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Josh

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Blog Comments posted by Josh

  1. It's just going to do FBX. Again, this functionality is coming to Leadwerks anyways, so it is not important for Leadwerks users to back this project. The product will basically just be the model editor dialog in Leadwerks as a standalone application, with the coming animation rigging features.

  2. One of the most important lessons I have learned is you can't let customer feedback drive product development. Features are requested without regard to the cost and order of implementation, and usually without regard to an overall plan and focus.

     

    It's definitely important to get feedback on usage. For that kind of thing, it works best when the user describes their problem instead of suggesting a solution without really saying why they want it. We've had some usability issues turn into same-day implementations here, like the recent changes to the model editor interface.

     

    So product development requires good judgement and although customer feedback is important, you can't abandon responsibility for the design and just do whatever gets asked for.

  3. I read everything, but I usually don't announce things ahead of time. It's always possible for something to sound like a good idea, but I don't know how well it will work before I actually implement. Sometimes, things make sense to develop in a particular order, and sometimes they have to be weighed against the bigger vision of where the software and community are going.

  4. It's Arteria's modular sets. It's a neat idea, but not really practical for us. You still have scaling, scripting, and all kinds of little adjustments before you have a usable model. Hiding unwanted limbs isn't really practical in the engine because all those 4x4 matrices still have to be recalculated and it will entail a lot of excess overhead. I want you guys to have access to lots of high-quality stuff that is ready to use out of the box.

     

    I didn't mean this post to read "no new features", I just wanted to make it clear that more features alone don't move the ball forward in terms of game production. I'll continue to add stuff while the artists work on the models.

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