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Posts posted by wh1sp3r
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so, you wanna be big programmer right ? You should learn, how to use computer at first.
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It will be supported in LE3
Yeah, you have to pay for refresh button, lol
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yes, It's nice
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@ wh1sp3r: Windows Phone 7 at least won't support native c++ code anymore at all...
but it will support .NET platform ( i hope )
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How to compile a pure C++ program for PC and Windows Mobile:
- Install Visual Studio
- Write Hello world application
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what's your OS ? .)
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XNA allows C# only. So the whole engine would have to be written just for C#, and it would be slow.
I am focusing on functionality. Leadwerks 3 is a complete rewrite in C++. I am asking for feedback because I want to account for as much as possible when designing it.
why i was programming in c++ then ?
You can use c++, but It's not officialy supported, but everything works.
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or you should include only headers, which you really need.
Sometimes, when you change one header, it have to compile all other affected headers and sources.
You can try add few preprocessors like:
#ifndef MYHEADER_H #define MYHEADER_H your code #endif
but precompiled headers should work but i think, you will change them a lot sometimes
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Pixel: yeah, but stencil is usually pretty slow .. "in DBPRO was".
Perhaps, It's shadow mapping, i think, there is no reason, why it shouldn't work on DX7, am i right ?
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haha, damn, i like him
It's hardly cheating to utilise someone else's code is it? Especially if they've made it public with the intention of others using it. In that sense, you could say that Blitz 3D is cheating because you don't have to worry about setting up your own DirectX graphics context. It's just a simple Graphics() call. Very similar to the framewerk aspects, like:Yeah, we are all cheating .. using GL or DX API written by other people, using computer assebled with other people, sitting on our chair, which was created by other people, we are using our brains, which was created by our parents, LOL
ok, tried to be funny. Now the other side screenshots are fine, i see nice tree models and shadow mapping .. that's all.
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make character using cubes , when your game is done, you can load real model. You don't need super extra cool models at the begining
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Lol, what a stupid thread
Could you please be specific ? at least something "clever", this looks like a message from absolutly stupid person, who is being stupid, lol
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damn, I am not happy !!
diskrimination of older people like me
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IRobo : What about DarkBasic pro ? :D i remember i was doing a robo software too 7 years ago which was controlling real robot via serial port. .. it has LUA support, it's simple
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You can use DirectX and make own small engine for that .) DirectX SDK has lots of functions to load .X models, so you can load model, display it, you can download newton SDK and use it You have only what you need + you can run it everywhere.
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everything fine here
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Interesting NA I would like to test it
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i don't remember really. Plus i rewrote it few times
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That's why i made simple BALL game ;-) hehe because i wanted to complete it.
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good and fast way is to make it premade
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we wanted this feature many many many years ago in 3D world studio and still nothing .. what a basic and important thing
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i agree with Rick B)
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perhaps, you have to wait for 3.0, because everything will change, perhaps
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you are right i changed range and it's ok
Problen with collisions
in General Discussion
Posted
Yes, normal newton function