Jump to content

Marleys Ghost

Members
  • Posts

    2,157
  • Joined

  • Last visited

Everything posted by Marleys Ghost

  1. http://www.leadwerks.com/werkspace/topic/3202-low-fps/page__view__findpost__p__32994
  2. Double click the model in the right hand window (the main model not an instance of it), if it opens an empty lua file then add to that empty file: require("scripts/class") local class=CreateClass(...) save and exit the lua editor, now instances of that model should have a poperty dialogue. (you may have to close an re-open the editor)
  3. Well, if you are changing the anim state by collision yes/no then unless there is constant contact maybe you are switching back and forth between the two anim states? As I said on your other thread its hard to speculate without demo/code/video.
  4. I have never had this problem myself, so its hard to speculate without demo/code/video.
  5. No need for the pivot bg_pivot, just steer your bg_control with the badguy mesh.
  6. which pivot? you seem to be pointing two things at the player? why not badguy.rotation.y? PointEntity( TEntity entity1, TEntity entity2, int axis=3, flt rate=1, flt roll=0 ) PointEntity(badguy, player,3,1.0) If stopanim2 = False If EntityDistance(jane,badguy) > 2.0 And EntityDistance(jane,badguy) < 16.0 bg_framebegin = 77 bg_frameend = 115 animate_badguy() ' badguy walk UpdateController(bg_control,badguy.rotation.y,3.0,0, 0, 1,400,0) Endif EndIf I try and avoid parenting.
  7. As the error says Cass, "can't convert from tvec3 to float" ... turn is a Vec3 but the UpdateController wants a float, so try turn.y which is the y value of the Vec3
  8. I got my nephew to convert one to .obj, it was around 1200 tris when I converted to .gmf...
  9. Cool, sounds like something to look forward to trying m8 .. I am all in favour of things that save me having to write them .. I am also in favour of gorgeous voluptuous scantily clad women who dable in the dark arts and do magic .. but thats another story ... dont want to upset Roland ... lol
  10. Hey NA, very nice work m8, I look forward to having a good play with it.
  11. http://www.leadwerks.com/werkspace/topic/4593-camera-mouvement/
  12. The part that varies the color of the light.
  13. It looks great NA, no issues with access and speed here.
  14. I agree with Mack, it looks great and plays very well.
  15. @Ken, WM & Aggror: Thanks, still lots of things to try out yet hopefully this weekend I can finally go through the vehicle commands and stuff.
  16. http://lua-users.org/wiki/ObjectOrientedProgramming
  17. http://en.wikibooks.org/wiki/BlitzMax/Language/User_Defined_Types
  18. http://www.leadwerks.com/werkspace/page/Documentation/le2/_/user-guide/
  19. @Red: Thanks and yes, conceivably, but what I have so far is what I did yesterday afternoon from an idea yesterday morning, also it was my first attempt at using vehicles and I still need to read up on all the LE vehicle "stuff". Its also very conceivable that the waypoints could be used in a node graph and pathfinding utilised. But the next step is to familiarise myself with LE's vehicle system and then approach the info node idea I mentioned.
×
×
  • Create New...