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Real-time Global Illumination WIP
Work in Progress - Started by Josh,
The edges of the GI volume now fade as they go out of range. This can be used with the final GI stage to fade the effect out, or to smooth the transition between stages. It was difficult to get the code for this exactly right because the volume texture moves in increments with the camera.
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Hoodwink Game Trailer
Games - Started by Naughty Alien,
Get acquainted with Michael Bezzle; small time acquisitions expert in the decaying slums of the metropolis - Global-01.
Michael has met the girl of his dreams: savvy, sophisticated, funny and gorgeous, pawn shop owner Francesca Jones seems like quite the catch.
Love is in the air for him but when his final caper goes awry, Michael must flee for his life as he sets off to uncover the truth behind UniCorp, the world's last corporate giant.
Follow Michael through this vibrant adventure game as he meets outrageous characters and explores the brightest dystopia you will ever see.
Mixed Nuts
Meet a range of quirky characters, from hawkers peddling rat meat and delusional cyborgs to brainwashed and politely vicious lawmen.
Be they friend or foe, the many colorful personae of Hoodwink will help and hinder Michael on his adventure.
Adventure across a world gone mad
Set across the sprawling sectors of Global-01, Hoodwink features the ramshackle and ingenious underbelly of a society ruled by the world's last corporation.
Features
Detailed Oriental Post-Apocalyptic Environments Fully voiced over cast of colourful characters Music from award winning composer Leon Willet -
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Introduction to Ultra Engine API
Work in Progress - Started by Josh,
Here are some of the new API features you will find in Ultra Engine.
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Weekend Workshop #14
Streams and Events - Started by Josh,
This week we review the new foliage system, learn some tricks to make outdoor scenes look better, and discuss progress on our example game.
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