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Marleys Ghost

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Everything posted by Marleys Ghost

  1. I didn't know there was even a greyed out undo in the editor
  2. It would help to know what the screw up was...
  3. I know Ubu uses lots of models bought from Dexsoft, and the EULA stipulates that the assets are in protected form when distributed, this may be what he means.
  4. Hmm I did that with the table was that wrong lol Thanks again Gimpy thats quite a collection you are building for us
  5. There is a camera range in the Atmosphere properties (first item if memory serves) of the skybox properties that should do what you need with the terrains.
  6. And long may you be in this "learning phase" it works out nice for us all
  7. A lot of models that have faces that wont be seen have those faces removed to lower the polycount.
  8. Are you working in the 2.3 editor or code?
  9. Not noticed it until you mentioned it, I can recreate the problem with the fpscontroller.lua script when looking directly up and moving/turning, can only get the odd flicker or two when in editing mode, but then its harder to gauge when the camera is looking directly up.
  10. So you have 20 controllers lagging now and it will take over a month to find 5 mins to make a vid?
  11. Again, thank you for your generousity.. looks great
  12. Its gone up in price I replaced my damaged copy via steam two days ago .. cost me £1.39 ($2.22)
  13. LE does not handle those input devices directly. You'd need to do that in the language you are using and/or with 3rd party libs.
  14. Nope sorry m8, I don't get the problem, thats not to say I wont, but have not yet managed to.
  15. Ok I see, I always assign textures beforehand.
  16. lol .. I found the thread ... I was right purple and oildrums certainly an effect worth having. I look forward to your work in this area.
  17. Wasn't hnphan doing some work on raindrops .. splats .. water things ? I seem to recall a purple based screenie with oil drums but can't remember much more than that.
  18. I have alaways found (so far) that what ever I use to convert to .gmf ( that is UU3D or one of the relevant 2GMF.exe's ) that the .mat simply needs to be named after the diffuse texture used.
  19. it will take some work but I think I can manage to emulate that scene trying it now..
  20. I most definately have a use for this, I was following your shader work on the old forum and on your Blog, all very impressive.
  21. 1280 x 1024 is my max resolution. but even with all post FX (which I had on already), keeping the frame rates above 100 .. with a lot of stuff already I can't replicate the issue.
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