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Hello Josh, i still got same error.
Message 0 and crash. I am using only one world at this moment, i will try it with another specialy for emitter.
EDIT: if i use another world for emmiters .. no message, no error and no emitter visible
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when you make a game there will be more suitable computers ;-) hehe .. after .... few years.
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yes Rick .. there are lots of mysteries in lua ... strange crashes, strange errors, strange object disappearng ..
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but why need to run LE on 2.0 SM cards ? i think .. 70%+ have SM3.0+ today, perhaps more .. It's a waste of time to develop engine for older systems
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SM 3.0 is just minimal .. why ? because he's using pixel shader's commands in vertex shader, which is allowed only in 3.0+ .. These commands are used to render terrain .. so it will be harder to remake it. ... so i think, It's possible to make it for SM2.0+ cards, but terrain and perhaps some posteffect won't work.
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please please please please please
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hehe, that's a good idea to join noncollision model with character controller you are able to apply forces ... i hate this workarounds ...
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what's a command eqvivalent for this C command ?
thank you
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UpdateController has crouch as last parameter.
parameters are (controller, flt angle, flt move, flt strafe, flt jump, flt maxacceleration, int iterations, int crouchmode)
so, pass your variable to the last parameter
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ok, i made application for Agrror and he is happy hehe
Here is, how it looks like B)
User can click on Check updates, when new updates exists, it will ask you, if you want to update.
Application on right side is for server. You can choose a folder, which will be synchronized with server and when It's done, updater knows about it. So, what you have in folder on HDD It's on server You can deselect folders, which you don't want to sync.
It's using MD5 for checking, if files are different
if anybody is interested, i will sell it for 9€ only i can modify it, as you want.
Just contact me via PM.
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Particle Studio
in Showcase
Posted
ok It's still lots of work, but i will show something soon ,hehe