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wh1sp3r

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Posts posted by wh1sp3r

  1. XNA allows C# only. So the whole engine would have to be written just for C#, and it would be slow.

     

     

    I am focusing on functionality. Leadwerks 3 is a complete rewrite in C++. I am asking for feedback because I want to account for as much as possible when designing it.

     

    why i was programming in c++ then ? ;)

    You can use c++, but It's not officialy supported, but everything works.

  2. or you should include only headers, which you really need.

     

    Sometimes, when you change one header, it have to compile all other affected headers and sources.

    You can try add few preprocessors like:

     

    #ifndef MYHEADER_H
    #define MYHEADER_H
    
    
    your code
    
    
    #endif

     

    but precompiled headers should work :lol: but i think, you will change them a lot sometimes :P

  3. haha, damn, i like him :)

     

    It's hardly cheating to utilise someone else's code is it? Especially if they've made it public with the intention of others using it. In that sense, you could say that Blitz 3D is cheating because you don't have to worry about setting up your own DirectX graphics context. It's just a simple Graphics() call. Very similar to the framewerk aspects, like:

     

    Yeah, we are all cheating .. using GL or DX API written by other people, using computer assebled with other people, sitting on our chair, which was created by other people, we are using our brains, which was created by our parents, LOL

     

     

    ok, tried to be funny. Now the other side :) screenshots are fine, i see nice tree models and shadow mapping .. that's all.

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