All Activity
- Past hour
-
Josh started following Error: Surface drawn with no active shader.
-
Error: Surface drawn with no active shader.
Josh replied to CJO Games's topic in Leadwerks Engine Bug Reports
Maybe there is a shader compile error earlier in the log? -
CJO Games started following Error: Surface drawn with no active shader.
-
Error: Surface drawn with no active shader.
CJO Games posted a topic in Leadwerks Engine Bug Reports
Since the recent AMD driver update I have been getting this error with any Leadwerks install (fresh or existing). Steps to reproduce start Leadwerks game engine -> wait for it to load -> error is immediately evident on an empty map. See the screenshot below for more. -
Josh started following TablePlusPlus Loading and saving
-
bool SaveTable(table& t, const WString& path) { std::string s = t.to_json(); auto stream = WriteFile(path); if (stream == NULL) return false; stream->WriteString(s, false); return true; }
-
hvsnild started following Manging Texture Resolution in Game
- Today
-
Np, i hope it will be fixed sooner now. Can't make a maps for my game without normally working prefabs.
-
DoNotDisturb joined the community
-
-
SpiderPig started following Imposter Lighting
-
-
Josh started following Imposter Lighting and Foliage Lighting
-
-
Oh sorry for the duplicate. We probably should continue on that topic.
-
-
Dreikblack started following Prefabed rooms don't hold texture coordinates
-
Sounds as an issue that i met before
- Yesterday
-
Helenshosy joined the community
-
How would I save a table without it saving like below? "{\n\t\"Console\": 112,\n\t\"Fullscreen\": 122,\n\t\"InGameControls\":\n\t{\n\t\t\"Crouch\": 17,\n\t\t\"Jump\": 32,\n\t\t\"MoveBackward\": 83,\n\t\t\"MoveForward\": 87,\n\t\t\"MoveLeft\": 65,\n\t\t\"MoveRight\": 68,\n\t\t\"QuickSpin\": 81,\n\t\t\"Use\": 69,\n\t\t\"ZoomIn\": 257,\n\t\t\"ZoomOut\": 258,\n\t\t\"axes\":\n\t\t{\n\t\t\t\"Camera\": 0\n\t\t},\n\t\t\"mousecursor\": 0\n\t},\n\t\"Pause\": 27,\n\t\"Quick Load\": 117,\n\t\"Quick Save\": 116,\n\t\"Screenshot\": 113,\n\t\"Terminate\": 35,\n\t\"mousecursor\": 1\n}"
-
reepblue started following Prefabed rooms don't hold texture coordinates
-
Load this in the XFORM project. Open the prefab and pay attention to the texture coordinates. Then make a new map and place the prefab exactly at the origin and notice the texture offset. testarea.zip
-
Do you still have your source code? Also, some applications such as Samsung's Disk Magician can prevent Leadwerks from launching in fullscreen from my experience.
-
-
hvsnild joined the community
-
CharlesReupt joined the community
-
Is there a way to disable any dependency for UI from DPI scale and stuff? Even if i create app initionally on 2nd screen with 100% scale it's still have wrong offset if 1st had 125%. ui->SetScale(1.0f); does not help
-
0.9.6 Added an example of a custom shader family and shader. I tried to make it as simple as possible, with one input and one output structure in which all parameters are stored. The files in "Shaders/Custom" are an example of what any node-based shader editor should output.
- Last week
-
0.9.6 Shader update fixes mesh layer normals. Shader update fixes missing ambient light in imposter fragment shader.
-
biragasscku joined the community
-
The grate.mat material in the XFORM project seems to be hit or miss trying to select a brush that has this material applied to it. You also can't move it in the 2D viewports nor retexture the brush. Must be something with the picking. XFORM/Materials/Developer at main · UltraEngine/XFORM (github.com)
-
New error on the rise, oh joy! XD Upon usage of TriggerChangeMap.lua in the base scripts, I find the error "Assert Failed" no comment. I used my map name as a string, and used the object which parents the script as a fail-safe for falling out the map, in order to trigger a reset of the map in use. start.map -- "start" (as used in the string)
-
A function to lock mouse inside app window if it's active
Josh replied to Dreikblack's topic in Suggestion Box
That makes a lot more sense now. -
A function to lock mouse inside app window if it's active
Dreikblack replied to Dreikblack's topic in Suggestion Box
Yes -
A function to lock mouse inside app window if it's active
Josh replied to Dreikblack's topic in Suggestion Box
With multiple monitors? -
A function to lock mouse inside app window if it's active
Dreikblack replied to Dreikblack's topic in Suggestion Box
It goes to other screen