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Josh

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Blog Comments posted by Josh

  1. ah nice... a simulator is the way to go... do you have one for android as well?

    This is the iOS simulator. The Android emulator does not run OpenGLES 2, so it will not run Leadwerks (but it's pretty awful, anyways). I recommend developing your game with Windows or Mac, and then just publishing to mobile platforms. Unless you are doing custom shader work, there is little need for testing on multiple platforms.

  2. By default VS builds programs in debug mode, yes. They will run on other peoples machines if you deploy the debug libs too but MS never intended people to do so; which is why the debug libs are not included in the redistributable.

     

    Why would you want to deploy a debug version to the consumer which is far bigger and potentially slower, you'd surely build a release version!

    I deploy debug versions in Leadwerks 3 for the Lua debugger to work.

  3. I have to have control over newer OpenGL versions, pixel formats, antialiasing, and the ability to manage OpenGL contexts in GUI applications, on Windows and Mac. Last time I looked into those third-party libraries they were always missing something.

     

    Anyways, I've got it working now. Just the complexities of Cocoa/Objective C. My guess is GLFW uses Carbon, which is pure C based, but unfortunately may be removed when any new big cat comes out, and doesn't work with Cocoa apps.

  4. Vertical sync is enabled so the max framerate is around 60.

     

    i just never understood why the more "upgrades" LE gets, the more features are removed from it.
    You are correct, in the sense that I am shooting for fewer features with a much better implementation and focus. This forms a foundation that will be better at supporting extra features down the road.
  5. C++ is C++. It is cross platform code. the goal of LE3 is to be cross platform. So lets not limit ourselves to a particular IDE. As long as the engine is made cross platform why does it matter which IDE LE3 supports. That should be up to the user. Me personally I like net beans. If it does matter how about this, (so this isn't just a rant) have an option to use LE2 or LE3 in the updater however, this may mess with some of the business particulars that josh may have in mind.

    I distribute a static library and there is no standard format for this. It varies from compiler to compiler.

     

    Anyways, 2010 seems like the most logical choice to me.

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