First blog entry - My game's technical demo CSCĐ:VMP
After 7 months learning Leadwerks Game Engine, I wanna show you guys my very first techdemo of my game
Features:
1. Fully functional GUI created by myself:
- Menu are global for all maps
- Adjust ingame graphic and show the result directly, (include night time and night vision goggle test - thanks to shadmar's shader)
- Graphic settings can be saved to a config file for next time game starts
- Let you choose game language, language can be saved too (if I want)
- Scenarios selection (At this time, I only have one map)
- Camera following mouse movement effect
- Background music and sound effect for menu elements when not ingame
- Faded in/out map loading screen
2. Custom FPS player controller
- Switch between FPS / TPS Mode
- Switch member to member in a squad (Squad managerment system)
- You can see your own shadow and some body parts in FPS Mode
- Can Walk / Sprint / Lean left / Lean right / Crouch
- Player Breath control (this can affect weapon shooting)
3. Weapon system
- Simulate movement when player walking/running
- Can use attachments: flashlight, scope, suppressor (WIP), laser (WIP)
- Simulate gun fire modes: single shot, double shot (AN94), burst shot (MP5), Full Automatic
- Weapon safety ON/OFF
- Weapon block when close to wall, NPC
- Scope zoom level can be adjusted
- Gun managzine manager system (reload has no animation yet)
- Gun recoil control system
- Good gun shells ejection physic.
4. AI System
- NPC look at player with limited angle of his neck :"D
And many small features
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