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  1. Past hour
  2. I also seem to get pauses in play mode 'after' using navigation agent. even when Im not Navigating, if it's been used then every so often theres a 1 to 2 second pause in the middle of game play.. Not sure if this is irrelevant to the cause but it could be?
  3. Heres something more.. And this just started happening with the last update. Im in the editor, I hit f5 or in visual code i hit f5. everything starts loading up and it gets to the point to start the game then it just knocks off.. no errors nothing in the dos window... This happens once every 3 to 4 times I enter run mode. I'll hit f5 again and everything loads up smoothly.. get back aroudn to 3 or 4 more load ups and it knocks off again. And i've also noticed that load times have increased about 50% on my end. Im not even loading textures with my little demo map and it now takes about 20 to 30 secs to start running.
  4. Hmm maybe, but hasnt happened to me in the editor.. just run mode. To further test it I sat here and watched it happen the last time. it hard locked me up. i rebooted.. thought maybe my card was going bad but its a new card - none the less i loaded up guild wars 2 and let it set idle for 20 mins.. no problems there.
  5. Josh

    Build 917

    Does it sound like this?
  6. Today
  7. I see a new problem with the latest update. If i leave the game running and get up and walk away for about 5 mins.. when I come back the screen is black. the game is running, i hear sounds and can move the player.. just a black screen. This hasn't happened prior to todays updates. I thought maybe this was a once occurrence. but its happened three times now.
  8. Seems to be resolved at some point in beta branch
  9. Prefabs lose collision with lightning. Let me explain, I have a room and if I save it as prefabricated the beam that should mark the collision point of the camera does not work.
  10. 0.9.6 Updated editor with recent fixes.
  11. All working! and looking good to. Well done.
  12. 1. Open the attached map. 2. Select all three brushes, duplicate & drag. 3. Notice the bug shown below. duplicatebug.zip
  13. Saving animation has been added in the new version of the Ultra / Leadwerks model format.
  14. Uh-oh. I was working on some math stuff to make the rotate-to-normal option work, and I did not update that quaternion shader code file. The fix is uploaded now.
  15. Wow Ultra is fast, running all the post effects at once and still frames not effected..
  16. Im pleased to say that all post effects are now loading and working.
  17. #2 and 3 appear to be working fine now. Please let me know if this is not the case.
  18. Yesterday
  19. #1 is solved for next build.
  20. Failed to compile those two shader updates
  21. Josh

    Terrain bugs

    #1 is some design that could be improved, but not a bug. #4 is resolved for the next build, I think. When you change textures all affected terrains will be updated. The other properties should just already be working right. #3 Tessellation on terrain is not currently supported. This will be implemented along with GPU culling.
  22. My bad, shaders are updated now.
  23. That's what's aggravating about this. When you battle test the undo system, it seems to work fine but when you're the middle of a mapping session, the undo system lets you down. I don't even know how you could debug this without doing a remote debugger on them while they map. I can try to find step by step examples, but watch it be fine on your end.
  24. To be honest, I haven't ran into this issue since. Let's mark it as resolved it for now.
  25. This is me changing the seed values.. I always look for Sync after i do updates so Im never worried about shaders or exe syncs not being right.
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