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Inventory Progress


xtom

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blog-0493721001421107737.jpgSo I have already put in a few too many late nights since getting Leadwerks and meanwhile having a good time learning, planning and game making. At this early stage it’s fun and addictive which is always a good sign, or maybe not if my sleep suffers. smile.png Anyway I now have an inventory system in-game with no small thanks to the project saturn tutorials on youtube. A big thank you to Jorn for these informative tutorials. I’m still trying to get my head around all the cross references in lua code like app,window,context,self and how they all inter-conect from scripts and functions etc. but luckily I have pushed ahead without hitting any major brick walls. I figure stuff that I don’t fully understand now I will hopefully after a while of jumping in and out of the code.

 

Game mechanics wise in addition to the inventory system I also have the basic player life stats for health, hunger and thirst in there and working so that’s good. Even though health is already in there by default tongue.png

 

The small scene I have is already fun now that there is something to do, like finding and collecting items. I’ve uploaded a video showing how the inventory system looks and works at the moment but I still have some things to do with it and then I have a choice of a couple of different directions to move onto, not sure which way I will go yet, I’ll just see where I end up.

 

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Nice work Tom.

 

Agree about Aggrors tutorials. They really help with the scripting.

 

Like the Inventory. I assume you will be making a HUD for your players stats ( Aggrors earlier tutorials cover this ).

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Thanks, I wasn't sure if I should put stats while walking around as they are shown in the inventory screen but I suppose it is better to see them at a glance too especially if you're being attacked so I think I will do that after all.

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That inventory menu looks very professional! Nice job!

 

I think that it's also cool that the game looks like it's still running in the background, so it adds sort of a strategic and immersive element to it (since in real life you don't magically play items in your bag right away).

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Thanks, the game does still run while you are digging in your backpack so you need to make sure there are no enemies around while you do your searching! You can't just run around searching and picking up lots of things quickly and then check them out later, you have to take a bit more time to see what it is you found and if it's worth holding on to. It more closely simulates how you would do it in real life but I need to make sure it's immersive and fun and not tedious so an easy to use inventory is important. This wouldn't work well for a fast paced run and gun game but this game will be a bit slower paced so it should be ok.

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