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Workshop Expansion


Josh

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You've probably noticed a lot of new content and changes in the Workshop this week. Monday I plan to launch "paid items" in the Workshop. This is something I've wanted to do for several years, and it benefits everyone:

  • More content will be available for you, ready to use with Leadwerks.
  • I think content authors will make a lot more sales through Steam than they would through their own websites and even other stores. The top items will even get prime real estate and be shown right on the Leadwerks Game Engine store page where they will receive millions of views.
  • It will hopefully smooth out my cash flows to make planning easier.

Plus, it will give us a greater variety and quality of screenshots and games!

 

Some of the content is also available on Arteria3D's website right now at a slightly lower price, which is totally fine with me because it gives us an indication of how well Workshop sales perform relative to web-based sales. From what I have seen in our DLC sales, this will do very well for everyone. Thanks to Arteria3D for their participation as the brave first seller. And thanks to the folks at Valve for their help and support in setting this up.

 

These items will be available Monday in the Workshop interface in Leadwerks Editor, and through our website. Purchases will be made through Steam Wallet. You'll see, it's very easy to figure out. If you have any feedback on the items for sale, or if there are other kinds of content you want to see, just let me know!

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So right now just materials and models will be accepted? (Which makes sense because they are the most needed.) Will scripts, sounds, source code, and full templates be allowed in the future?

 

Also, I hope that workshop items follow the same refund policy as games do. It'd be a shame if a lua user downloaded a bunch of cpp and header files. smile.png

 

I've been looking forward to this, nice work.

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So right now just materials and models will be accepted? (Which makes sense because they are the most needed.) Will scripts, sounds, source code, and full templates be allowed in the future?

 

Also, I hope that workshop items follow the same refund policy as games do. It'd be a shame if a lua user downloaded a bunch of cpp and header files. smile.png

 

I've been looking forward to this, nice work.

For the time being, only models and materials are being published. Scripts and shaders require more testing and have possible future-proofing issues. I don't think we will have the backwards compatibility problems of other engines because we've settled on the right way of doing things, but it's a complication I want to void for the time being.

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I think paid items in the workshop is great and I will no doubt buy a few, my modelling skills are very limited so no additions to the paid workshop from me i'm afraid.

 

I do think that a good asset workshop will bring in new LW customers as well as be benificial to current users.

Also with no more paid updates it should help produce a good addition to income.

I believe the asset store of another engine has helped in their sucess, hopefully the workshop will help LW grow.

 

Anyway good work.

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