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Posts posted by wh1sp3r
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ha ha ha .. messy ...
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Josh, i have installed R2 hm hm .. i will try it install again ...
EDIT: i installed it into different folder and it seems it's working now
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as you wish...
Screenshot attached .. Clean installation....the red thing is selected object. i can't see any object, terrain, skybox .. nothing... i can see only vegetation, which is disappearing in front of camera ... that's all.
I have 10.4 ATI drivers, ATI5780....
Log for you:
Leadwerks Engine 2.32 Initializing Renderer... OpenGL Version: 3.2.9756 Compatibility Profile Context GLSL Version: 1.50 Render device: ATI Radeon HD 5800 Series Vendor: ATI Technologies Inc. DrawBuffers2 supported: 1 16 texture units supported. GPU instancing supported: 1 Max batch size: 32 Shader model 4.0 supported: 1 Conditional render supported: 0 Loading shader "d:/leadwerks sdk/techdemo folder/shaders/query.vert", ""... Invoking script "D:/Leadwerks SDK/Scripts/start/collisions.lua"... Invoking script "D:/Leadwerks SDK/Scripts/start/fliphook.lua"... Invoking script "D:/Leadwerks SDK/Scripts/start/globals.lua"... Loading shader "", "incbin::../../TerrainColorAndLight.frag"... Loading shader "", "incbin::../../TerrainColorAndLight.frag"... Loading texture "d:/leadwerks sdk/techdemo folder/modely/entities/light/directional/light_directional_icon.dds"... Loading model "d:/leadwerks sdk/techdemo folder/modely/entities/light/directional/light_directional.gmf"... Loading mesh "d:/leadwerks sdk/techdemo folder/modely/entities/light/directional/light_directional.gmf"... Loading material "d:/leadwerks sdk/techdemo folder/materialy/effects/invisible.mat"... Loading script "d:/leadwerks sdk/techdemo folder/modely/entities/light/directional/light_directional.lua"... Creating class light_directional Loading shader "d:/leadwerks sdk/techdemo folder/shaders/postfilters/postfilter.vert", "d:/leadwerks sdk/techdemo folder/shaders/postfilters/clearcolor.frag"... Loading shader "d:/leadwerks sdk/techdemo folder/shaders/guide.vert", "d:/leadwerks sdk/techdemo folder/shaders/editor/guide.frag"... Loading shader "d:/leadwerks sdk/techdemo folder/shaders/pointentity.vert", "d:/leadwerks sdk/techdemo folder/shaders/pointentity.frag"... Loading shader "d:/leadwerks sdk/techdemo folder/shaders/guide.vert", "d:/leadwerks sdk/techdemo folder/shaders/editor/grid.frag"... Loading shader "incbin::../../selection.vert", "incbin::../../selection.frag"... Loading shader "d:/leadwerks sdk/techdemo folder/shaders/postfilters/postfilter.vert", "d:/leadwerks sdk/techdemo folder/shaders/postfilters/depthblit.frag"... Loading texture "incbin::noise.dds"... Loading shader "d:/leadwerks sdk/techdemo folder/shaders/postfilters/postfilter.vert", "d:/leadwerks sdk/techdemo folder/shaders/lighting/directionallight.frag"... Loading shader "d:/leadwerks sdk/techdemo folder/shaders/postfilters/postfilter.vert", "d:/leadwerks sdk/techdemo folder/shaders/postfilters/presets/postfilter_bloom_hdr.frag"... Loading shader "d:/leadwerks sdk/techdemo folder/shaders/postfilters/postfilter.vert", "d:/leadwerks sdk/techdemo folder/shaders/postfilters/bloomblurx.frag"... Loading shader "d:/leadwerks sdk/techdemo folder/shaders/postfilters/postfilter.vert", "d:/leadwerks sdk/techdemo folder/shaders/postfilters/bloomblury.frag"... Loading shader "d:/leadwerks sdk/techdemo folder/shaders/postfilters/postfilter.vert", "d:/leadwerks sdk/techdemo folder/shaders/postfilters/irisadjustmentblend.frag"... Loading texture "incbin::Arial9.dds"... Freeing class light_directional Deleting mesh reference "d:/leadwerks sdk/techdemo folder/modely/entities/light/directional/light_directional.gmf" Deleting material reference "d:/leadwerks sdk/techdemo folder/materialy/effects/invisible.mat" Invoking script "D:/Leadwerks SDK/Scripts/start/collisions.lua"... Invoking script "D:/Leadwerks SDK/Scripts/start/fliphook.lua"... Invoking script "D:/Leadwerks SDK/Scripts/start/globals.lua"... Deleting model reference "d:/leadwerks sdk/techdemo folder/modely/entities/light/directional/light_directional.gmf". Loading texture "d:/leadwerks sdk/techdemo folder/modely/entities/light/spot/light_spot_icon.dds"... Loading model "d:/leadwerks sdk/techdemo folder/modely/entities/light/spot/light_spot.gmf"... Loading mesh "d:/leadwerks sdk/techdemo folder/modely/entities/light/spot/light_spot.gmf"... Loading material "d:/leadwerks sdk/techdemo folder/materialy/effects/invisible.mat"... Loading script "d:/leadwerks sdk/techdemo folder/modely/entities/light/spot/light_spot.lua"... Creating class light_spot Loading model "d:/leadwerks sdk/models/underground/underground_tunnel_straight.gmf"... Loading mesh "d:/leadwerks sdk/models/underground/underground_tunnel_straight.gmf"... Loading material "d:/leadwerks sdk/models/underground/tunnel.mat"... Loading texture "d:/leadwerks sdk/models/underground/tunnel.dds"... Loading texture "d:/leadwerks sdk/models/underground/tunneldot3.dds"... Loading shader "d:/leadwerks sdk/techdemo folder/shaders/mesh/mesh_diffuse_bumpmap.vert", "d:/leadwerks sdk/techdemo folder/shaders/mesh/mesh_diffuse_bumpmap_specular.frag"... Loading material "d:/leadwerks sdk/models/underground/tunnelfloor.mat"... Loading texture "d:/leadwerks sdk/models/underground/tunnelfloor.dds"... Loading texture "d:/leadwerks sdk/models/underground/tunnelfloordot3.dds"... Loading script "d:/leadwerks sdk/models/underground/underground_tunnel_straight.lua"... Creating class underground_tunnel_straight Loading model "d:/leadwerks sdk/models/underground/underground_tunnel_fancage.gmf"... Loading mesh "d:/leadwerks sdk/models/underground/underground_tunnel_fancage.gmf"... Loading material "d:/leadwerks sdk/models/underground/fan1.mat"... Loading texture "d:/leadwerks sdk/models/underground/fan1.dds"... Loading texture "d:/leadwerks sdk/models/underground/fan1dot3.dds"... Loading script "d:/leadwerks sdk/models/underground/underground_tunnel_fancage.lua"... Creating class underground_tunnel_fancage Loading model "d:/leadwerks sdk/models/underground/underground_tunnel_fanblades.gmf"... Loading mesh "d:/leadwerks sdk/models/underground/underground_tunnel_fanblades.gmf"... Loading script "d:/leadwerks sdk/models/underground/underground_tunnel_fanblades.lua"... Creating class underground_tunnel_fanblades Loading sound "d:/leadwerks sdk/sound/ambient/ventilation_duct_05.ogg"... Loading model "d:/leadwerks sdk/techdemo folder/modely/entities/environment/atmosphere/environment_atmosphere.gmf"... Loading mesh "d:/leadwerks sdk/techdemo folder/modely/entities/environment/atmosphere/environment_atmosphere.gmf"... Loading script "d:/leadwerks sdk/techdemo folder/modely/entities/environment/atmosphere/environment_atmosphere.lua"... Creating class environment_atmosphere Loading material "d:/leadwerks sdk/techdemo folder/materialy/sky/fullskiesblueclear0016_2_l.mat"... Loading texture "d:/leadwerks sdk/techdemo folder/materialy/sky/fullskiesblueclear0016_2_l.dds"... Loading shader "d:/leadwerks sdk/techdemo folder/shaders/mesh/skybox.vert", "d:/leadwerks sdk/techdemo folder/shaders/mesh/skybox.frag"... Loading model "d:/leadwerks sdk/models/underground/underground_tunnel_t.gmf"... Loading mesh "d:/leadwerks sdk/models/underground/underground_tunnel_t.gmf"... Loading script "d:/leadwerks sdk/models/underground/underground_tunnel_t.lua"... Creating class underground_tunnel_t Loading model "d:/leadwerks sdk/models/props/switch/switch.gmf"... Loading mesh "d:/leadwerks sdk/models/props/switch/switch.gmf"... Loading material "d:/leadwerks sdk/models/props/switch/switch.mat"... Loading texture "d:/leadwerks sdk/models/props/switch/switch.dds"... Loading texture "d:/leadwerks sdk/models/props/switch/switchdot3.dds"... Loading texture "d:/leadwerks sdk/models/props/switch/switchglow_on.dds"... Loading texture "d:/leadwerks sdk/models/props/switch/switchglow_off.dds"... Loading shader "d:/leadwerks sdk/techdemo folder/shaders/mesh/mesh_diffuse_bumpmap.vert", "d:/leadwerks sdk/models/props/switch/switch.frag"... Loading script "d:/leadwerks sdk/models/props/switch/switch.lua"... Creating class switch Loading sound "d:/leadwerks sdk/tutorials/lesson06/switch.wav"... Loading model "d:/leadwerks sdk/techdemo folder/modely/entities/environment/emitter/environment_emitter.gmf"... Loading mesh "d:/leadwerks sdk/techdemo folder/modely/entities/environment/emitter/environment_emitter.gmf"... Loading script "d:/leadwerks sdk/techdemo folder/modely/entities/environment/emitter/environment_emitter.lua"... Creating class environment_emitter Loading material "d:/leadwerks sdk/models/props/firepit/smoke.mat"... Loading texture "d:/leadwerks sdk/models/props/firepit/smoke.dds"... Loading shader "d:/leadwerks sdk/techdemo folder/shaders/particles/particles.vert", "d:/leadwerks sdk/techdemo folder/shaders/particles/particles.frag"... Loading material "d:/leadwerks sdk/techdemo folder/materialy/effects/particles/softdust.mat"... Loading texture "d:/leadwerks sdk/techdemo folder/materialy/effects/particles/smoke.dds"... Loading shader "d:/leadwerks sdk/techdemo folder/shaders/particles/particles.vert", "d:/leadwerks sdk/techdemo folder/shaders/particles/softparticles.frag"... Loading model "d:/leadwerks sdk/models/underground/underground_tunnel_doorway.gmf"... Loading mesh "d:/leadwerks sdk/models/underground/underground_tunnel_doorway.gmf"... Loading material "d:/leadwerks sdk/models/underground/concrete.mat"... Loading texture "d:/leadwerks sdk/models/underground/concrete.dds"... Loading texture "d:/leadwerks sdk/models/underground/concretedot3.dds"... Loading script "d:/leadwerks sdk/models/underground/underground_tunnel_doorway.lua"... Creating class underground_tunnel_doorway Loading model "d:/leadwerks sdk/models/trim/fixtures/cagelight/fixture_cagelight.gmf"... Loading mesh "d:/leadwerks sdk/models/trim/fixtures/cagelight/fixture_cagelight.gmf"... Loading material "d:/leadwerks sdk/models/trim/fixtures/cagelight/cagebulb.mat"... Loading texture "d:/leadwerks sdk/models/trim/fixtures/cagelight/cagebulb.dds"... Loading shader "d:/leadwerks sdk/techdemo folder/shaders/mesh/mesh_diffuse.vert", "d:/leadwerks sdk/techdemo folder/shaders/mesh/mesh_diffuse_glow.frag"... Loading material "d:/leadwerks sdk/models/trim/fixtures/cagelight/cagelight.mat"... Loading texture "d:/leadwerks sdk/models/trim/fixtures/cagelight/cagelight.dds"... Loading texture "d:/leadwerks sdk/models/trim/fixtures/cagelight/cagelightdot3.dds"... Loading shader "d:/leadwerks sdk/techdemo folder/shaders/mesh/mesh_diffuse_bumpmap.vert", "d:/leadwerks sdk/techdemo folder/shaders/mesh/mesh_diffuse_bumpmap.frag"... Loading material "d:/leadwerks sdk/models/trim/fixtures/cagelight/cagelight_shadow.mat"... Loading texture "d:/leadwerks sdk/models/trim/fixtures/cagelight/cagelight_shadow.dds"... Loading shader "d:/leadwerks sdk/techdemo folder/shaders/mesh/mesh_diffuse.vert", "d:/leadwerks sdk/models/trim/fixtures/cagelight/cagelight_shadow.frag"... Loading script "d:/leadwerks sdk/models/trim/fixtures/cagelight/fixture_cagelight.lua"... Creating class fixture_cagelight Loading sound "d:/leadwerks sdk/sound/ambient/ambient_lighthum.ogg"... Loading model "d:/leadwerks sdk/models/entities/info/ai/node/info_ai_node.gmf"... Loading mesh "d:/leadwerks sdk/models/entities/info/ai/node/info_ai_node.gmf"... Loading script "d:/leadwerks sdk/models/entities/info/ai/node/info_ai_node.lua"... Creating class info_ai_node Loading texture "d:/leadwerks sdk/techdemo folder/modely/entities/light/ambient/light_ambient_icon.dds"... Loading model "d:/leadwerks sdk/techdemo folder/modely/entities/light/ambient/light_ambient.gmf"... Loading mesh "d:/leadwerks sdk/techdemo folder/modely/entities/light/ambient/light_ambient.gmf"... Loading script "d:/leadwerks sdk/techdemo folder/modely/entities/light/ambient/light_ambient.lua"... Creating class light_ambient Loading model "d:/leadwerks sdk/models/trim/doors/door_metal01.gmf"... Loading mesh "d:/leadwerks sdk/models/trim/doors/door_metal01.gmf"... Loading material "d:/leadwerks sdk/models/trim/doors/door1.mat"... Loading texture "d:/leadwerks sdk/models/trim/doors/door1.dds"... Loading texture "d:/leadwerks sdk/models/trim/doors/door1dot3.dds"... Loading script "d:/leadwerks sdk/models/trim/doors/door_metal01.lua"... Creating class door_metal01 Loading model "d:/leadwerks sdk/models/trim/fixtures/hanginglight/fixture_hanginglight.gmf"... Loading mesh "d:/leadwerks sdk/models/trim/fixtures/hanginglight/fixture_hanginglight.gmf"... Loading material "d:/leadwerks sdk/models/underground/hanglight.mat"... Loading texture "d:/leadwerks sdk/models/underground/hanglight.dds"... Loading texture "d:/leadwerks sdk/models/underground/hanglightdot3.dds"... Loading texture "d:/leadwerks sdk/models/underground/hanglightglow.dds"... Loading shader "d:/leadwerks sdk/techdemo folder/shaders/mesh/mesh_diffuse_bumpmap.vert", "d:/leadwerks sdk/techdemo folder/shaders/mesh/mesh_diffuse_bumpmap_glow.frag"... Loading script "d:/leadwerks sdk/models/trim/fixtures/hanginglight/fixture_hanginglight.lua"... Creating class fixture_hanginglight Loading model "d:/leadwerks sdk/models/underground/underground_room01.gmf"... Loading mesh "d:/leadwerks sdk/models/underground/underground_room01.gmf"... Loading material "d:/leadwerks sdk/models/underground/wall1.mat"... Loading texture "d:/leadwerks sdk/models/underground/wall1.dds"... Loading texture "d:/leadwerks sdk/models/underground/wall1dot3.dds"... Loading material "d:/leadwerks sdk/models/underground/fence.mat"... Loading texture "d:/leadwerks sdk/models/underground/fence.dds"... Loading texture "d:/leadwerks sdk/models/underground/fencedot3.dds"... Loading shader "d:/leadwerks sdk/techdemo folder/shaders/mesh/mesh_diffuse_bumpmap.vert", "d:/leadwerks sdk/techdemo folder/shaders/mesh/mesh_diffuse_bumpmap_specular_alphatest.frag"... Loading shader "d:/leadwerks sdk/techdemo folder/shaders/mesh/mesh_shadow.vert", "d:/leadwerks sdk/techdemo folder/shaders/mesh/mesh_shadow.frag"... Loading material "d:/leadwerks sdk/models/underground/poles1.mat"... Loading texture "d:/leadwerks sdk/models/underground/poles1.dds"... Loading texture "d:/leadwerks sdk/models/underground/poles1dot3.dds"... Loading material "d:/leadwerks sdk/models/underground/stairs.mat"... Loading texture "d:/leadwerks sdk/models/underground/stairs.dds"... Loading texture "d:/leadwerks sdk/models/underground/stairsdot3.dds"... Loading script "d:/leadwerks sdk/models/underground/underground_room01.lua"... Creating class underground_room01 Loading model "d:/leadwerks sdk/models/props/locker/props_locker.gmf"... Loading mesh "d:/leadwerks sdk/models/props/locker/props_locker.gmf"... Loading material "d:/leadwerks sdk/models/props/locker/locker.mat"... Loading texture "d:/leadwerks sdk/models/props/locker/locker.dds"... Loading texture "d:/leadwerks sdk/models/props/locker/lockerdot3.dds"... Loading script "d:/leadwerks sdk/models/props/locker/props_locker.lua"... Creating class props_locker Loading model "d:/leadwerks sdk/models/props/locker/props_locker_door.gmf"... Loading mesh "d:/leadwerks sdk/models/props/locker/props_locker_door.gmf"... Loading script "d:/leadwerks sdk/models/props/locker/props_locker_door.lua"... Creating class props_locker_door Freeing class props_locker_door Loading model "d:/leadwerks sdk/models/props/locker/props_locker_door.gmf"... Loading mesh "d:/leadwerks sdk/models/props/locker/props_locker_door.gmf"... Loading script "d:/leadwerks sdk/models/props/locker/props_locker_door.lua"... Creating class props_locker_door Loading model "d:/leadwerks sdk/models/underground/underground_room02.gmf"... Loading mesh "d:/leadwerks sdk/models/underground/underground_room02.gmf"... Loading material "d:/leadwerks sdk/models/underground/pipes.mat"... Loading texture "d:/leadwerks sdk/models/underground/pipes.dds"... Loading texture "d:/leadwerks sdk/models/underground/pipesdot3.dds"... Loading material "d:/leadwerks sdk/models/underground/floor.mat"... Loading texture "d:/leadwerks sdk/models/underground/floor.dds"... Loading texture "d:/leadwerks sdk/models/underground/floordot3.dds"... Loading material "d:/leadwerks sdk/models/underground/rebar.mat"... Loading texture "d:/leadwerks sdk/models/underground/rebar.dds"... Loading texture "d:/leadwerks sdk/models/underground/rebardot3.dds"... Loading material "d:/leadwerks sdk/models/underground/door1.mat"... Loading texture "d:/leadwerks sdk/models/underground/door1.dds"... Loading texture "d:/leadwerks sdk/models/underground/door1dot3.dds"... Loading material "d:/leadwerks sdk/models/underground/controller.mat"... Loading texture "d:/leadwerks sdk/models/underground/controller.dds"... Loading texture "d:/leadwerks sdk/models/underground/controllerdot3.dds"... Loading material "d:/leadwerks sdk/models/underground/hose1.mat"... Loading texture "d:/leadwerks sdk/models/underground/hose1.dds"... Loading texture "d:/leadwerks sdk/models/underground/hose1dot3.dds"... Loading material "d:/leadwerks sdk/models/underground/tanks1.mat"... Loading texture "d:/leadwerks sdk/models/underground/tanks1.dds"... Loading texture "d:/leadwerks sdk/models/underground/tanks1dot3.dds"... Loading material "d:/leadwerks sdk/models/underground/valve.mat"... Loading texture "d:/leadwerks sdk/models/underground/valve.dds"... Loading texture "d:/leadwerks sdk/models/underground/valvedot3.dds"... Loading material "d:/leadwerks sdk/models/underground/ducts.mat"... Loading texture "d:/leadwerks sdk/models/underground/ducts.dds"... Loading texture "d:/leadwerks sdk/models/underground/ductsdot3.dds"... Loading material "d:/leadwerks sdk/models/underground/coupler.mat"... Loading texture "d:/leadwerks sdk/models/underground/coupler.dds"... Loading texture "d:/leadwerks sdk/models/underground/couplerdot3.dds"... Loading script "d:/leadwerks sdk/models/underground/underground_room02.lua"... Creating class underground_room02 Loading texture "d:/leadwerks sdk/models/entities/info/camerapath/node/info_camera_node_icon.dds"... Loading model "d:/leadwerks sdk/models/entities/info/camerapath/node/info_camera_node.gmf"... Loading mesh "d:/leadwerks sdk/models/entities/info/camerapath/node/info_camera_node.gmf"... Loading script "d:/leadwerks sdk/models/entities/info/camerapath/node/info_camera_node.lua"... Creating class info_camera_node Deleting mesh reference "d:/leadwerks sdk/models/props/locker/props_locker_door.gmf" Deleting model reference "d:/leadwerks sdk/models/props/locker/props_locker_door.gmf". Deleting shader "d:/leadwerks sdk/techdemo folder/shaders/mesh/skybox.vert|d:/leadwerks sdk/techdemo folder/shaders/mesh/skybox.frag||120". Deleting material reference "d:/leadwerks sdk/techdemo folder/materialy/sky/fullskiesblueclear0016_2_l.mat" Loading shader "d:/leadwerks sdk/techdemo folder/shaders/mesh/mesh_shadow.vert", ""... Loading shader "d:/leadwerks sdk/techdemo folder/shaders/postfilters/postfilter.vert", "d:/leadwerks sdk/techdemo folder/shaders/lighting/ambientlight.frag"... Loading shader "d:/leadwerks sdk/techdemo folder/shaders/lighting/lightvolume.vert", "d:/leadwerks sdk/techdemo folder/shaders/lighting/pointlight.frag"... Loading shader "d:/leadwerks sdk/techdemo folder/shaders/lighting/lightvolume.vert", "d:/leadwerks sdk/techdemo folder/shaders/lighting/spotlight.frag"... Loading shader "d:/leadwerks sdk/techdemo folder/shaders/postfilters/postfilter.vert", "d:/leadwerks sdk/techdemo folder/shaders/postfilters/postfilter.frag"...
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i still see no terrain and object are disapearing in front of camera, no skybox and i can'T see any object except trees
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i would like to see a roadmap of engine, at least, we will know, where engine is going, what should be done and what is in progress .. i like to be informed and have a overview
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i can say, nobody is interested in Blitz3D here, lol
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design a terrain parts in 3D program .. load them, write shader for heightmaps .. done.
problem is you can't copy object, only make instance ... = problem
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problem is, it can't display C++/CLI Intelisense
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i said, try it yourself make own terrain, don't use LE terrain.
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1. you can pay with paypal or google checkout
2. You will get LE SDK (headers for bmx, c++ ), tools for converting models, textures, Editor, Access to the forum = support, free models, sounds, code from Download section
3. i think, It's not needed It's up to you.
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as i know, you are not provide a source. so there is no possibility to integrate with speedtree. am i right?
I am not owner of Speedtree -> I don't have source, but if you buy ST, you will get library for loading their trees into engine.
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you have to buy SpeedTree sdk and will have the plugin, which you have to implement self into engine.
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you can make them self It's not that big problem, but you need a own editor for that, that's could be a problem.
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hmm yes, Carl is right .. I am slow, because I am working on more stuff at the same time.
I have new ideas for particle editor, so i decided rewrite it
if you have any ideas, what it should do, it's a great time to write it there before I start again.
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Blitz3d ? lol, it still exists ?
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1. you can use decals for small areas with different textures too there is lots of ways
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Hey, i have problem read pixels from the screen, could you please check it ?
It's an small example
where is a black place .. it shows different values. On bottom of screen, there are lots of colours and it shows zeros, lol
perhaps, I am doing it wrong, don't know thank you
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i made few changes and It's not PBO problem.
It's glReadPixels command problem. if i use it without any PBO, it returns wrong colours.
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I have problem with Reading pixels from PBO.
This is a example project. You have to set a abstract path to your SDK.
If you run it, you will see a skybox and white-black small images. This images should be on position, where green colour is bigger than 240, but ... looks like, It's flipped and buffer is repeating three, four times ...
why ?
Thank you for help
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i understand now, yes
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why 0.5 ?
Version 2.32r4
in General Discussion
Posted
nice shadows