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wh1sp3r

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Posts posted by wh1sp3r

  1. You can't run debug apps on other systems as it's using debug redistributable libraries. It will be only running on system with Visual studio installed ( with same toolset version ). If you need tu run it, just include toolset debug libraries with app. ( msvcXXXd.dll, etc ( 'd' in the end ) ) and it will work. You can see, different version of Visual studio is using different toolset version as libraries are newer. You can set one version everywhere, for example v100 and include debug libraries with debug exe.

  2. make a shader , where you can write a position of the pixel in WorldViewProjection into rendertarget. Then, you can read rendertarget and set positions to all your boxes into right position :(

     

    just a theory, lol

  3. Warning: Failed to load heightmap "default_height.raw".

    Warning: Failed to load texture "default_alpha.dds": Path not found.

    Warning: Failed to load alphamap "default_alpha.dds".

     

    i see some textures missing, perhaps, that's a reason for crash

     

    and perhaps, your terrain textures and heightmap is stored in folder with long path ( with UNICODE characters ) it will nto find them, try to store your application for example to C:app

  4. I am not sure about what i say now, BUT

     

    you should use near camera more than 1.0, why ?

     

    Let's say, our depth map is 8 bit, that's 256 levels.

    We set near 1 and far 10, that's 10 levels.

     

    10/256 = 0.039 per bit.

     

    when you set near to 0.1 and far 10, that's 100 levels

     

    100/256 = 0.39 per bit .. worse precision.

     

    Shadows will be more squared. There will be bigger steps in depth map.

  5. packer will not help too :-)

    i remember a day ( years ago ), i cracked 3d world studio ( josh knows about it. i warned him about protection ) and he used packer. exe is crypted, but still, it not crypted in memory :-) i dont know about todays packers.... but years ago, it was not so good

     

    flexman, it is good idea, but you have to still store complete password in setzipstreampassword, thats a weak part

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