Jump to content

Josh

Staff
  • Posts

    23,268
  • Joined

  • Last visited

Blog Comments posted by Josh

  1. Version 2.4 is a free upgrade from 2.32.

     

    My goal is to reduce risk before external funding and additional programmers are added into the mix. It's like the difference between the people who experienced the teething problems of ~2.22 and the developers who joined after the much more stable version 2.31. It's easiest to add people to an already establish structure, where they each have their own subsystem to work on.

     

    My estimates for porting the source to C++ have ranged from 6 weeks to 9 months. I have no idea how much effort it will be. I could estimate it, but any arbitrary number would be as valid as another. Therefore I think it is important for me to make some headway on this myself before involving anyone else.

  2. I don't mind the lack of ownership so much, but they are still charging for the service as if you are buying something. That doesn't make sense. What if you had to pay a fee to "turn on" every TV show you wanted to watch? How many shows would you end up watching? Probably not many. You just wouldn't bother.

     

    How many games do I expect to buy in the next year? Unless I have to get anything specifically for research, maybe 1-2. And they will probably be on sale on Steam. So my expected spending on games over the next 12 months is probably about $60. If I could get a wide selection of streaming games, I would be willing to pay $29.99 each month for that. My expenditures then rise to $360 for the next year. That's six times what I would spend on individual games. Getting the customer to spend more on products would be an advantage for them. The per-game fee inhibits purchases.

     

    What they have is a cable service for games, but they are selling it with an old outdated business model. They should think of it more as interactive cable television.

  3. They don't need publishers. They only need game developers.

     

    I think it would have the potential to be a lot more profitable for developers. Currently, game development is a game of working two years and investing millions of dollars in a product, and then either recovering or going bankrupt in the first two weeks after release. Long-term recurring revenue streams are much better. Developers could spend their time adding new levels and features to an existing game, instead of going back to the drawing board every two years they don't go bankrupt.

     

    Because the incentives would be to create games with high replay value, quality would increase. I can't imagine a more direct way to reward good games than to pay the developer based on how much people play it.

  4. Sounds like your Apache material may have an invalid shader definition, like using the diffuse texture vertex shader with the diffuse+bumpmap fragment shader.

     

    I strongly recommend you have an ATI card for testing because they are more strict with the requirements. NVidia cards tend to silently fail if a problem exists, while ATI cards let you know immediately something is wrong.

  5. No program should overheat the GPU, ever. The driver should be self-limiting so that the card never gets too hot.

     

    I experienced this with some drivers with an nVidia GEForce 9800 GTX. If it continues to be a problem, using Flip(1) can prevent this, but it's really a problem with the driver, and should not be happening.

     

    If this does occur, you will know it because the screen will go black and a notification will appear in the system tray saying that the display driver crashed.

×
×
  • Create New...