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Per-bone Animation
Work in Progress - Started by Josh,
First pass at per-bone animations, combining upper body and lower body actions.
This is all it takes to control this animation:
//Load a model auto model = LoadModel(world, "Models2/merc/merc.mdl"); auto bone = model->skeleton->FindBone("spine_01_Military_Male"); //Main loop while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false) { if (window->KeyDown(KEY_UP)) { model->Animate("walk", 0.4); } else { model->Animate("idle", 0.4); } if (window->KeyHit(KEY_SPACE)) model->Animate("shoot", 0.25, 100, ANIMATION_ONCE, 0, bone); world->Update(); world->Render(framebuffer); }
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SALVATIONLAND - Release Trailer
Release trailer of ERK Games' first indie-game, powered by Leadwerks.
Annotation:
Deciding to find the "city of dreams", young traveller from the wasteland named Victor went to northern mountains by the old railway tracks. The desire to find his place in the cradle of surviving mankind turns into a struggle against an evil mayor and transformation into a hero-liberator...
Buy our game in Steam:
https://store.steampowered.com/app/1807590/SALVATIONLAND/
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Weekend Workshop #9 - Rapid Development
Streams and Events - Started by Josh,
Gotta go fast! Lots of updates came this week, followed by some really interesting tech talk.
3-23-24.zip
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