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Posts posted by wh1sp3r
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You can't run debug apps on other systems as it's using debug redistributable libraries. It will be only running on system with Visual studio installed ( with same toolset version ). If you need tu run it, just include toolset debug libraries with app. ( msvcXXXd.dll, etc ( 'd' in the end ) ) and it will work. You can see, different version of Visual studio is using different toolset version as libraries are newer. You can set one version everywhere, for example v100 and include debug libraries with debug exe.
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what about texture atlas ? .)
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why don't you support 32bit indexes ?
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maybe, you should update your AMD driver
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make a shader , where you can write a position of the pixel in WorldViewProjection into rendertarget. Then, you can read rendertarget and set positions to all your boxes into right position
just a theory, lol
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Warning: Failed to load heightmap "default_height.raw".
Warning: Failed to load texture "default_alpha.dds": Path not found.
Warning: Failed to load alphamap "default_alpha.dds".
i see some textures missing, perhaps, that's a reason for crash
and perhaps, your terrain textures and heightmap is stored in folder with long path ( with UNICODE characters ) it will nto find them, try to store your application for example to C:app
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it's nice, but 5 fps with +- 1 250 000 poly ? hehe
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i am happy as i can buy it as academic license
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for intelisence and highlighting, i am using Visual Assist X perfect tool, i can't live without it.
Also, it has refractoring functions, it makes your life easier
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http://www.codeproject.com/Articles/9815/Visual-Leak-Detector-Enhanced-Memory-Leak-Detectio
I am using it a lot, it will display all memory leaks + call stack, so you know exactly, where leak was found.
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That's fine when it meets my requirements, i will buy it. That means, i will not buy initial version, lol .. i will watch, how it will be going.
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Well, i welcome a multiplatform ability, but i am really not interested in mobile developing.
So, LE2 will lay in the dust with all members, who don't want to develop for mobile devices?
OK then.
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hmmm , so when will LE4 be released ? i will happily jump over LE3.
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i don't know, how other developers do it, but there is a trick. Let's say, you can make cockpit 2 times bigger but with depth write disabled.
If i remember, Josh is using it too for handswithweapon model in LE. Not sure, how it will look like with cockpit, lol.
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I am not sure about what i say now, BUT
you should use near camera more than 1.0, why ?
Let's say, our depth map is 8 bit, that's 256 levels.
We set near 1 and far 10, that's 10 levels.
10/256 = 0.039 per bit.
when you set near to 0.1 and far 10, that's 100 levels
100/256 = 0.39 per bit .. worse precision.
Shadows will be more squared. There will be bigger steps in depth map.
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haha, lol.. that's why i can't compile it
i give up i can't find, where compiled part begins and where end, because i need more time.
this is great technique.
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ok, this is very interesting .. i can't even compile that script, but LE can run it, lol, i will have a look tommorow
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packer will not help too :-)
i remember a day ( years ago ), i cracked 3d world studio ( josh knows about it. i warned him about protection ) and he used packer. exe is crypted, but still, it not crypted in memory :-) i dont know about todays packers.... but years ago, it was not so good
flexman, it is good idea, but you have to still store complete password in setzipstreampassword, thats a weak part
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there is decompiler for lua so compiled lua will not help
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"Congratulations!
You hacked my password and can get reward: the obfuscator script!
You know how to crack it, so you can improve it."
I am da HACKER !
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looks like, his cracked version of LE did not work ..
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wtf is going here
I was away a some time ... and wtf you Lumooja, why you changed your nice nickname to this horrible one ?
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Please help my friends
in Tech Talk
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