The camera clips trough walls because it is not yet programmed. I tried to make the cam look and walk as smooth as possible for now. Also you guys are more or less building maps for an fps game, dungeons are really possible. For example if you look at some dark souls footage, there are always open spaces. When I looked at one video from us, the character ( in first person mode) jumped along a wall, and then trough a small hole ,on the opposite site of the street, while in the air or something. This is not possible to realize in a third person camera , if you don't specify it enough. (Stuff like in Assassins Creed is possible but there is probably a whole team writing hundred thousand lines of code from a design paper for just that char controller that is pages over pages long.)