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nick.ace

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Blog Comments posted by nick.ace

  1. I was curious as to how the water would work with post-processing.

     

    If you don't mind sharing the details:

    Is it a post-process effect as well? How does it play out with possible future effects?

     

    On another note: I'm glad you think my crow is worth $.99 cents, can't really say I think it's worth that much though lol. Just my $.02 tho wink.png. I'm just kidding! But it does look like a very promising, and it might even reach out to other artists from other stores as well.

  2. That inventory menu looks very professional! Nice job!

     

    I think that it's also cool that the game looks like it's still running in the background, so it adds sort of a strategic and immersive element to it (since in real life you don't magically play items in your bag right away).

  3. @YouGroove

    You are right, I shouldn't have been making assumptions for everyone. But for these two commands, I wouldn't think that examples would help that much, although it really doesn't really matter though either way. A lot of commands do include examples, but you're right, not all of them do, and some more maybe should include examples. :D

  4. I didn't even know that a radius pick was a thing! I should probably be looking at the documentation a little more, as I always am surprised by cool features I haven't seen or thought of before that are already in the engine. I think I might go Rick's route though since it should also increase speed a little and should give me more control over how the object is picked.

    Bugfix Update Released

    The character controller is SO much improved! I also really like the multi-child feature in the editor (assigning multiple children at once a parent, it took forever doing it one-by-one in the past). This will drastically speed up development on my end because my map is composed of regions. Thanks for all of these bug fixes! biggrin.png

    • Upvote 2
  5. I don't know, this sounds a bit limiting. I mean the idea sounds good, but even little changes like what Rick suggested don't allow this. I mean, if people don't want to share source files, they shouldn't have to, but I'm sure some people would like others to modify their work. I know I would.

  6. So the underlying issue here is you need animations, right? That's what this is meant to provide.

     

    Actually, I think that there are animations from Carnegie Mellon in fbx format as well (or at least you can import them using bvh format into Blender). There are over 2500 animations all motion captured. So this should pretty much solve the lack of animations problems. Best of all, they are free!

     

    Btw, didn't know you wrote that program, that's awesome!

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