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wh1sp3r

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Posts posted by wh1sp3r

  1. as you wish...

     

    Screenshot attached .. Clean installation....the red thing is selected object. i can't see any object, terrain, skybox .. nothing... i can see only vegetation, which is disappearing in front of camera ... that's all.

    I have 10.4 ATI drivers, ATI5780....

     

    Log for you:

    Leadwerks Engine 2.32
    Initializing Renderer...
    OpenGL Version: 3.2.9756 Compatibility Profile Context
    GLSL Version: 1.50
    Render device: ATI Radeon HD 5800 Series
    Vendor: ATI Technologies Inc.
    DrawBuffers2 supported: 1
    16 texture units supported.
    GPU instancing supported: 1
    Max batch size: 32
    Shader model 4.0 supported: 1
    Conditional render supported: 0
    Loading shader "d:/leadwerks sdk/techdemo folder/shaders/query.vert", ""...
    Invoking script "D:/Leadwerks SDK/Scripts/start/collisions.lua"...
    Invoking script "D:/Leadwerks SDK/Scripts/start/fliphook.lua"...
    Invoking script "D:/Leadwerks SDK/Scripts/start/globals.lua"...
    Loading shader "", "incbin::../../TerrainColorAndLight.frag"...
    Loading shader "", "incbin::../../TerrainColorAndLight.frag"...
    Loading texture "d:/leadwerks sdk/techdemo folder/modely/entities/light/directional/light_directional_icon.dds"...
    Loading model "d:/leadwerks sdk/techdemo folder/modely/entities/light/directional/light_directional.gmf"...
    Loading mesh "d:/leadwerks sdk/techdemo folder/modely/entities/light/directional/light_directional.gmf"...
    Loading material "d:/leadwerks sdk/techdemo folder/materialy/effects/invisible.mat"...
    Loading script "d:/leadwerks sdk/techdemo folder/modely/entities/light/directional/light_directional.lua"...
    Creating class light_directional
    Loading shader "d:/leadwerks sdk/techdemo folder/shaders/postfilters/postfilter.vert", "d:/leadwerks sdk/techdemo folder/shaders/postfilters/clearcolor.frag"...
    Loading shader "d:/leadwerks sdk/techdemo folder/shaders/guide.vert", "d:/leadwerks sdk/techdemo folder/shaders/editor/guide.frag"...
    Loading shader "d:/leadwerks sdk/techdemo folder/shaders/pointentity.vert", "d:/leadwerks sdk/techdemo folder/shaders/pointentity.frag"...
    Loading shader "d:/leadwerks sdk/techdemo folder/shaders/guide.vert", "d:/leadwerks sdk/techdemo folder/shaders/editor/grid.frag"...
    Loading shader "incbin::../../selection.vert", "incbin::../../selection.frag"...
    Loading shader "d:/leadwerks sdk/techdemo folder/shaders/postfilters/postfilter.vert", "d:/leadwerks sdk/techdemo folder/shaders/postfilters/depthblit.frag"...
    Loading texture "incbin::noise.dds"...
    Loading shader "d:/leadwerks sdk/techdemo folder/shaders/postfilters/postfilter.vert", "d:/leadwerks sdk/techdemo folder/shaders/lighting/directionallight.frag"...
    Loading shader "d:/leadwerks sdk/techdemo folder/shaders/postfilters/postfilter.vert", "d:/leadwerks sdk/techdemo folder/shaders/postfilters/presets/postfilter_bloom_hdr.frag"...
    Loading shader "d:/leadwerks sdk/techdemo folder/shaders/postfilters/postfilter.vert", "d:/leadwerks sdk/techdemo folder/shaders/postfilters/bloomblurx.frag"...
    Loading shader "d:/leadwerks sdk/techdemo folder/shaders/postfilters/postfilter.vert", "d:/leadwerks sdk/techdemo folder/shaders/postfilters/bloomblury.frag"...
    Loading shader "d:/leadwerks sdk/techdemo folder/shaders/postfilters/postfilter.vert", "d:/leadwerks sdk/techdemo folder/shaders/postfilters/irisadjustmentblend.frag"...
    Loading texture "incbin::Arial9.dds"...
    Freeing class light_directional
    Deleting mesh reference "d:/leadwerks sdk/techdemo folder/modely/entities/light/directional/light_directional.gmf"
    Deleting material reference "d:/leadwerks sdk/techdemo folder/materialy/effects/invisible.mat"
    Invoking script "D:/Leadwerks SDK/Scripts/start/collisions.lua"...
    Invoking script "D:/Leadwerks SDK/Scripts/start/fliphook.lua"...
    Invoking script "D:/Leadwerks SDK/Scripts/start/globals.lua"...
    Deleting model reference "d:/leadwerks sdk/techdemo folder/modely/entities/light/directional/light_directional.gmf".
    Loading texture "d:/leadwerks sdk/techdemo folder/modely/entities/light/spot/light_spot_icon.dds"...
    Loading model "d:/leadwerks sdk/techdemo folder/modely/entities/light/spot/light_spot.gmf"...
    Loading mesh "d:/leadwerks sdk/techdemo folder/modely/entities/light/spot/light_spot.gmf"...
    Loading material "d:/leadwerks sdk/techdemo folder/materialy/effects/invisible.mat"...
    Loading script "d:/leadwerks sdk/techdemo folder/modely/entities/light/spot/light_spot.lua"...
    Creating class light_spot
    Loading model "d:/leadwerks sdk/models/underground/underground_tunnel_straight.gmf"...
    Loading mesh "d:/leadwerks sdk/models/underground/underground_tunnel_straight.gmf"...
    Loading material "d:/leadwerks sdk/models/underground/tunnel.mat"...
    Loading texture "d:/leadwerks sdk/models/underground/tunnel.dds"...
    Loading texture "d:/leadwerks sdk/models/underground/tunneldot3.dds"...
    Loading shader "d:/leadwerks sdk/techdemo folder/shaders/mesh/mesh_diffuse_bumpmap.vert", "d:/leadwerks sdk/techdemo folder/shaders/mesh/mesh_diffuse_bumpmap_specular.frag"...
    Loading material "d:/leadwerks sdk/models/underground/tunnelfloor.mat"...
    Loading texture "d:/leadwerks sdk/models/underground/tunnelfloor.dds"...
    Loading texture "d:/leadwerks sdk/models/underground/tunnelfloordot3.dds"...
    Loading script "d:/leadwerks sdk/models/underground/underground_tunnel_straight.lua"...
    Creating class underground_tunnel_straight
    Loading model "d:/leadwerks sdk/models/underground/underground_tunnel_fancage.gmf"...
    Loading mesh "d:/leadwerks sdk/models/underground/underground_tunnel_fancage.gmf"...
    Loading material "d:/leadwerks sdk/models/underground/fan1.mat"...
    Loading texture "d:/leadwerks sdk/models/underground/fan1.dds"...
    Loading texture "d:/leadwerks sdk/models/underground/fan1dot3.dds"...
    Loading script "d:/leadwerks sdk/models/underground/underground_tunnel_fancage.lua"...
    Creating class underground_tunnel_fancage
    Loading model "d:/leadwerks sdk/models/underground/underground_tunnel_fanblades.gmf"...
    Loading mesh "d:/leadwerks sdk/models/underground/underground_tunnel_fanblades.gmf"...
    Loading script "d:/leadwerks sdk/models/underground/underground_tunnel_fanblades.lua"...
    Creating class underground_tunnel_fanblades
    Loading sound "d:/leadwerks sdk/sound/ambient/ventilation_duct_05.ogg"...
    Loading model "d:/leadwerks sdk/techdemo folder/modely/entities/environment/atmosphere/environment_atmosphere.gmf"...
    Loading mesh "d:/leadwerks sdk/techdemo folder/modely/entities/environment/atmosphere/environment_atmosphere.gmf"...
    Loading script "d:/leadwerks sdk/techdemo folder/modely/entities/environment/atmosphere/environment_atmosphere.lua"...
    Creating class environment_atmosphere
    Loading material "d:/leadwerks sdk/techdemo folder/materialy/sky/fullskiesblueclear0016_2_l.mat"...
    Loading texture "d:/leadwerks sdk/techdemo folder/materialy/sky/fullskiesblueclear0016_2_l.dds"...
    Loading shader "d:/leadwerks sdk/techdemo folder/shaders/mesh/skybox.vert", "d:/leadwerks sdk/techdemo folder/shaders/mesh/skybox.frag"...
    Loading model "d:/leadwerks sdk/models/underground/underground_tunnel_t.gmf"...
    Loading mesh "d:/leadwerks sdk/models/underground/underground_tunnel_t.gmf"...
    Loading script "d:/leadwerks sdk/models/underground/underground_tunnel_t.lua"...
    Creating class underground_tunnel_t
    Loading model "d:/leadwerks sdk/models/props/switch/switch.gmf"...
    Loading mesh "d:/leadwerks sdk/models/props/switch/switch.gmf"...
    Loading material "d:/leadwerks sdk/models/props/switch/switch.mat"...
    Loading texture "d:/leadwerks sdk/models/props/switch/switch.dds"...
    Loading texture "d:/leadwerks sdk/models/props/switch/switchdot3.dds"...
    Loading texture "d:/leadwerks sdk/models/props/switch/switchglow_on.dds"...
    Loading texture "d:/leadwerks sdk/models/props/switch/switchglow_off.dds"...
    Loading shader "d:/leadwerks sdk/techdemo folder/shaders/mesh/mesh_diffuse_bumpmap.vert", "d:/leadwerks sdk/models/props/switch/switch.frag"...
    Loading script "d:/leadwerks sdk/models/props/switch/switch.lua"...
    Creating class switch
    Loading sound "d:/leadwerks sdk/tutorials/lesson06/switch.wav"...
    Loading model "d:/leadwerks sdk/techdemo folder/modely/entities/environment/emitter/environment_emitter.gmf"...
    Loading mesh "d:/leadwerks sdk/techdemo folder/modely/entities/environment/emitter/environment_emitter.gmf"...
    Loading script "d:/leadwerks sdk/techdemo folder/modely/entities/environment/emitter/environment_emitter.lua"...
    Creating class environment_emitter
    Loading material "d:/leadwerks sdk/models/props/firepit/smoke.mat"...
    Loading texture "d:/leadwerks sdk/models/props/firepit/smoke.dds"...
    Loading shader "d:/leadwerks sdk/techdemo folder/shaders/particles/particles.vert", "d:/leadwerks sdk/techdemo folder/shaders/particles/particles.frag"...
    Loading material "d:/leadwerks sdk/techdemo folder/materialy/effects/particles/softdust.mat"...
    Loading texture "d:/leadwerks sdk/techdemo folder/materialy/effects/particles/smoke.dds"...
    Loading shader "d:/leadwerks sdk/techdemo folder/shaders/particles/particles.vert", "d:/leadwerks sdk/techdemo folder/shaders/particles/softparticles.frag"...
    Loading model "d:/leadwerks sdk/models/underground/underground_tunnel_doorway.gmf"...
    Loading mesh "d:/leadwerks sdk/models/underground/underground_tunnel_doorway.gmf"...
    Loading material "d:/leadwerks sdk/models/underground/concrete.mat"...
    Loading texture "d:/leadwerks sdk/models/underground/concrete.dds"...
    Loading texture "d:/leadwerks sdk/models/underground/concretedot3.dds"...
    Loading script "d:/leadwerks sdk/models/underground/underground_tunnel_doorway.lua"...
    Creating class underground_tunnel_doorway
    Loading model "d:/leadwerks sdk/models/trim/fixtures/cagelight/fixture_cagelight.gmf"...
    Loading mesh "d:/leadwerks sdk/models/trim/fixtures/cagelight/fixture_cagelight.gmf"...
    Loading material "d:/leadwerks sdk/models/trim/fixtures/cagelight/cagebulb.mat"...
    Loading texture "d:/leadwerks sdk/models/trim/fixtures/cagelight/cagebulb.dds"...
    Loading shader "d:/leadwerks sdk/techdemo folder/shaders/mesh/mesh_diffuse.vert", "d:/leadwerks sdk/techdemo folder/shaders/mesh/mesh_diffuse_glow.frag"...
    Loading material "d:/leadwerks sdk/models/trim/fixtures/cagelight/cagelight.mat"...
    Loading texture "d:/leadwerks sdk/models/trim/fixtures/cagelight/cagelight.dds"...
    Loading texture "d:/leadwerks sdk/models/trim/fixtures/cagelight/cagelightdot3.dds"...
    Loading shader "d:/leadwerks sdk/techdemo folder/shaders/mesh/mesh_diffuse_bumpmap.vert", "d:/leadwerks sdk/techdemo folder/shaders/mesh/mesh_diffuse_bumpmap.frag"...
    Loading material "d:/leadwerks sdk/models/trim/fixtures/cagelight/cagelight_shadow.mat"...
    Loading texture "d:/leadwerks sdk/models/trim/fixtures/cagelight/cagelight_shadow.dds"...
    Loading shader "d:/leadwerks sdk/techdemo folder/shaders/mesh/mesh_diffuse.vert", "d:/leadwerks sdk/models/trim/fixtures/cagelight/cagelight_shadow.frag"...
    Loading script "d:/leadwerks sdk/models/trim/fixtures/cagelight/fixture_cagelight.lua"...
    Creating class fixture_cagelight
    Loading sound "d:/leadwerks sdk/sound/ambient/ambient_lighthum.ogg"...
    Loading model "d:/leadwerks sdk/models/entities/info/ai/node/info_ai_node.gmf"...
    Loading mesh "d:/leadwerks sdk/models/entities/info/ai/node/info_ai_node.gmf"...
    Loading script "d:/leadwerks sdk/models/entities/info/ai/node/info_ai_node.lua"...
    Creating class info_ai_node
    Loading texture "d:/leadwerks sdk/techdemo folder/modely/entities/light/ambient/light_ambient_icon.dds"...
    Loading model "d:/leadwerks sdk/techdemo folder/modely/entities/light/ambient/light_ambient.gmf"...
    Loading mesh "d:/leadwerks sdk/techdemo folder/modely/entities/light/ambient/light_ambient.gmf"...
    Loading script "d:/leadwerks sdk/techdemo folder/modely/entities/light/ambient/light_ambient.lua"...
    Creating class light_ambient
    Loading model "d:/leadwerks sdk/models/trim/doors/door_metal01.gmf"...
    Loading mesh "d:/leadwerks sdk/models/trim/doors/door_metal01.gmf"...
    Loading material "d:/leadwerks sdk/models/trim/doors/door1.mat"...
    Loading texture "d:/leadwerks sdk/models/trim/doors/door1.dds"...
    Loading texture "d:/leadwerks sdk/models/trim/doors/door1dot3.dds"...
    Loading script "d:/leadwerks sdk/models/trim/doors/door_metal01.lua"...
    Creating class door_metal01
    Loading model "d:/leadwerks sdk/models/trim/fixtures/hanginglight/fixture_hanginglight.gmf"...
    Loading mesh "d:/leadwerks sdk/models/trim/fixtures/hanginglight/fixture_hanginglight.gmf"...
    Loading material "d:/leadwerks sdk/models/underground/hanglight.mat"...
    Loading texture "d:/leadwerks sdk/models/underground/hanglight.dds"...
    Loading texture "d:/leadwerks sdk/models/underground/hanglightdot3.dds"...
    Loading texture "d:/leadwerks sdk/models/underground/hanglightglow.dds"...
    Loading shader "d:/leadwerks sdk/techdemo folder/shaders/mesh/mesh_diffuse_bumpmap.vert", "d:/leadwerks sdk/techdemo folder/shaders/mesh/mesh_diffuse_bumpmap_glow.frag"...
    Loading script "d:/leadwerks sdk/models/trim/fixtures/hanginglight/fixture_hanginglight.lua"...
    Creating class fixture_hanginglight
    Loading model "d:/leadwerks sdk/models/underground/underground_room01.gmf"...
    Loading mesh "d:/leadwerks sdk/models/underground/underground_room01.gmf"...
    Loading material "d:/leadwerks sdk/models/underground/wall1.mat"...
    Loading texture "d:/leadwerks sdk/models/underground/wall1.dds"...
    Loading texture "d:/leadwerks sdk/models/underground/wall1dot3.dds"...
    Loading material "d:/leadwerks sdk/models/underground/fence.mat"...
    Loading texture "d:/leadwerks sdk/models/underground/fence.dds"...
    Loading texture "d:/leadwerks sdk/models/underground/fencedot3.dds"...
    Loading shader "d:/leadwerks sdk/techdemo folder/shaders/mesh/mesh_diffuse_bumpmap.vert", "d:/leadwerks sdk/techdemo folder/shaders/mesh/mesh_diffuse_bumpmap_specular_alphatest.frag"...
    Loading shader "d:/leadwerks sdk/techdemo folder/shaders/mesh/mesh_shadow.vert", "d:/leadwerks sdk/techdemo folder/shaders/mesh/mesh_shadow.frag"...
    Loading material "d:/leadwerks sdk/models/underground/poles1.mat"...
    Loading texture "d:/leadwerks sdk/models/underground/poles1.dds"...
    Loading texture "d:/leadwerks sdk/models/underground/poles1dot3.dds"...
    Loading material "d:/leadwerks sdk/models/underground/stairs.mat"...
    Loading texture "d:/leadwerks sdk/models/underground/stairs.dds"...
    Loading texture "d:/leadwerks sdk/models/underground/stairsdot3.dds"...
    Loading script "d:/leadwerks sdk/models/underground/underground_room01.lua"...
    Creating class underground_room01
    Loading model "d:/leadwerks sdk/models/props/locker/props_locker.gmf"...
    Loading mesh "d:/leadwerks sdk/models/props/locker/props_locker.gmf"...
    Loading material "d:/leadwerks sdk/models/props/locker/locker.mat"...
    Loading texture "d:/leadwerks sdk/models/props/locker/locker.dds"...
    Loading texture "d:/leadwerks sdk/models/props/locker/lockerdot3.dds"...
    Loading script "d:/leadwerks sdk/models/props/locker/props_locker.lua"...
    Creating class props_locker
    Loading model "d:/leadwerks sdk/models/props/locker/props_locker_door.gmf"...
    Loading mesh "d:/leadwerks sdk/models/props/locker/props_locker_door.gmf"...
    Loading script "d:/leadwerks sdk/models/props/locker/props_locker_door.lua"...
    Creating class props_locker_door
    Freeing class props_locker_door
    Loading model "d:/leadwerks sdk/models/props/locker/props_locker_door.gmf"...
    Loading mesh "d:/leadwerks sdk/models/props/locker/props_locker_door.gmf"...
    Loading script "d:/leadwerks sdk/models/props/locker/props_locker_door.lua"...
    Creating class props_locker_door
    Loading model "d:/leadwerks sdk/models/underground/underground_room02.gmf"...
    Loading mesh "d:/leadwerks sdk/models/underground/underground_room02.gmf"...
    Loading material "d:/leadwerks sdk/models/underground/pipes.mat"...
    Loading texture "d:/leadwerks sdk/models/underground/pipes.dds"...
    Loading texture "d:/leadwerks sdk/models/underground/pipesdot3.dds"...
    Loading material "d:/leadwerks sdk/models/underground/floor.mat"...
    Loading texture "d:/leadwerks sdk/models/underground/floor.dds"...
    Loading texture "d:/leadwerks sdk/models/underground/floordot3.dds"...
    Loading material "d:/leadwerks sdk/models/underground/rebar.mat"...
    Loading texture "d:/leadwerks sdk/models/underground/rebar.dds"...
    Loading texture "d:/leadwerks sdk/models/underground/rebardot3.dds"...
    Loading material "d:/leadwerks sdk/models/underground/door1.mat"...
    Loading texture "d:/leadwerks sdk/models/underground/door1.dds"...
    Loading texture "d:/leadwerks sdk/models/underground/door1dot3.dds"...
    Loading material "d:/leadwerks sdk/models/underground/controller.mat"...
    Loading texture "d:/leadwerks sdk/models/underground/controller.dds"...
    Loading texture "d:/leadwerks sdk/models/underground/controllerdot3.dds"...
    Loading material "d:/leadwerks sdk/models/underground/hose1.mat"...
    Loading texture "d:/leadwerks sdk/models/underground/hose1.dds"...
    Loading texture "d:/leadwerks sdk/models/underground/hose1dot3.dds"...
    Loading material "d:/leadwerks sdk/models/underground/tanks1.mat"...
    Loading texture "d:/leadwerks sdk/models/underground/tanks1.dds"...
    Loading texture "d:/leadwerks sdk/models/underground/tanks1dot3.dds"...
    Loading material "d:/leadwerks sdk/models/underground/valve.mat"...
    Loading texture "d:/leadwerks sdk/models/underground/valve.dds"...
    Loading texture "d:/leadwerks sdk/models/underground/valvedot3.dds"...
    Loading material "d:/leadwerks sdk/models/underground/ducts.mat"...
    Loading texture "d:/leadwerks sdk/models/underground/ducts.dds"...
    Loading texture "d:/leadwerks sdk/models/underground/ductsdot3.dds"...
    Loading material "d:/leadwerks sdk/models/underground/coupler.mat"...
    Loading texture "d:/leadwerks sdk/models/underground/coupler.dds"...
    Loading texture "d:/leadwerks sdk/models/underground/couplerdot3.dds"...
    Loading script "d:/leadwerks sdk/models/underground/underground_room02.lua"...
    Creating class underground_room02
    Loading texture "d:/leadwerks sdk/models/entities/info/camerapath/node/info_camera_node_icon.dds"...
    Loading model "d:/leadwerks sdk/models/entities/info/camerapath/node/info_camera_node.gmf"...
    Loading mesh "d:/leadwerks sdk/models/entities/info/camerapath/node/info_camera_node.gmf"...
    Loading script "d:/leadwerks sdk/models/entities/info/camerapath/node/info_camera_node.lua"...
    Creating class info_camera_node
    Deleting mesh reference "d:/leadwerks sdk/models/props/locker/props_locker_door.gmf"
    Deleting model reference "d:/leadwerks sdk/models/props/locker/props_locker_door.gmf".
    Deleting shader "d:/leadwerks sdk/techdemo folder/shaders/mesh/skybox.vert|d:/leadwerks sdk/techdemo folder/shaders/mesh/skybox.frag||120".
    Deleting material reference "d:/leadwerks sdk/techdemo folder/materialy/sky/fullskiesblueclear0016_2_l.mat"
    Loading shader "d:/leadwerks sdk/techdemo folder/shaders/mesh/mesh_shadow.vert", ""...
    Loading shader "d:/leadwerks sdk/techdemo folder/shaders/postfilters/postfilter.vert", "d:/leadwerks sdk/techdemo folder/shaders/lighting/ambientlight.frag"...
    Loading shader "d:/leadwerks sdk/techdemo folder/shaders/lighting/lightvolume.vert", "d:/leadwerks sdk/techdemo folder/shaders/lighting/pointlight.frag"...
    Loading shader "d:/leadwerks sdk/techdemo folder/shaders/lighting/lightvolume.vert", "d:/leadwerks sdk/techdemo folder/shaders/lighting/spotlight.frag"...
    Loading shader "d:/leadwerks sdk/techdemo folder/shaders/postfilters/postfilter.vert", "d:/leadwerks sdk/techdemo folder/shaders/postfilters/postfilter.frag"...

    post-13-12737772809308_thumb.png

  2. 1. you can pay with paypal or google checkout

    2. You will get LE SDK (headers for bmx, c++ ), tools for converting models, textures, Editor, Access to the forum = support, free models, sounds, code from Download section :)

    3. i think, It's not needed :blink: It's up to you.

  3. as i know, you are not provide a source. so there is no possibility to integrate with speedtree. am i right? :blink:

     

    I am not owner of Speedtree -> I don't have source, but if you buy ST, you will get library for loading their trees into engine.

  4. hmm :unsure: yes, Carl is right .. I am slow, because I am working on more stuff at the same time.

     

    I have new ideas for particle editor, so i decided rewrite it :)

    if you have any ideas, what it should do, it's a great time to write it there before I start again.

  5. Hey, i have problem read pixels from the screen, could you please check it ?

     

    It's an small example

     

     

    where is a black place .. it shows different values. On bottom of screen, there are lots of colours and it shows zeros, lol

     

    perhaps, I am doing it wrong, don't know :) thank you

  6. I have problem with Reading pixels from PBO.

     

    This is a example project. You have to set a abstract path to your SDK.

     

     

    If you run it, you will see a skybox and white-black small images. This images should be on position, where green colour is bigger than 240, but ... looks like, It's flipped and buffer is repeating three, four times ...

     

    why ?

    Thank you for help :)

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